IL-GSC/WW2/PC/ALL/1200.gsc
2023-10-27 03:49:01 -04:00

24 lines
1.4 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1200.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 3:22:25 AM
*******************************************************************/
//Function Number: 1
func_00F9()
{
level.var_611["zmb_hub_train_headlight_sml"] = loadfx("vfx/lights/mp_zombie_training/zmb_hub_train_headlight_sml");
level.var_611["zmb_hub_train_headlight_main"] = loadfx("vfx/lights/mp_zombie_training/zmb_hub_train_headlight_main");
level.var_611["train_headlight_kubelwagen_bright_03_lt_spot"] = loadfx("vfx/lights/train_headlight_kubelwagen_bright_03_lt_spot");
level.var_611["zmb_rat_flock_runaway_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_rat_flock_runaway_runner");
level.var_611["zmb_train_steam_below"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_below");
level.var_611["zmb_train_steam_background"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_background");
level.var_611["zmb_train_steam_foreground"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_foreground");
level.var_611["zmb_train_steam_main"] = loadfx("vfx/map/mp_zombie_hub/zmb_train_steam_main");
level.var_611["test_effect"] = loadfx("vfx/test/test_fx");
level.var_611["zmb_hub_canon_env_fx"] = loadfx("vfx/map/mp_zombie_hub/zmb_war_machine_canon_env");
}