mirror of
https://github.com/InfinityLoader/IL-GSC.git
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48 lines
3.5 KiB
Plaintext
48 lines
3.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1212.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 3:22:28 AM
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*******************************************************************/
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//Function Number: 1
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func_00F9()
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{
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level.var_611["zmb_rat_flock_short_runner"] = loadfx("vfx/map/mp_zombie_training/zmb_rat_flock_short_runner");
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level.var_611["zmb_zmb_key_light"] = loadfx("vfx/lights/mp_zombie_nest/zmb_zmb_key_light");
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level.var_611["zmb_on_fire_01"] = loadfx("vfx/fire/zmb_on_fire_01");
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level.var_611["zmb_training_fire_flame_drips"] = loadfx("vfx/fire/zmb_training_fire_flame_drips");
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level.var_611["zmb_embers_fire_small"] = loadfx("vfx/zombie/zmb_embers_fire_small");
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level.var_611["zmb_headlight_bright_01_rt_spot"] = loadfx("vfx/lights/zmb_headlight_bright_01_rt_spot");
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level.var_611["zmb_headlight_bright_01_lt_spot"] = loadfx("vfx/lights/zmb_headlight_bright_01_lt_spot");
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level.var_611["headlight_kubelwagen_bright_02_lt_spot"] = loadfx("vfx/lights/headlight_kubelwagen_bright_02_lt_spot");
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level.var_611["zmb_electroschnelle_reg_chg_wv"] = loadfx("vfx/zombie/abilities_perks/zmb_electroschnelle_reg_chg_wv");
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level.var_611["zmb_electroschnelle_giestkraft"] = loadfx("vfx/zombie/zmb_electroschnelle_giestkraft");
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level.var_611["zmb_smk_chimney_vf"] = loadfx("vfx/map/mp_zombie_training/zmb_smk_chimney_vf");
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level.var_611["zmb_fireplace_fire"] = loadfx("vfx/map/mp_zombie_nest/zmb_fireplace_fire");
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level.var_611["smk_chimney_s_dark_light_vf"] = loadfx("vfx/smoke/smk_chimney_s_dark_light_vf");
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level.var_611["zmb_rat_flock_runaway_runner"] = loadfx("vfx/map/mp_zombie_nest/zmb_rat_flock_runaway_runner");
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level.var_611["zmb_dust_interior"] = loadfx("vfx/map/mp_zombie_nest/zmb_dust_interior");
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level.var_611["zmb_embers_wind_vortex"] = loadfx("vfx/map/mp_zombie_nest/zmb_embers_wind_vortex");
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level.var_611["zmb_tree_fire"] = loadfx("vfx/map/mp_zombie_nest/zmb_tree_fire");
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level.var_611["ndy_pole_fires"] = loadfx("vfx/map/normandy/ndy_pole_fires");
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level.var_611["zmb_snow_fall_slow"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall_slow");
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level.var_611["zmb_ember_cloud_freq_sml_loop"] = loadfx("vfx/map/mp_zombie_nest/zmb_ember_cloud_freq_sml_loop");
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level.var_611["zmb_fire_vista_lrg"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_vista_lrg");
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level.var_611["zmb_fire_licks_long"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_licks_long");
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level.var_611["zmb_fire_lp_sm_a"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_lp_sm_a");
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level.var_611["vf_zombie_nest_wind"] = loadfx("vfx/map/mp_zombie_nest/vf_zombie_nest_wind");
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level.var_611["zmb_fire_licks_m_vf"] = loadfx("vfx/map/mp_zombie_nest/zmb_fire_licks_m_vf");
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level.var_611["zmb_snow_gust"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_gust");
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level.var_611["zmb_snow_fall_fast"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall_fast");
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level.var_611["zmb_nest_fog_sml"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_fog_sml");
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level.var_611["zmb_nest_fog"] = loadfx("vfx/map/mp_zombie_nest/zmb_nest_fog");
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level.var_611["zmb_snow_fall"] = loadfx("vfx/map/mp_zombie_nest/zmb_snow_fall");
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level.var_611["test_effect"] = loadfx("vfx/test/test_fx");
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level.var_611["zmb_jolts_out"] = loadfx("vfx/zombie/zmb_jolts_out");
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level.var_611["ee_lamp_fx"] = loadfx("vfx/map/mp_zombie_training/zmb_ee_lamp_glow");
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level.var_611["zmb_window_shatter_01"] = loadfx("vfx/map/mp_zombie_training/zmb_temp_wood_window_explosion");
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} |