mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 18:27:57 -05:00
57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1365.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 3:25:48 AM
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*******************************************************************/
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//Function Number: 1
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func_531F()
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{
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}
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//Function Number: 2
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func_83DD(param_00,param_01,param_02,param_03)
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{
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var_04 = tablelookuprownum("mp/zombieNotificationTable.csv",1,param_00);
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if(var_04 != -1)
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{
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var_05 = int(tablelookupbyrow("mp/zombieNotificationTable.csv",var_04,0));
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var_06 = -1;
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var_07 = int(tablelookupbyrow("mp/zombieNotificationTable.csv",var_04,11));
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if(isdefined(var_07) && var_07 == 1 && isplayer(param_01))
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{
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param_01.interactneedrelease = 1;
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}
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if(isdefined(param_01))
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{
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if(isplayer(param_01))
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{
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var_06 = param_01 getentitynumber();
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}
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else if(function_02A2(param_01))
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{
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var_06 = param_01;
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}
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}
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if(isdefined(param_03))
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{
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function_0327(&"zm_player_notification",4,var_05,var_06,param_02,param_03);
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return;
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}
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if(isdefined(param_02))
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{
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function_0327(&"zm_player_notification",3,var_05,var_06,param_02);
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return;
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}
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function_0226(&"zm_player_notification",2,var_05,var_06);
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return;
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}
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} |