mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
333 lines
5.5 KiB
Plaintext
333 lines
5.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1381.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 13
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 3:25:55 AM
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*******************************************************************/
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//Function Number: 1
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func_5373()
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{
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level thread func_400A();
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}
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//Function Number: 2
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unlocksurvivalmaps()
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{
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if(!function_02A3())
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{
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return;
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}
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if(getdvarint("spv_shattered_srv_unlock_auto",0) == 0)
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{
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return;
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}
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var_00 = self;
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var_00 ae_reportcomplexgameevent(42,[5,5]);
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}
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//Function Number: 3
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getzombiegeareventvalue(param_00)
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{
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switch(param_00)
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{
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case "raven_set":
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return 2;
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case "treasure_set":
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return 1;
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case "assassin_set":
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return 3;
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case "survivalist_set":
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return 4;
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case "mountain_man_set":
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return 5;
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case "bat_elite_set":
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return 6;
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case "hunter_blood_set":
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return 12;
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case "hunter_bat_set":
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return 11;
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case "hunter_origin_set":
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return 10;
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case "mountain_man_blood_set":
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return 15;
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case "mountain_man_bat_set":
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return 14;
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case "mountain_man_origin_set":
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return 13;
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case "survivalist_blood_set":
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return 9;
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case "survivalist_bat_set":
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return 8;
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case "survivalist_origin_set":
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return 7;
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case "assassin_blood_set":
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return 18;
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case "assassin_bat_set":
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return 17;
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case "assassin_origin_set":
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return 16;
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case "surgeon_set":
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return 19;
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case "rebel_set":
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return 20;
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case "super_soldier_set":
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return 21;
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case "arrow_set":
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return 23;
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case "captain_set":
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return 24;
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case "explorer_set":
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return 25;
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case "african_set":
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return 26;
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case "outlaw_set":
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return 27;
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case "arabic_set":
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return 28;
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case "wicht_set":
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return 29;
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}
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}
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//Function Number: 4
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func_7C07(param_00)
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{
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if(!isdefined(level.var_400C))
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{
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level.var_400C = [];
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}
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level.var_400C[param_00] = 16;
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}
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//Function Number: 5
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func_400A()
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{
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level endon("game_over");
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self endon("disconnect");
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if(!isdefined(level.var_400E))
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{
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level.var_400E = [];
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}
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if(!isdefined(level.var_400C))
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{
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level.var_400C = [];
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}
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if(!isdefined(level.var_400D))
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{
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level.var_400D = [];
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}
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for(;;)
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{
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if(level.var_400E.size > 0)
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{
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foreach(var_01 in level.var_400E)
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{
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var_02 = strtok(var_01[0]," ");
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var_03 = var_02[0];
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var_04 = int(var_02[1]);
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var_05 = int(var_02[2]);
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var_06 = var_01[1];
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var_07 = var_03 + var_04;
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var_08 = level.var_400C[var_03];
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if(!isdefined(var_08))
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{
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continue;
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}
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if(common_scripts\utility::func_562E(level.var_400D[var_07]))
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{
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continue;
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}
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if(var_05 < 0)
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{
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level.var_400D[var_07] = 1;
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continue;
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}
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if(!isdefined(var_06))
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{
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continue;
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}
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if(common_scripts\utility::func_562E(level.var_6B4D))
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{
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if(isstring(var_06) && var_06 == "all")
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{
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if(!isdefined(level.var_744A))
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{
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continue;
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}
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foreach(var_0A in level.var_744A)
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{
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var_0A func_83DB(var_08,var_04,var_05,var_03);
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}
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continue;
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}
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if(!function_0279(var_06) && isplayer(var_06))
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{
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var_06 func_83DB(var_08,var_04,var_05,var_03);
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}
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}
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}
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level.var_400E = [];
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}
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wait 0.05;
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}
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}
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//Function Number: 6
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func_83DB(param_00,param_01,param_02,param_03)
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{
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if(!common_scripts\utility::func_562E(self.var_596A))
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{
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return;
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}
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if(!isdefined(self.var_400B))
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{
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self.var_400B = [];
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}
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var_04 = param_03 + param_01;
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if(common_scripts\utility::func_562E(self.var_400B[var_04]))
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{
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return;
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}
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self.var_400B[var_04] = 1;
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thread maps\mp\gametypes\_hud_message::func_9102(var_04 + "_objective_complete");
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lib_0468::func_A2B(param_03,param_01);
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}
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//Function Number: 7
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getchallengesplashref(param_00,param_01)
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{
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return param_00 + param_01 + "_objective_complete";
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}
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//Function Number: 8
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zombiegearchallengecompleteall(param_00,param_01)
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{
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var_02 = get_is_testing_offline();
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foreach(var_04 in level.var_744A)
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{
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var_04 zombiegearchallengecomplete(param_00,param_01,var_02);
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}
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}
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//Function Number: 9
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zombiegearchallengecomplete(param_00,param_01,param_02)
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{
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var_03 = self;
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var_04 = getchallengesplashref(param_00,param_01);
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var_05 = getzombiegeareventvalue(param_00);
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var_06 = [3,var_05,4,param_01];
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if(!common_scripts\utility::func_562E(param_02))
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{
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var_03 ae_reportcomplexgameevent(16,var_06);
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}
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var_03 thread maps\mp\gametypes\_hud_message::func_9102(var_04);
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}
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//Function Number: 10
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zombiegearchallengethread(param_00)
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{
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var_01 = self;
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var_01 endon("disconnect");
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var_02 = param_00.splashrefprefix;
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var_03 = param_00.challengebitindex;
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var_04 = param_00.challengefunc;
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var_05 = var_01 wait_for_challenge_return(var_04);
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var_06 = get_is_testing_offline();
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if(!level.var_6B4D && !var_06)
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{
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return;
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}
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if(!common_scripts\utility::func_562E(var_05))
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{
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return;
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}
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var_01 zombiegearchallengecomplete(var_02,var_03,var_06);
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}
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//Function Number: 11
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get_is_testing_offline()
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{
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var_00 = 0;
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return var_00;
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}
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//Function Number: 12
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wait_for_challenge_return(param_00)
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{
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var_01 = self [[ param_00 ]]();
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return var_01;
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}
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//Function Number: 13
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zombiegearchallengeregister(param_00,param_01,param_02)
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{
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foreach(var_07, var_04 in param_01)
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{
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var_05 = spawnstruct();
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var_05.splashrefprefix = param_00;
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var_05.challengebitindex = var_07;
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var_05.challengefunc = var_04;
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if(isdefined(param_02))
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{
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var_06 = param_02 + var_07;
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}
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else
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{
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var_06 = undefined;
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}
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level thread maps\mp\_utility::func_6F74(::zombiegearchallengethread,var_05,var_06);
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}
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} |