mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
66 lines
1.2 KiB
Plaintext
66 lines
1.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1403.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 3:26:02 AM
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*******************************************************************/
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//Function Number: 1
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func_00D5()
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{
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level.var_1EB9 = 20;
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level.var_5A61["zm_camouflage"] = ::func_9E3E;
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}
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//Function Number: 2
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func_9E3E(param_00,param_01)
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{
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thread func_73BA();
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return 1;
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}
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//Function Number: 3
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func_73BA(param_00)
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{
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if(!isdefined(param_00))
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{
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param_00 = level.var_1EB9;
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}
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var_01 = int(gettime() + param_00 * 1000);
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if(isdefined(self.var_2747) && self.var_2747)
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{
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var_02 = self getclientomnvar("ui_zm_camo");
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if(var_02 >= var_01)
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{
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return;
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}
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}
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self notify("playerCamouflageMode");
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if(!isdefined(self.var_2747))
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{
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self.var_2747 = 0;
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}
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self method_8615("zmb_ss_camo_use");
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self.var_2747++;
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lib_0547::func_8A6D(1);
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self setclientomnvar("ui_zm_camo",var_01);
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func_73BB(param_00);
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if(isdefined(self))
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{
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lib_0547::func_8A6D(0);
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self.var_2747--;
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}
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}
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//Function Number: 4
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func_73BB(param_00)
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{
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self endon("playerCamouflageMode");
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wait(param_00);
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} |