mirror of
https://github.com/InfinityLoader/IL-GSC.git
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49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_zm_breadcrumbdata.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 28 ms
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* Timestamp: 10/27/2023 3:22:17 AM
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*******************************************************************/
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//Function Number: 1
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func_00D5()
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{
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if(!isdefined(game["gamestarted"]))
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{
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function_0377("mp/ddl/zm_breadcrumbdata.ddl");
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function_0378();
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}
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}
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//Function Number: 2
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func_5EB1()
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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if(!maps\mp\_utility::func_3FA0("prematch_done"))
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{
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level waittill("prematch_over");
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}
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if(isbot(self) || function_026D(self))
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{
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return;
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}
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if(maps\mp\_utility::func_57A0(self) && isdefined(self.var_5CC6) && maps\mp\_matchdata::func_1F59(self.var_5CC6))
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{
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var_00 = getdvarfloat("34");
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for(;;)
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{
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var_01 = self playerads() > 0.5;
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var_02 = self getcurrentweapon();
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var_03 = lib_0547::func_AAF9(var_02,1,0);
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recordzmbreadcrumbdataforplayer(self,self.var_5CC6,var_01,var_03);
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wait(var_00);
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}
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}
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} |