mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-10 07:27:55 -05:00
490 lines
16 KiB
Plaintext
490 lines
16 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_zombie_mp.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 16
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* Decompile Time: 287 ms
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* Timestamp: 10/27/2023 3:15:01 AM
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*******************************************************************/
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//Function Number: 1
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func_00D5()
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{
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level thread zombies_init();
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level thread on_player_connect();
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}
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//Function Number: 2
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on_player_connect()
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{
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level waittill("connected",var_00);
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level notify("zombies_init");
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var_00.var_A9BA = [];
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var_00.var_A9BB = 0;
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var_00.var_76D8 = "";
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var_00.var_76D9 = -1;
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var_00.notifiedlootservice = 0;
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var_00.var_A9EB = [];
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var_00.var_A9DF = [];
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var_00.var_AC5D = [];
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var_00.besttimetrialtimes = [];
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var_00.var_7545 = [];
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var_00.var_B7 = 0;
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var_00.var_14D = 0;
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var_00.var_5F7C = 0;
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var_00.var_9CFF = 0;
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var_00.zombiepointsearned = 0;
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var_00.var_4BF7 = 0;
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var_00.var_60EC = 0;
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var_00.var_4868 = 0;
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var_00.equipmentkills = 0;
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var_00.equipmentused = 0;
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var_00.var_394C = 0;
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var_00.var_6882 = 0;
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var_00.var_6881 = 0;
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var_00.var_178B = 0;
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var_00.var_68A0 = 0;
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var_00.var_7D10 = 0;
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var_00.var_AACE = 0;
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var_00.var_6F5F = 0;
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var_00.var_3295 = 0;
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var_00.var_90CC = 0;
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var_00.var_7E5F = 0;
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var_00.var_598C = 0;
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var_00.var_6E48 = 0;
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var_00.var_2AB8 = 0;
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var_00.var_99F8 = 0;
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var_00.var_32CD = 0;
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var_00.var_5BF3 = 0;
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var_00.var_8B3D = 0;
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var_00.var_8B33 = 0;
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var_00.var_4DC4 = 0;
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var_00.var_4DC5 = 0;
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var_00.var_831B = [];
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var_00.var_3036 = 0;
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var_00.var_3034 = 0;
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var_00.var_4B7A = 0;
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var_00.var_7F1D = 0;
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var_00.var_7F1E = 0;
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var_00.var_99F8 = 0;
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var_00.var_32CD = 0;
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var_00.var_5BF3 = 0;
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var_00.var_5A52 = 0;
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var_00.var_4BF8 = 0;
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var_00.var_3963 = 0;
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var_00.var_178B = 0;
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var_00.var_32D1 = 0;
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var_00.var_5F7D = 0;
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var_00.var_6F60 = 0;
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var_00.var_3296 = 0;
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var_00.var_5F7D = 0;
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var_00.var_90CD = 0;
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var_00.var_7E60 = 0;
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var_00.var_598D = 0;
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var_00.var_6E49 = 0;
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var_00.var_3037 = 0;
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var_00.var_3035 = 0;
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var_00.var_4DE1 = 0;
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var_00.var_8B39 = 0;
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var_00.var_801D = 0;
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var_00.var_39E6 = 0;
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var_00.var_39E4 = 0;
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level.var_745F = level.var_744A.size;
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var_00.var_7F11 = 0;
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var_00.var_7F06 = 0;
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var_00.var_7EFE = 0;
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var_00.var_7F09 = 0;
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var_00.var_7F10 = 0;
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var_00.var_7F07 = 0;
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var_00.var_7F04 = 0;
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var_00.var_7F0B = 0;
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var_00.var_7F0D = 0;
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var_00.var_7F08 = 0;
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var_00.var_801C = 0;
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var_00.var_39E5 = 0;
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var_00.var_39E3 = 0;
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var_00.var_AC30 = [];
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}
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//Function Number: 3
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zombies_init_generic()
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{
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var_00 = "mp_zombie_generic";
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level.var_A41["mp_zombie_generic"] = level.var_A41["zombie"];
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level.var_A41["mp_zombie_generic"]["think"] = ::lib_0566::func_ABB3;
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level.var_A41["mp_zombie_generic"]["on_damaged"] = ::lib_0566::func_ABB2;
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level.var_A41["mp_zombie_generic"]["get_action_params"] = ::lib_0566::zombie_generic_get_action_params;
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var_01 = ["jfull_zom_head_fdr02_org1","jfull_zom_head_fdr03_org1","jfull_zom_head_fdr04_org1"];
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var_02 = ["zom_m40helmet_net1","zom_m40helmet_org1","zom_m40helmet_org2"];
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var_03 = ["zom_m34cap_org1","zom_m40officercap_org1","zom_m42cap_org1","zom_m43cap_org1","zom_m43cap_org2","zom_m43overseacap_org1"];
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var_04 = [];
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var_05 = [];
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var_06 = [];
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var_07 = spawnstruct();
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var_07.var_5ED2["guts"]["whole_body"] = "jfull_zom_infantrya_bodywhole";
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var_07.var_5ED2["guts"]["torso"] = "jfull_zom_infantrya_torso_slice";
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var_07.var_5ED2["guts"]["left_arm"] = "jfull_zom_infantrya_l_arm_slice";
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var_07.var_5ED2["guts"]["left_leg"] = "jfull_zom_infantrya_l_leg_slice";
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var_07.var_5ED2["guts"]["right_arm"] = "jfull_zom_infantrya_r_arm_slice";
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var_07.var_5ED2["guts"]["right_leg"] = "jfull_zom_infantrya_r_leg_slice";
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var_07.var_5ED2["guts"]["heads"] = var_01;
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var_07.var_5ED2["guts"]["caps"] = var_03;
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var_07.var_5ED2["guts"]["helmets"] = var_02;
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var_07.var_5ED2["guts"]["facegear"] = var_06;
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var_07.var_5ED2["poncho"]["whole_body"] = "jfull_zom_snipera_bodywhole";
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var_07.var_5ED2["poncho"]["torso"] = "jfull_zom_snipera_torso_slice";
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var_07.var_5ED2["poncho"]["left_arm"] = "jfull_zom_snipera_l_arm_slice";
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var_07.var_5ED2["poncho"]["left_leg"] = "jfull_zom_snipera_l_leg_slice";
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var_07.var_5ED2["poncho"]["right_arm"] = "jfull_zom_snipera_r_arm_slice";
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var_07.var_5ED2["poncho"]["right_leg"] = "jfull_zom_snipera_r_leg_slice";
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var_07.var_5ED2["poncho"]["heads"] = var_01;
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var_07.var_5ED2["poncho"]["caps"] = var_03;
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var_07.var_5ED2["poncho"]["helmets"] = var_02;
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var_07.var_5ED2["poncho"]["facegear"] = var_06;
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var_07.var_5ED2["possum"]["whole_body"] = "jfull_zom_infantrya_bodywhole";
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var_07.var_5ED2["possum"]["torso"] = "jfull_zom_infantrya_torso_slice";
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var_07.var_5ED2["possum"]["left_arm"] = "jfull_zom_infantrya_l_arm_slice";
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var_07.var_5ED2["possum"]["left_leg"] = "jfull_zom_infantrya_l_leg_slice";
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var_07.var_5ED2["possum"]["right_arm"] = "jfull_zom_infantrya_r_arm_slice";
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var_07.var_5ED2["possum"]["right_leg"] = "jfull_zom_infantrya_r_leg_slice";
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var_07.var_5ED2["possum"]["heads"] = ["jfull_zom_head_fdr02_org1"];
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var_07.var_5ED2["possum"]["request only"] = 1;
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var_07.var_5ED2["soldier"]["whole_body"] = "jfull_zom_inf_smga_org1_mm3";
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var_07.var_5ED2["soldier"]["request only"] = 1;
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var_07.var_5ED2["soldier_rus"]["whole_body"] = "jfull_zom_rus_infantry_org1";
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var_07.var_5ED2["soldier_rus"]["request only"] = 1;
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var_07.var_A4B = "mp_zombie_generic";
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var_07.var_EAE = "mp_zombie_animclass";
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var_07.var_879 = "mp_zombie_generic";
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var_07.var_4C12 = 1;
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var_07.var_60E2 = 40;
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var_07.var_8302 = 65;
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var_07.var_8303 = 15;
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var_07.suppressive_fire_speed_multiplier = 0.3;
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var_07.tacklebymelee = 1;
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var_07.tacklebycharge = 1;
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var_07.knockbyravensword = 1;
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var_07.shockbyteslablood = 1;
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var_07.knockbybladebarbarossa = 1;
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if(isdefined(level.var_62AB))
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{
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var_07 = [[ level.var_62AB ]](var_07);
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}
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lib_0547::func_A52(var_07,"mp_zombie_generic");
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lib_0547::registeranimtree("mp_zombie_generic",#animtree);
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}
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//Function Number: 4
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zombies_init()
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{
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level waittill("zombies_init");
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setdvar("5819",1);
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maps/mp/gametypes/zombies::func_5372();
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level.var_A41["zombie"] = level.var_A41["player"];
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level.var_A41["zombie"]["onAIConnect"] = ::lib_0547::func_6AB7;
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level.var_A41["zombie"]["on_killed"] = ::func_6BD4;
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level.var_A41["zombie"]["on_damaged"] = ::func_6BD1;
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level.var_A41["zombie"]["on_damaged_finished"] = ::lib_054D::func_6BD3;
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level.var_A41["zombie"]["is_hit_weak_point"] = ::lib_054D::func_5714;
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level.var_A41["zombie"]["spawn"] = ::func_6BD7;
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level.var_A41["zombie"]["think"] = ::lib_0547::func_A58;
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level.var_A41["zombie"]["on_mutilate"] = ::lib_054D::func_AC35;
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level.var_A41["zombie"]["get_action_params"] = ::lib_054D::func_AC22;
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level.var_A41["zombie"]["move_mode"] = ::updatezombiemovemode;
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level.var_A41["zombie"]["post_model"] = ::lib_054D::func_AC1E;
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level.var_A41["zombie"]["tesla_delayed_dmg"] = ::lib_054D::zombietesladelayeddmg;
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zombies_init_generic();
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level.var_A41["mp_zombie_generic"]["on_damaged"] = ::func_6BD1;
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createthreatbiasgroup("zombies");
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level.var_87D = ["s2","t7","s1"];
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maps/mp/agents/_scripted_agent_anim_util::func_5159("mp_zombie_generic");
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level.var_2775 = 0;
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level.var_2FDD = [];
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level.var_66BF = 0;
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level.var_37E6 = [];
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level.var_3772 = "hostile";
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level.var_6F43 = 0;
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lib_0542::func_5329();
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lib_0541::func_F9();
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lib_055A::func_D5();
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level thread lib_055A::func_6B3F();
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level thread func_4ACC();
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lib_055A::func_88A();
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level.var_71D.global_threat_scalar = 1;
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level._snd_num_players_in_combat = 4;
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level.var_71D.map_wave_music_master_volume_scalar = 1;
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level.var_71D.zombie_vox_attack_hit_prev_time = 0;
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level.var_71D.zombie_vox_attack_hit_wait_time_min = 3;
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level.var_71D.zombie_vox_attack_hit_wait_time_max = 5;
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level.var_71D.zombie_vox_attack_hit_wait_time = randomintrange(2,4);
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level.var_71D.zombie_vox_attack_hit_req_names = ["attack_hit","anim_sprint_attack_1","anim_sprint_attack_2","anim_sprint_attack_3","anim_stand_attack_1","anim_stand_attack_2","anim_stand_attack_3"];
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level.var_611["torso_arm_loss_left"] = loadfx("vfx/blood/dlc_zombie_torso_loss_arm_le");
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level.var_611["torso_arm_loss_right"] = loadfx("vfx/blood/dlc_zombie_torso_loss_arm_ri");
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level.var_611["torso_head_loss"] = loadfx("vfx/blood/dlc_zombie_torso_loss_head_2");
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level.var_611["torso_head_loss_p_melee_fdr_02"] = loadfx("vfx/blood/dlc_zombie_torso_loss_head_p_melee_fdr_02");
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level.var_611["torso_head_loss_p_melee_fdr_03"] = loadfx("vfx/blood/dlc_zombie_torso_loss_head_p_melee_fdr_03");
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level.var_611["torso_head_loss_p_melee_fdr_04"] = loadfx("vfx/blood/dlc_zombie_torso_loss_head_p_melee_fdr_04");
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level.var_611["zmb_paired_melee_head_pop_fdr_02"] = loadfx("vfx/blood/zmb_paired_melee_head_pop_fdr_02");
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level.var_611["zmb_paired_melee_head_pop_fdr_03"] = loadfx("vfx/blood/zmb_paired_melee_head_pop_fdr_03");
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level.var_611["zmb_paired_melee_head_pop_fdr_04"] = loadfx("vfx/blood/zmb_paired_melee_head_pop_fdr_04");
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level.var_611["torso_loss_head_p_melee_spr_01"] = loadfx("vfx/blood/dlc_zombie_torso_loss_head_p_melee_spr_01");
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level.var_611["zmb_paired_melee_head_pop_spr_01"] = loadfx("vfx/blood/zmb_paired_melee_head_pop_spr_01");
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level.var_611["torso_head_loss_small"] = loadfx("vfx/blood/dlc_zombie_torso_squirt_up");
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level.var_611["torso_loss_left"] = loadfx("vfx/blood/dlc_zombie_torso_loss_impact_le");
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level.var_611["torso_loss_right"] = loadfx("vfx/blood/dlc_zombie_torso_loss_impact_ri");
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level.var_611["arm_loss_left"] = loadfx("vfx/blood/dlc_zombie_arm_loss_impact_le");
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level.var_611["arm_loss_right"] = loadfx("vfx/blood/dlc_zombie_arm_loss_impact_ri");
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level.var_611["head_gibs"] = loadfx("vfx/blood/zom_head_impact_01");
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level.var_611["limb_loss_left"] = loadfx("vfx/blood/dlc_zombie_limb_loss_impact_le");
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level.var_611["limb_loss_right"] = loadfx("vfx/blood/dlc_zombie_limb_loss_impact_ri");
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level.var_611["gib_full_body"] = loadfx("vfx/blood/dlc_zombie_gib_full_body");
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level.var_611["gib_full_body_cheap"] = loadfx("vfx/blood/dlc_zombie_gib_full_body_cheap");
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level.var_611["gib_bloodpool"] = loadfx("vfx/blood/dlc_zombie_blood_tread_fx");
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level.var_611["crawl_dust"] = loadfx("vfx/treadfx/DLC/crawl_dust");
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level.var_611["nuke_blast"] = loadfx("vfx/gameplay/mp/zombie/zombie_nuke_burst");
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level.var_611["zombieSpawn"] = loadfx("vfx/unique/infected_turn_lightning_01");
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level.var_666C = 2;
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level.var_ABD3 = -1000;
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level.var_A980 = 0;
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level.zombiearray = [];
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}
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//Function Number: 5
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func_4ACC()
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{
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level endon("game_ended");
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for(;;)
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{
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level waittill("host_migration_begin");
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setdvar("5819",1);
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}
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}
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//Function Number: 6
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spawnzombiesforteam(param_00,param_01,param_02)
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{
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for(var_03 = 0;var_03 < param_01;var_03++)
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{
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var_04 = lib_054D::func_90BA("mp_zombie_generic",param_00,"test",0,0,1,undefined,0);
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if(isdefined(var_04))
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{
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playfx(common_scripts\utility::func_44F5("zombieSpawn"),var_04.var_116);
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var_04 editzombiestats();
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var_04.ispassiveexempt = 1;
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var_04 lib_0547::func_84CB();
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level.zombiearray[level.zombiearray.size] = var_04;
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var_04 thread dozombiethings();
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if(level.var_3FDC == "undead")
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{
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var_04 handlezombieaggro(level.var_744A,::quicksort_hardpoint_dist_compare);
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}
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}
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wait 0.05;
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}
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}
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//Function Number: 7
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quicksort_hardpoint_dist_compare(param_00,param_01)
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{
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return distance2dsquared(param_00.var_116,level.var_AC7C.var_116) < distance2dsquared(param_01.var_116,level.var_AC7C.var_116);
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}
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//Function Number: 8
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killallzombies()
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{
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if(!isdefined(level.zombiearray) || level.zombiearray.size == 0)
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{
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return;
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}
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foreach(var_01 in level.zombiearray)
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{
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playfx(common_scripts\utility::func_44F5("zombieSpawn"),var_01.var_116);
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lib_0378::func_8D74("aud_zombie_spawn",var_01.var_116);
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var_01 suicide();
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}
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}
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//Function Number: 9
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editzombiestats()
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{
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self.var_60E2 = 50;
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self.var_FB = 175;
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self.var_BC = int(self.var_FB);
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var_00 = spawnstruct();
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var_00.var_90F0 = 1;
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self.var_1CF1["speed_buff"] = var_00;
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}
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//Function Number: 10
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dozombiethings()
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{
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self endon("death");
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level endon("game_ended");
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self method_8617("zvox_gen_spawn");
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for(;;)
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{
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switch(randomint(7))
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{
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case 0:
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self method_8617("zvox_gen_snarl");
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break;
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case 1:
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self method_8617("zvox_gen_growl_lev1");
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break;
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case 2:
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self method_8617("zvox_gen_growl_lev2");
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break;
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case 3:
|
|
self method_8617("zvox_gen_growl_lev3");
|
|
break;
|
|
|
|
case 4:
|
|
self method_8617("zvox_gen_growl_lev4");
|
|
break;
|
|
|
|
case 5:
|
|
self method_8617("zvox_gen_sneakattack_success");
|
|
break;
|
|
|
|
case 6:
|
|
self method_8617("zvox_gen_taunt");
|
|
break;
|
|
|
|
default:
|
|
self method_8617("zvox_gen_snarl");
|
|
break;
|
|
}
|
|
|
|
wait(randomfloatrange(0.5,2));
|
|
}
|
|
}
|
|
|
|
//Function Number: 11
|
|
handlezombieaggro(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
foreach(var_04 in param_00)
|
|
{
|
|
if(maps\mp\_utility::func_57A0(var_04))
|
|
{
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
}
|
|
|
|
var_02 = common_scripts\utility::func_7897(var_02,param_01);
|
|
maps/mp/agents/humanoid/_humanoid_util::func_867E(var_02[0]);
|
|
}
|
|
|
|
//Function Number: 12
|
|
changezombieallegiance(param_00)
|
|
{
|
|
if(level.zombiearray.size == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(level.zombiearray[0].var_1A7 == param_00)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for(var_01 = 0;var_01 < level.zombiearray.size;var_01++)
|
|
{
|
|
level.zombiearray[var_01] hudoutlinedisableforclients(level.var_744A);
|
|
level.zombiearray[var_01].var_1A7 = param_00;
|
|
foreach(var_03 in level.var_744A)
|
|
{
|
|
if(var_03.var_1A7 == param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
level.zombiearray[var_01] hudoutlineenableforclient(var_03,1,1);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 13
|
|
updatezombiemovemode()
|
|
{
|
|
return "sprint";
|
|
}
|
|
|
|
//Function Number: 14
|
|
func_6BD7(param_00,param_01,param_02)
|
|
{
|
|
lib_0547::func_6BAA(param_00,param_01,param_02);
|
|
self.var_220D = ::lib_054D::func_6BD0;
|
|
self.var_648E = common_scripts\utility::func_7A33(getarraykeys(level.var_87E["mp_zombie_generic"]["move_style"]));
|
|
lib_0378::func_8D74("onZombieSpawn");
|
|
thread lib_0547::func_4A58();
|
|
var_03 = lib_0547::func_AC4B(self.var_116,"spawn");
|
|
var_03 lib_0547::func_AC48("agent_type",self.var_A4B);
|
|
var_03 lib_0547::func_AC4D();
|
|
if(isdefined(level.var_AC60[self.var_A4B]))
|
|
{
|
|
level.var_AC60[self.var_A4B]++;
|
|
}
|
|
|
|
thread lib_054D::func_ABE0();
|
|
}
|
|
|
|
//Function Number: 15
|
|
func_6BD1(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A)
|
|
{
|
|
self method_8617("zvox_gen_pain_lrg");
|
|
if(param_04 == "MOD_BURNED")
|
|
{
|
|
param_02 = int(param_02 * 1.5);
|
|
}
|
|
|
|
if(isdefined(param_05) && maps\mp\_utility::func_472A(param_05) == "weapon_other" && !issubstr(param_05,"riotshield_mp"))
|
|
{
|
|
param_02 = 666;
|
|
}
|
|
|
|
maps/mp/agents/_agents::func_6A73(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A);
|
|
}
|
|
|
|
//Function Number: 16
|
|
func_6BD4(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
|
|
{
|
|
self method_8617("zvox_gen_death1");
|
|
param_01 maps\mp\gametypes\_damagefeedback::func_A102("killshot_nosound");
|
|
level.zombiearray = common_scripts\utility::func_F93(level.zombiearray,self);
|
|
lib_0547::func_6B9E(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08);
|
|
lib_054D::func_90BC(self.var_8D9,param_03,param_04);
|
|
if(isplayer(param_01))
|
|
{
|
|
if(!isdefined(param_01.var_12C["zombieKills"]))
|
|
{
|
|
param_01.var_12C["zombieKills"] = 0;
|
|
}
|
|
|
|
param_01.var_12C["zombieKills"]++;
|
|
if(level.var_3FDC == "undead")
|
|
{
|
|
if(param_01 istouching(level.var_AC7C.var_9D5E))
|
|
{
|
|
maps\mp\gametypes\_gamescore::func_47BD(param_01.var_1A7,1,1);
|
|
level thread maps\mp\gametypes\_rank::func_1457("undead_zombie_killed_hp",param_01,param_04,undefined,param_03);
|
|
}
|
|
else
|
|
{
|
|
level thread maps\mp\gametypes\_rank::func_1457("undead_zombie_killed",param_01,param_04,undefined,param_03);
|
|
}
|
|
|
|
level maps/mp/gametypes/undead::attemptdropteslagun(self.var_116);
|
|
param_01 maps\mp\_utility::func_867C(param_01.var_12C["zombieKills"]);
|
|
}
|
|
|
|
param_01 lib_0468::ae_sendzombiekillevent(param_04,param_03);
|
|
}
|
|
} |