mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
653 lines
14 KiB
Plaintext
653 lines
14 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/mp/_crib.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 36
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* Decompile Time: 588 ms
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* Timestamp: 10/27/2023 1:48:34 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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precacheshellshock("frag_grenade_mp");
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radial_button_definitions();
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radial_init();
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view_path_setup();
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player_init();
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}
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//Function Number: 2
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radial_button_definitions()
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{
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newradialbuttongroup("main","player_view1_start","player_view1_end");
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var_00 = newradialbutton("main","Primary Weapon","radial_weapons_primary",::action_weapons_primary);
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var_01 = newradialbutton("main","Secondary Weapon","radial_weapons_secondary",::action_weapons_secondary);
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var_02 = newradialbutton("main","Gears","radial_gears",::action_gears);
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var_03 = newradialbutton("main","Kill Streaks","radial_killstreaks",::action_killstreak);
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var_04 = newradialbutton("main","Leaderboards","radial_leaderboards",::action_leaderboards);
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newradialbuttongroup("gears","player_view2_start","player_view2_end");
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newradialbuttongroup("weapons_primary","player_view3_start","player_view3_end");
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newradialbuttongroup("weapons_secondary","player_view3_start","player_view3_end");
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newradialbuttongroup("killstreak","player_view4_start","player_view4_end");
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newradialbuttongroup("leaderboards","player_view5_start","player_view5_end");
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}
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//Function Number: 3
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radial_init()
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{
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foreach(var_01 in level.radial_button_group)
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{
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sort_buttons_by_angle(var_01);
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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if(isdefined(var_01[var_02 + 1]))
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{
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var_03 = getmidangle(var_01[var_02].pos_angle,var_01[var_02 + 1].pos_angle);
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var_01[var_02].end_angle = var_03;
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var_01[var_02 + 1].start_angle = var_03;
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continue;
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}
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var_03 = getmidangle(var_01[var_02].pos_angle,var_01[0].pos_angle) + 180;
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if(var_03 > 360)
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{
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var_03 = var_03 - 360;
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}
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var_01[var_02].end_angle = var_03;
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var_01[0].start_angle = var_03;
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}
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}
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thread updateselectedbutton();
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thread watchselectbuttonpress();
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thread watchbackbuttonpress();
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thread debug_toggle();
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}
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//Function Number: 4
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debug_toggle()
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{
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level endon("game_ended");
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level.crib_debug = 1;
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for(;;)
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{
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if(!isdefined(level.observer))
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{
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wait(0.05);
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continue;
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}
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var_00 = 1;
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while(!level.observer buttonpressed("BUTTON_Y"))
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{
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wait(0.05);
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}
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level.observer playsound("mouse_click");
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if(var_00)
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{
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level.crib_debug = level.crib_debug * -1;
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var_00 = 0;
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}
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while(level.observer buttonpressed("BUTTON_Y"))
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{
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wait(0.05);
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}
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}
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}
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//Function Number: 5
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player_init()
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{
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level thread onplayerconnect();
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level thread return_hud();
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}
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//Function Number: 6
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return_hud()
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{
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level waittill("game_ended");
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setdvar("cg_draw2d",1);
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}
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//Function Number: 7
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onplayerconnect()
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{
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level waittill("connected",var_00);
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var_00 thread readyplayer();
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var_00 waittill("spawned_player");
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wait(1);
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var_00 takeallweapons();
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setdvar("cg_draw2d",0);
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if(!isdefined(var_00))
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{
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return;
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}
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else
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{
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level.observer = var_00;
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}
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var_00 thread get_right_stick_angle();
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zoom_to_radial_menu("main");
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}
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//Function Number: 8
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readyplayer()
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{
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self endon("disconnect");
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var_00 = "autoassign";
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while(!isdefined(self.pers["team"]))
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{
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wait(0.05);
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}
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self notify("menuresponse",game["menu_team"],var_00);
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wait(0.5);
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var_01 = getarraykeys(level.classmap);
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var_02 = [];
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for(var_03 = 0;var_03 < var_01.size;var_03++)
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{
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if(!issubstr(var_01[var_03],"custom"))
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{
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var_02[var_02.size] = var_01[var_03];
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}
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}
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for(;;)
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{
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var_04 = var_02[0];
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self notify("menuresponse","changeclass",var_04);
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self waittill("spawned_player");
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wait(0.1);
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}
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}
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//Function Number: 9
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get_right_stick_angle()
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{
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level endon("game_ended");
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self endon("disconnect");
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for(;;)
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{
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var_00 = self getnormalizedmovement();
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var_01 = vectortoangles(var_00);
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level.rs_angle = int(var_01[1]);
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wait(0.05);
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}
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}
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//Function Number: 10
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newradialbuttongroup(param_00,param_01,param_02)
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{
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if(isdefined(level.radial_button_group) && level.radial_button_group.size)
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{
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}
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var_03 = getent(param_02,"targetname");
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var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40;
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level.radial_button_group[param_00] = [];
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level.radial_button_group_info[param_00]["view_start"] = param_01;
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level.radial_button_group_info[param_00]["view_pos"] = var_03.origin + var_04;
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level.radial_button_group_info[param_00]["player_view_pos"] = var_03.origin;
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level.radial_button_group_info[param_00]["view_angles"] = var_03.angles;
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}
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//Function Number: 11
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newradialbutton(param_00,param_01,param_02,param_03)
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{
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var_04 = getent(param_02,"targetname");
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var_05 = getradialanglefroment(param_00,var_04);
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var_06 = spawnstruct();
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var_06.pos = var_04.origin;
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var_06.label = param_01;
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var_06.font_size = 1;
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var_06.font_color = (0.5,0.5,1);
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var_06.pos_angle = var_05;
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var_06.action_func = param_03;
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var_06.radius_pos = 8;
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level.radial_button_group[param_00][level.radial_button_group[param_00].size] = var_06;
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return var_06;
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}
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//Function Number: 12
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updateselectedbutton()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.radial_button_current_group))
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{
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wait(0.05);
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continue;
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}
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var_00 = level.active_button;
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foreach(var_02 in level.radial_button_group[level.radial_button_current_group])
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{
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if(isinrange(var_02.start_angle,var_02.end_angle))
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{
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level.active_button = var_02;
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continue;
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}
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var_02.font_color = (0.5,0.5,1);
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}
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if(isdefined(level.active_button))
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{
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level.active_button.font_color = (1,1,0.5);
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if(isdefined(var_00) && var_00 != level.active_button)
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{
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level.observer playsound("mouse_over");
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}
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}
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wait(0.05);
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}
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}
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//Function Number: 13
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watchselectbuttonpress()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.observer))
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{
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wait(0.05);
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continue;
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}
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var_00 = 1;
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while(!level.observer buttonpressed("BUTTON_A"))
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{
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wait(0.05);
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}
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level.observer playsound("mouse_click");
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if(isdefined(level.active_button) && var_00)
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{
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level.active_button notify("select_button_pressed");
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[[ level.active_button.action_func ]]();
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var_00 = 0;
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}
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while(level.observer buttonpressed("BUTTON_A"))
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{
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wait(0.05);
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}
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}
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}
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//Function Number: 14
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watchbackbuttonpress()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.observer))
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{
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wait(0.05);
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continue;
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}
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var_00 = 1;
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while(!level.observer buttonpressed("BUTTON_X"))
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{
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wait(0.05);
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}
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level.observer playsound("mouse_click");
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if(var_00)
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{
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action_back();
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var_00 = 0;
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}
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while(level.observer buttonpressed("BUTTON_X"))
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{
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wait(0.05);
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}
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}
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}
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//Function Number: 15
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sort_buttons_by_angle(param_00)
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{
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for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
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{
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for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
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{
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if(param_00[var_02 + 1].pos_angle < param_00[var_02].pos_angle)
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{
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button_switch(param_00[var_02],param_00[var_02 + 1]);
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}
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}
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}
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}
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//Function Number: 16
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button_switch(param_00,param_01)
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{
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var_02 = param_00.pos;
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var_03 = param_00.label;
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var_04 = param_00.pos_angle;
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var_05 = param_00.action_func;
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var_06 = param_00.radius_pos;
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param_00.pos = param_01.pos;
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param_00.label = param_01.label;
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param_00.pos_angle = param_01.pos_angle;
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param_00.action_func = param_01.action_func;
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param_00.radius_pos = param_01.radius_pos;
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param_01.pos = var_02;
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param_01.label = var_03;
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param_01.pos_angle = var_04;
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param_01.action_func = var_05;
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param_01.radius_pos = var_06;
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}
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//Function Number: 17
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draw_radial_buttons(param_00)
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{
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foreach(var_02 in level.radial_button_group[param_00])
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{
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var_02 thread draw_radial_button(param_00);
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}
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}
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//Function Number: 18
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draw_radial_button(param_00)
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{
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level endon("game_ended");
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self endon("remove_button");
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var_01 = level.radial_button_group_info[param_00]["view_pos"];
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var_02 = var_01 + radial_angle_to_vector(self.pos_angle,4);
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for(;;)
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{
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var_03 = (1,0,0);
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if(isinrange(self.start_angle,self.end_angle))
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{
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var_03 = (1,1,0);
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}
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if(isdefined(level.crib_debug) && level.crib_debug > 0)
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{
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var_04 = var_01 + radial_angle_to_vector(level.rs_angle,2);
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}
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wait(0.05);
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}
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}
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//Function Number: 19
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zoom_to_radial_menu(param_00,param_01)
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{
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level.active_button = undefined;
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if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "")
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{
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level.radial_button_previous_group = level.radial_button_current_group;
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}
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else
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{
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level.radial_button_previous_group = "main";
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level.radial_button_current_group = "main";
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}
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foreach(var_03 in level.radial_button_group[level.radial_button_previous_group])
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{
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var_03 notify("remove_button");
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}
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if(isdefined(param_01) && param_01)
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{
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level.observer go_path_by_targetname_reverse(level.radial_button_group_info[level.radial_button_previous_group]["view_start"],param_00);
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}
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else
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{
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level.observer go_path_by_targetname(level.radial_button_group_info[param_00]["view_start"]);
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}
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level thread draw_radial_buttons(param_00);
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level.radial_button_current_group = param_00;
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}
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//Function Number: 20
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getradialanglefroment(param_00,param_01)
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{
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var_02 = level.radial_button_group_info[param_00]["view_angles"];
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var_03 = level.radial_button_group_info[param_00]["view_pos"];
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var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
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var_04 = anglestoforward(var_02);
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var_05 = vectornormalize(anglestoup(var_02));
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var_06 = param_01.angles;
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var_07 = param_01.origin;
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var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
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var_09 = acos(vectordot(var_08,var_05));
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if(vectordot(anglestoright(var_02),var_08) < 0)
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{
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var_09 = 360 - var_09;
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}
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return var_09;
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}
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//Function Number: 21
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radial_angle_to_vector(param_00,param_01)
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{
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var_02 = (270 - param_00,0,0);
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var_03 = anglestoforward(var_02);
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var_04 = vectornormalize(var_03);
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var_05 = var_04 * param_01;
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return var_05;
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}
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//Function Number: 22
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getmidangle(param_00,param_01)
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{
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var_02 = param_00 + param_01 + 720 / 2 - 360;
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return var_02;
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}
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//Function Number: 23
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isinrange(param_00,param_01)
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{
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var_02 = level.rs_angle > param_00 && level.rs_angle < 360;
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var_03 = level.rs_angle > 0 && level.rs_angle < param_01;
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if(param_00 > param_01)
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{
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var_04 = var_02 || var_03;
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}
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else
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{
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var_04 = level.rs_angle > param_01 && level.rs_angle < var_02;
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}
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return var_04;
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}
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//Function Number: 24
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action_back()
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{
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if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "main")
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{
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zoom_to_radial_menu("main",1);
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return;
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}
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}
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//Function Number: 25
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action_weapons_primary()
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{
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iprintlnbold("action_weapons_primary");
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zoom_to_radial_menu("weapons_primary");
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}
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//Function Number: 26
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action_weapons_secondary()
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{
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iprintlnbold("action_weapons_secondary");
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zoom_to_radial_menu("weapons_secondary");
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}
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//Function Number: 27
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action_gears()
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{
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iprintlnbold("action_gears");
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zoom_to_radial_menu("gears");
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}
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//Function Number: 28
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action_killstreak()
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{
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iprintlnbold("action_killstreak");
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zoom_to_radial_menu("killstreak");
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}
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//Function Number: 29
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action_leaderboards()
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{
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iprintlnbold("action_leaderboards");
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zoom_to_radial_menu("leaderboards");
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}
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//Function Number: 30
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view_path_setup()
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{
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level.view_paths = [];
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build_path_by_targetname("player_view1_start");
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build_path_by_targetname("player_view2_start");
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build_path_by_targetname("player_view3_start");
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build_path_by_targetname("player_view4_start");
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build_path_by_targetname("player_view5_start");
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}
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//Function Number: 31
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build_path_by_targetname(param_00)
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{
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level.view_paths[param_00] = [];
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var_01 = getent(param_00,"targetname");
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level.view_paths[param_00][level.view_paths[param_00].size] = var_01;
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while(isdefined(var_01) && isdefined(var_01.target))
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{
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var_02 = getent(var_01.target,"targetname");
|
|
level.view_paths[param_00][level.view_paths[param_00].size] = var_02;
|
|
var_01 = var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
go_path_by_targetname(param_00)
|
|
{
|
|
if(!isdefined(level.dummy_mover))
|
|
{
|
|
var_01 = level.view_paths[param_00][0];
|
|
level.dummy_mover = spawn("script_model",var_01.origin);
|
|
level.dummy_mover.angles = var_01.angles;
|
|
self setorigin(level.dummy_mover.origin - (0,0,65));
|
|
self linkto(level.dummy_mover);
|
|
wait(0.05);
|
|
self setplayerangles(level.dummy_mover.angles);
|
|
thread force_player_angles();
|
|
}
|
|
|
|
var_02 = 1;
|
|
var_03 = abs(distance(level.dummy_mover.origin,level.view_paths[param_00][level.view_paths[param_00].size - 1].origin));
|
|
var_02 = var_02 * var_03 / 1200;
|
|
var_02 = max(var_02,0.1);
|
|
var_04 = var_02;
|
|
if(!1)
|
|
{
|
|
var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1;
|
|
}
|
|
|
|
thread blur_sine(3,var_04);
|
|
foreach(var_07, var_06 in level.view_paths[param_00])
|
|
{
|
|
if(1)
|
|
{
|
|
if(var_07 != level.view_paths[param_00].size - 1)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
level.dummy_mover moveto(var_06.origin,var_02,var_02 * 0.5,0);
|
|
level.dummy_mover rotateto(var_06.angles,var_02,var_02 * 0.5,0);
|
|
wait(var_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
go_path_by_targetname_reverse(param_00,param_01)
|
|
{
|
|
var_02 = 1;
|
|
var_03 = abs(distance(level.dummy_mover.origin,level.radial_button_group_info[param_01]["player_view_pos"]));
|
|
var_02 = var_02 * var_03 / 1200;
|
|
var_02 = max(var_02,0.1);
|
|
var_04 = var_02;
|
|
if(!1)
|
|
{
|
|
var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1;
|
|
}
|
|
|
|
thread blur_sine(3,var_04);
|
|
if(!1)
|
|
{
|
|
for(var_05 = level.view_paths[param_00].size - 1;var_05 >= 0;var_05--)
|
|
{
|
|
var_06 = level.view_paths[param_00][var_05];
|
|
level.dummy_mover moveto(var_06.origin,var_02);
|
|
level.dummy_mover rotateto(var_06.angles,var_02);
|
|
wait(var_02);
|
|
}
|
|
}
|
|
|
|
thread blur_sine(3,var_02);
|
|
var_07 = level.radial_button_group_info[param_01]["player_view_pos"];
|
|
var_08 = level.radial_button_group_info[param_01]["view_angles"];
|
|
level.dummy_mover moveto(var_07,var_02,var_02 * 0.5,0);
|
|
level.dummy_mover rotateto(var_08,var_02,var_02 * 0.5,0);
|
|
wait(var_02);
|
|
}
|
|
|
|
//Function Number: 34
|
|
travel_view_fx(param_00)
|
|
{
|
|
self setblurforplayer(20,param_00 + 0.2 / 2);
|
|
self setblurforplayer(0,param_00 + 0.2 / 2);
|
|
self shellshock("frag_grenade_mp",param_00 + 0.2);
|
|
}
|
|
|
|
//Function Number: 35
|
|
blur_sine(param_00,param_01)
|
|
{
|
|
var_02 = int(param_01 / 0.05);
|
|
for(var_03 = 0;var_03 < var_02;var_03++)
|
|
{
|
|
var_04 = var_03 / var_02;
|
|
var_05 = sin(180 * var_04);
|
|
var_06 = param_00 * var_05;
|
|
setdvar("r_blur",var_06);
|
|
wait(0.05);
|
|
}
|
|
|
|
setdvar("r_blur",0);
|
|
}
|
|
|
|
//Function Number: 36
|
|
force_player_angles()
|
|
{
|
|
level endon("game_ended");
|
|
self endon("disconnect");
|
|
level.dummy_mover endon("remove_dummy");
|
|
for(;;)
|
|
{
|
|
self setplayerangles(level.dummy_mover.angles);
|
|
wait(0.05);
|
|
}
|
|
} |