mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
191 lines
4.3 KiB
Plaintext
191 lines
4.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/mp/_shutter.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 82 ms
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* Timestamp: 10/27/2023 1:49:18 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level.inc = 0;
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common_scripts\utility::array_levelthread(getentarray("wire","targetname"),::wirewander);
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var_00 = getentarray("shutter_left","targetname");
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var_01 = getentarray("shutter_right_open","targetname");
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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var_00[var_00.size] = var_01[var_02];
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}
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var_01 = getentarray("shutter_left_closed","targetname");
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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var_00[var_00.size] = var_01[var_02];
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}
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for(var_02 = 0;var_02 < var_00.size;var_02++)
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{
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var_03 = var_00[var_02];
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var_03 rotateto((var_03.angles[0],var_03.angles[1] + 180,var_03.angles[2]),0.1);
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}
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wait(0.2);
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for(var_02 = 0;var_02 < var_00.size;var_02++)
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{
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var_00[var_02].startyaw = var_00[var_02].angles[1];
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}
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var_04 = getentarray("shutter_right","targetname");
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var_01 = getentarray("shutter_left_open","targetname");
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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var_04[var_04.size] = var_01[var_02];
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}
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var_01 = getentarray("shutter_right_closed","targetname");
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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var_04[var_04.size] = var_01[var_02];
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}
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for(var_02 = 0;var_02 < var_04.size;var_02++)
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{
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var_04[var_02].startyaw = var_04[var_02].angles[1];
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}
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var_01 = undefined;
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var_05 = "left";
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for(;;)
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{
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common_scripts\utility::array_levelthread(var_00,::shutterwanderleft,var_05);
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common_scripts\utility::array_levelthread(var_04,::shutterwanderright,var_05);
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level waittill("wind blows",var_05);
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}
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}
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//Function Number: 2
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windcontroller()
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{
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for(;;)
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{
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var_00 = "left";
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if(randomint(100) > 50)
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{
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var_00 = "right";
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}
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level notify("wind blows",var_00);
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wait(2 + randomfloat(10));
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}
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}
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//Function Number: 3
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shutterwanderleft(param_00,param_01)
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{
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level.inc++;
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level endon("wind blows");
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var_02 = param_00.startyaw;
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if(param_01 == "left")
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{
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var_02 = var_02 + 179.9;
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}
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var_03 = 0.2;
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
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wait(var_03 + 0.1);
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for(;;)
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{
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var_04 = randomint(80);
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if(randomint(100) > 50)
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{
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var_04 = var_04 * -1;
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}
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var_02 = param_00.angles[1] + var_04;
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var_05 = param_00.angles[1] + var_04 * -1;
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if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
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{
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var_02 = var_05;
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}
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var_06 = abs(param_00.angles[1] - var_02);
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var_03 = var_06 * 0.02 + randomfloat(2);
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if(var_03 < 0.3)
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{
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var_03 = 0.3;
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}
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
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wait(var_03);
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}
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}
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//Function Number: 4
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shutterwanderright(param_00,param_01)
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{
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level.inc++;
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level endon("wind blows");
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var_02 = param_00.startyaw;
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if(param_01 == "left")
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{
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var_02 = var_02 + 179.9;
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}
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var_03 = 0.2;
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
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wait(var_03 + 0.1);
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for(;;)
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{
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var_04 = randomint(80);
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if(randomint(100) > 50)
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{
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var_04 = var_04 * -1;
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}
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var_02 = param_00.angles[1] + var_04;
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var_05 = param_00.angles[1] + var_04 * -1;
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if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
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{
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var_02 = var_05;
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}
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var_06 = abs(param_00.angles[1] - var_02);
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var_03 = var_06 * 0.02 + randomfloat(2);
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if(var_03 < 0.3)
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{
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var_03 = 0.3;
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}
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
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wait(var_03);
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}
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}
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//Function Number: 5
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wirewander(param_00)
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{
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var_01 = getentarray(param_00.target,"targetname");
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var_02 = var_01[0].origin;
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var_03 = var_01[1].origin;
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var_04 = vectortoangles(var_02 - var_03);
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var_05 = spawn("script_model",(0,0,0));
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var_05.origin = var_02 * 0.5 + var_03 * 0.5;
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var_05.angles = var_04;
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param_00 linkto(var_05);
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var_06 = 2;
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var_07 = 0.9;
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var_08 = 4 + randomfloat(2);
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var_05 rotateroll(var_08 * 0.5,0.2);
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wait(0.2);
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for(;;)
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{
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var_09 = var_06 + randomfloat(var_07) - var_07 * 0.5;
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var_05 rotateroll(var_08,var_09,var_09 * 0.5,var_09 * 0.5);
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wait(var_09);
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var_05 rotateroll(var_08 * -1,var_09,var_09 * 0.5,var_09 * 0.5);
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wait(var_09);
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}
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} |