mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
1314 lines
26 KiB
Plaintext
1314 lines
26 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/mp/perks/_perkfunctions.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 101
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* Decompile Time: 1760 ms
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* Timestamp: 10/27/2023 1:52:35 AM
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*******************************************************************/
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//Function Number: 1
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setcrouchmovement()
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{
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thread crouchstatelistener();
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crouchmovementsetspeed();
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}
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//Function Number: 2
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crouchstatelistener()
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{
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self endon("death");
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self endon("disconnect");
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self endon("unsetCrouchMovement");
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self notifyonplayercommand("adjustedStance","+stance");
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self notifyonplayercommand("adjustedStance","+goStand");
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for(;;)
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{
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common_scripts\utility::waittill_any("adjustedStance","sprint_begin","weapon_change");
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wait(0.5);
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crouchmovementsetspeed();
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}
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}
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//Function Number: 3
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crouchmovementsetspeed()
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{
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self.stancecrouchmovement = self getstance();
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var_00 = 0;
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if(isdefined(self.adrenaline_speed_scalar))
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{
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var_00 = self.adrenaline_speed_scalar;
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}
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else if(self.stancecrouchmovement == "crouch")
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{
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var_00 = self.crouch_speed_scalar;
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}
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else if(maps\mp\_utility::_hasperk("specialty_lightweight"))
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{
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var_00 = maps\mp\_utility::lightweightscalar();
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}
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self.movespeedscaler = var_00;
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maps\mp\gametypes\_weapons::updatemovespeedscale();
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}
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//Function Number: 4
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unsetcrouchmovement()
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{
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self notify("unsetCrouchMovement");
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var_00 = 1;
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if(maps\mp\_utility::_hasperk("specialty_lightweight"))
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{
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var_00 = maps\mp\_utility::lightweightscalar();
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}
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self.movespeedscaler = var_00;
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maps\mp\gametypes\_weapons::updatemovespeedscale();
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}
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//Function Number: 5
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setpersonaluav()
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{
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var_00 = spawn("script_model",self.origin);
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var_00.team = self.team;
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var_00 makeportableradar(self);
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self.personalradar = var_00;
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thread radarmover(var_00);
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}
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//Function Number: 6
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radarmover(param_00)
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{
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level endon("game_ended");
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self endon("disconnect");
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self endon("personal_uav_remove");
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self endon("personal_uav_removed");
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for(;;)
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{
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param_00 moveto(self.origin,0.05);
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wait(0.05);
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}
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}
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//Function Number: 7
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unsetpersonaluav()
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{
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if(isdefined(self.personalradar))
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{
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self notify("personal_uav_removed");
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level maps\mp\gametypes\_portable_radar::deleteportableradar(self.personalradar);
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self.personalradar = undefined;
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}
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}
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//Function Number: 8
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setoverkillpro()
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{
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}
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//Function Number: 9
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unsetoverkillpro()
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{
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}
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//Function Number: 10
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setempimmune()
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{
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}
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//Function Number: 11
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unsetempimmune()
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{
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}
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//Function Number: 12
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setautospot()
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{
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autospotadswatcher();
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autospotdeathwatcher();
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}
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//Function Number: 13
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autospotdeathwatcher()
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{
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self waittill("death");
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self endon("disconnect");
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self endon("endAutoSpotAdsWatcher");
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level endon("game_ended");
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self autospotoverlayoff();
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}
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//Function Number: 14
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unsetautospot()
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{
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self notify("endAutoSpotAdsWatcher");
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self autospotoverlayoff();
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}
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//Function Number: 15
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autospotadswatcher()
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{
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self endon("death");
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self endon("disconnect");
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self endon("endAutoSpotAdsWatcher");
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level endon("game_ended");
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var_00 = 0;
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for(;;)
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{
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wait(0.05);
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if(self isusingturret())
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{
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self autospotoverlayoff();
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continue;
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}
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var_01 = self playerads();
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if(var_01 < 1 && var_00)
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{
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var_00 = 0;
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self autospotoverlayoff();
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}
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if(var_01 < 1 && !var_00)
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{
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continue;
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}
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if(var_01 == 1 && !var_00)
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{
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var_00 = 1;
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self autospotoverlayon();
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}
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}
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}
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//Function Number: 16
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setregenspeed()
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{
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}
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//Function Number: 17
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unsetregenspeed()
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{
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}
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//Function Number: 18
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setsharpfocus()
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{
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self setviewkickscale(0.5);
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}
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//Function Number: 19
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unsetsharpfocus()
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{
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self setviewkickscale(1);
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}
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//Function Number: 20
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setdoubleload()
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{
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self endon("death");
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self endon("disconnect");
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self endon("endDoubleLoad");
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level endon("game_ended");
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for(;;)
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{
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self waittill("reload");
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var_00 = self getweaponslist("primary");
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foreach(var_02 in var_00)
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{
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var_03 = self getweaponammoclip(var_02);
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var_04 = weaponclipsize(var_02);
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var_05 = var_04 - var_03;
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var_06 = self setweaponammostock(var_02);
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if(var_03 != var_04 && var_06 > 0)
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{
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if(var_03 + var_06 >= var_04)
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{
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self setweaponammoclip(var_02,var_04);
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self setweaponammostock(var_02,var_06 - var_05);
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continue;
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}
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self setweaponammoclip(var_02,var_03 + var_06);
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if(var_06 - var_05 > 0)
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{
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self setweaponammostock(var_02,var_06 - var_05);
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continue;
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}
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self setweaponammostock(var_02,0);
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}
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}
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}
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}
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//Function Number: 21
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unsetdoubleload()
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{
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self notify("endDoubleLoad");
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}
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//Function Number: 22
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setmarksman(param_00)
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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if(!isdefined(param_00))
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{
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param_00 = 10;
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}
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else
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{
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param_00 = int(param_00) * 2;
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}
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maps\mp\_utility::setrecoilscale(param_00);
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self.recoilscale = param_00;
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}
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//Function Number: 23
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unsetmarksman()
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{
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maps\mp\_utility::setrecoilscale(0);
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self.recoilscale = 0;
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}
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//Function Number: 24
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setstunresistance(param_00)
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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if(!isdefined(param_00))
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{
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self.stunscaler = 0.5;
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return;
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}
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self.stunscaler = int(param_00) / 10;
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}
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//Function Number: 25
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unsetstunresistance()
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{
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self.stunscaler = 1;
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}
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//Function Number: 26
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setsteadyaimpro()
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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self setaimspreadmovementscale(0.5);
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}
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//Function Number: 27
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unsetsteadyaimpro()
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{
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self notify("end_SteadyAimPro");
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self setaimspreadmovementscale(1);
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}
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//Function Number: 28
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blastshieldusetracker(param_00,param_01)
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{
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self endon("death");
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self endon("disconnect");
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self endon("end_perkUseTracker");
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level endon("game_ended");
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for(;;)
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{
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self waittill("empty_offhand");
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if(!common_scripts\utility::isoffhandweaponenabled())
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{
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continue;
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}
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self [[ param_01 ]](maps\mp\_utility::_hasperk("_specialty_blastshield"));
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}
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}
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//Function Number: 29
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perkusedeathtracker()
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{
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self endon("disconnect");
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self waittill("death");
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self._useperkenabled = undefined;
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}
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//Function Number: 30
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setrearview()
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{
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}
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//Function Number: 31
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unsetrearview()
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{
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self notify("end_perkUseTracker");
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}
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//Function Number: 32
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setendgame()
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{
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if(isdefined(self.endgame))
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{
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return;
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}
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self.maxhealth = maps\mp\gametypes\_tweakables::gettweakablevalue("player","maxhealth") * 4;
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self.health = self.maxhealth;
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self.endgame = 1;
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self.attackertable[0] = "";
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self visionsetnakedforplayer("end_game",5);
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thread endgamedeath(7);
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self.hasdonecombat = 1;
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}
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//Function Number: 33
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unsetendgame()
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{
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self notify("stopEndGame");
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self.endgame = undefined;
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maps\mp\_utility::revertvisionsetforplayer();
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if(!isdefined(self.endgametimer))
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{
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return;
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}
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self.endgametimer maps\mp\gametypes\_hud_util::destroyelem();
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self.endgameicon maps\mp\gametypes\_hud_util::destroyelem();
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}
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//Function Number: 34
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endgamedeath(param_00)
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{
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self endon("death");
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self endon("disconnect");
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self endon("joined_team");
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level endon("game_ended");
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self endon("stopEndGame");
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wait(param_00 + 1);
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maps\mp\_utility::_suicide();
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}
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//Function Number: 35
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stancestatelistener()
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{
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self endon("death");
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self endon("disconnect");
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self notifyonplayercommand("adjustedStance","+stance");
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for(;;)
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{
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self waittill("adjustedStance");
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if(self.movespeedscaler != 0)
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{
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continue;
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}
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unsetsiege();
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}
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}
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//Function Number: 36
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jumpstatelistener()
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{
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self endon("death");
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self endon("disconnect");
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self notifyonplayercommand("jumped","+goStand");
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for(;;)
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{
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self waittill("jumped");
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if(self.movespeedscaler != 0)
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{
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continue;
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}
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unsetsiege();
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}
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}
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//Function Number: 37
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unsetsiege()
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{
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self.movespeedscaler = level.baseplayermovescale;
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self resetspreadoverride();
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maps\mp\gametypes\_weapons::updatemovespeedscale();
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self playerrecoilscaleoff();
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self allowjump(1);
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}
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//Function Number: 38
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setsaboteur()
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{
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self.objectivescaler = 2;
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}
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//Function Number: 39
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unsetsaboteur()
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{
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self.objectivescaler = 1;
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}
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//Function Number: 40
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setlightweight(param_00)
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{
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if(!isdefined(param_00))
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{
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param_00 = 10;
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}
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self.movespeedscaler = maps\mp\_utility::lightweightscalar(param_00);
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maps\mp\gametypes\_weapons::updatemovespeedscale();
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}
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//Function Number: 41
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unsetlightweight()
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{
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self.movespeedscaler = level.baseplayermovescale;
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maps\mp\gametypes\_weapons::updatemovespeedscale();
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}
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//Function Number: 42
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setblackbox()
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{
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self.killstreakscaler = 1.5;
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}
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//Function Number: 43
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unsetblackbox()
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{
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self.killstreakscaler = 1;
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}
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//Function Number: 44
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setsteelnerves()
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{
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maps\mp\_utility::giveperk("specialty_bulletaccuracy",1);
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maps\mp\_utility::giveperk("specialty_holdbreath",0);
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}
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//Function Number: 45
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unsetsteelnerves()
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{
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maps\mp\_utility::_unsetperk("specialty_bulletaccuracy");
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maps\mp\_utility::_unsetperk("specialty_holdbreath");
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}
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//Function Number: 46
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setdelaymine()
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{
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}
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//Function Number: 47
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unsetdelaymine()
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{
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}
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//Function Number: 48
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setlocaljammer()
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{
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if(!maps\mp\_utility::isemped())
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{
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self setmotiontrackervisible(0);
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}
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}
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//Function Number: 49
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unsetlocaljammer()
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{
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self setmotiontrackervisible(1);
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}
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//Function Number: 50
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setthermal()
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{
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self thermalvisionon();
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}
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//Function Number: 51
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unsetthermal()
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{
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self thermalvisionoff();
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}
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//Function Number: 52
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setonemanarmy()
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{
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thread onemanarmyweaponchangetracker();
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}
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//Function Number: 53
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unsetonemanarmy()
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{
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self notify("stop_oneManArmyTracker");
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}
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//Function Number: 54
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onemanarmyweaponchangetracker()
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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self endon("stop_oneManArmyTracker");
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for(;;)
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{
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self waittill("weapon_change",var_00);
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if(var_00 != "onemanarmy_mp")
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{
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continue;
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}
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thread selectonemanarmyclass();
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}
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}
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//Function Number: 55
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isonemanarmymenu(param_00)
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{
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if(param_00 == game["menu_onemanarmy"])
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{
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return 1;
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}
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if(isdefined(game["menu_onemanarmy_defaults_splitscreen"]) && param_00 == game["menu_onemanarmy_defaults_splitscreen"])
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{
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return 1;
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}
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if(isdefined(game["menu_onemanarmy_custom_splitscreen"]) && param_00 == game["menu_onemanarmy_custom_splitscreen"])
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{
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return 1;
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}
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|
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return 0;
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}
|
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|
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//Function Number: 56
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selectonemanarmyclass()
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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common_scripts\utility::_disableweaponswitch();
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common_scripts\utility::_disableoffhandweapons();
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common_scripts\utility::_disableusability();
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self openpopupmenu(game["menu_onemanarmy"]);
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thread closeomamenuondeath();
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self waittill("menuresponse",var_00,var_01);
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common_scripts\utility::_enableweaponswitch();
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common_scripts\utility::_enableoffhandweapons();
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common_scripts\utility::_enableusability();
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if(var_01 == "back" || !isonemanarmymenu(var_00) || maps\mp\_utility::isusingremote())
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{
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if(self getcurrentweapon() == "onemanarmy_mp")
|
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{
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common_scripts\utility::_disableweaponswitch();
|
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common_scripts\utility::_disableoffhandweapons();
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common_scripts\utility::_disableusability();
|
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self switchtoweapon(common_scripts\utility::getlastweapon());
|
|
self waittill("weapon_change");
|
|
common_scripts\utility::_enableweaponswitch();
|
|
common_scripts\utility::_enableoffhandweapons();
|
|
common_scripts\utility::_enableusability();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
thread giveonemanarmyclass(var_01);
|
|
}
|
|
|
|
//Function Number: 57
|
|
closeomamenuondeath()
|
|
{
|
|
self endon("menuresponse");
|
|
self endon("disconnect");
|
|
level endon("game_ended");
|
|
self waittill("death");
|
|
common_scripts\utility::_enableweaponswitch();
|
|
common_scripts\utility::_enableoffhandweapons();
|
|
common_scripts\utility::_enableusability();
|
|
self closepopupmenu();
|
|
}
|
|
|
|
//Function Number: 58
|
|
giveonemanarmyclass(param_00)
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
level endon("game_ended");
|
|
if(maps\mp\_utility::_hasperk("specialty_omaquickchange"))
|
|
{
|
|
var_01 = 3;
|
|
self playlocalsound("foly_onemanarmy_bag3_plr");
|
|
self playsoundtoteam("foly_onemanarmy_bag3_npc","allies",self);
|
|
self playsoundtoteam("foly_onemanarmy_bag3_npc","axis",self);
|
|
}
|
|
else
|
|
{
|
|
var_01 = 6;
|
|
self playlocalsound("foly_onemanarmy_bag6_plr");
|
|
self playsoundtoteam("foly_onemanarmy_bag6_npc","allies",self);
|
|
self playsoundtoteam("foly_onemanarmy_bag6_npc","axis",self);
|
|
}
|
|
|
|
thread omausebar(var_01);
|
|
common_scripts\utility::_disableweapon();
|
|
common_scripts\utility::_disableoffhandweapons();
|
|
common_scripts\utility::_disableusability();
|
|
wait(var_01);
|
|
common_scripts\utility::_enableweapon();
|
|
common_scripts\utility::_enableoffhandweapons();
|
|
common_scripts\utility::_enableusability();
|
|
self.omaclasschanged = 1;
|
|
maps\mp\gametypes\_class::giveandapplyloadout(self.pers["team"],param_00,0);
|
|
if(isdefined(self.carryflag))
|
|
{
|
|
self attach(self.carryflag,"J_spine4",1);
|
|
}
|
|
|
|
self notify("changed_kit");
|
|
level notify("changed_kit");
|
|
}
|
|
|
|
//Function Number: 59
|
|
omausebar(param_00)
|
|
{
|
|
self endon("disconnect");
|
|
var_01 = maps\mp\gametypes\_hud_util::createprimaryprogressbar(0,-25);
|
|
var_02 = maps\mp\gametypes\_hud_util::createprimaryprogressbartext(0,-25);
|
|
var_02 settext(&"MPUI_CHANGING_KIT");
|
|
var_01 maps\mp\gametypes\_hud_util::updatebar(0,1 / param_00);
|
|
var_03 = 0;
|
|
while(var_03 < param_00 && isalive(self) && !level.gameended)
|
|
{
|
|
wait(0.05);
|
|
var_03 = var_03 + 0.05;
|
|
}
|
|
|
|
var_01 maps\mp\gametypes\_hud_util::destroyelem();
|
|
var_02 maps\mp\gametypes\_hud_util::destroyelem();
|
|
}
|
|
|
|
//Function Number: 60
|
|
setblastshield()
|
|
{
|
|
self setweaponhudiconoverride("primaryoffhand","specialty_s1_temp");
|
|
}
|
|
|
|
//Function Number: 61
|
|
unsetblastshield()
|
|
{
|
|
self setweaponhudiconoverride("primaryoffhand","none");
|
|
}
|
|
|
|
//Function Number: 62
|
|
setfreefall()
|
|
{
|
|
}
|
|
|
|
//Function Number: 63
|
|
unsetfreefall()
|
|
{
|
|
}
|
|
|
|
//Function Number: 64
|
|
settacticalinsertion()
|
|
{
|
|
maps\mp\_utility::_giveweapon("s1_tactical_insertion_device_mp",0);
|
|
self givestartammo("s1_tactical_insertion_device_mp");
|
|
thread monitortiuse();
|
|
}
|
|
|
|
//Function Number: 65
|
|
clearprevioustispawnpoint()
|
|
{
|
|
self notify("clearPreviousTISpawnpointStarted");
|
|
self endon("clearPreviousTISpawnpointStarted");
|
|
common_scripts\utility::waittill_any("disconnect","joined_team","joined_spectators");
|
|
if(isdefined(self.setspawnpoint))
|
|
{
|
|
deleteti(self.setspawnpoint);
|
|
}
|
|
}
|
|
|
|
//Function Number: 66
|
|
updatetispawnposition()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("faux_spawn");
|
|
level endon("game_ended");
|
|
while(maps\mp\_utility::isreallyalive(self))
|
|
{
|
|
if(isvalidtispawnposition())
|
|
{
|
|
self.tispawnposition = self.origin;
|
|
}
|
|
|
|
wait(0.05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 67
|
|
isvalidtispawnposition()
|
|
{
|
|
if(canspawn(self.origin) && self isonground())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 68
|
|
monitortiuse()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("faux_spawn");
|
|
level endon("game_ended");
|
|
thread clearprevioustispawnpoint();
|
|
thread updatetispawnposition();
|
|
thread monitorthirdpersonmodel();
|
|
for(;;)
|
|
{
|
|
self waittill("grenade_fire",var_00,var_01);
|
|
if(var_01 != "s1_tactical_insertion_device_mp")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(self.setspawnpoint))
|
|
{
|
|
deleteti(self.setspawnpoint);
|
|
}
|
|
|
|
if(!isdefined(self.tispawnposition))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(maps\mp\_utility::touchingbadtrigger())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02 = playerphysicstrace(self.tispawnposition + (0,0,16),self.tispawnposition - (0,0,2048)) + (0,0,1);
|
|
var_03 = spawn("script_model",var_02);
|
|
var_03.angles = self.angles;
|
|
var_03.team = self.team;
|
|
var_03.owner = self;
|
|
var_03.enemytrigger = spawn("script_origin",var_02);
|
|
var_03 thread glowsticksetupandwaitfordeath(self);
|
|
var_03.playerspawnpos = self.tispawnposition;
|
|
var_03 setotherent(self);
|
|
var_03 common_scripts\utility::make_entity_sentient_mp(self.team,1);
|
|
var_03 playloopsound("tac_insert_spark_lp");
|
|
self.setspawnpoint = var_03;
|
|
}
|
|
}
|
|
|
|
//Function Number: 69
|
|
monitorthirdpersonmodel()
|
|
{
|
|
self notify("third_person_ti");
|
|
self endon("third_person_ti");
|
|
for(;;)
|
|
{
|
|
if(isdefined(self.attachmodelti))
|
|
{
|
|
self detach("npc_tactical_insertion_device","tag_inhand");
|
|
self.attachmodelti = undefined;
|
|
}
|
|
|
|
self waittillmatch("s1_tactical_insertion_device_mp","grenade_pullback");
|
|
self attach("npc_tactical_insertion_device","tag_inhand",1);
|
|
self.attachmodelti = "npc_tactical_insertion_device";
|
|
maps\mp\_utility::waitfortimeornotify(3,"death");
|
|
self detach("npc_tactical_insertion_device","tag_inhand");
|
|
self.attachmodelti = undefined;
|
|
}
|
|
}
|
|
|
|
//Function Number: 70
|
|
glowsticksetupandwaitfordeath(param_00)
|
|
{
|
|
self setmodel(level.spawnglowmodel["enemy"]);
|
|
thread maps\mp\gametypes\_damage::setentitydamagecallback(100,undefined,::ondeathti,undefined,0);
|
|
thread glowstickenemyuselistener(param_00);
|
|
thread glowstickuselistener(param_00);
|
|
thread glowstickteamupdater(self.team,level.spawnglow["enemy"],param_00);
|
|
var_01 = spawn("script_model",self.origin + (0,0,0));
|
|
var_01.angles = self.angles;
|
|
var_01 setmodel(level.spawnglowmodel["friendly"]);
|
|
var_01 setcontents(0);
|
|
var_01 thread glowstickteamupdater(self.team,level.spawnglow["friendly"],param_00);
|
|
var_01 playloopsound("tac_insert_spark_lp");
|
|
self waittill("death");
|
|
var_01 stoploopsound();
|
|
var_01 delete();
|
|
}
|
|
|
|
//Function Number: 71
|
|
glowstickteamupdater(param_00,param_01,param_02)
|
|
{
|
|
self endon("death");
|
|
wait(0.05);
|
|
var_03 = self gettagangles("tag_fire_fx");
|
|
var_04 = spawnfx(param_01,self gettagorigin("tag_fire_fx"),anglestoforward(var_03),anglestoup(var_03));
|
|
triggerfx(var_04);
|
|
thread perk_deleteondeath(var_04);
|
|
for(;;)
|
|
{
|
|
self hide();
|
|
var_04 hide();
|
|
foreach(var_06 in level.players)
|
|
{
|
|
if(var_06.team == param_00 && level.teambased && param_01 == level.spawnglow["friendly"])
|
|
{
|
|
self showtoplayer(var_06);
|
|
var_04 showtoplayer(var_06);
|
|
continue;
|
|
}
|
|
|
|
if(var_06.team != param_00 && level.teambased && param_01 == level.spawnglow["enemy"])
|
|
{
|
|
self showtoplayer(var_06);
|
|
var_04 showtoplayer(var_06);
|
|
continue;
|
|
}
|
|
|
|
if(!level.teambased && var_06 == param_02 && param_01 == level.spawnglow["friendly"])
|
|
{
|
|
self showtoplayer(var_06);
|
|
var_04 showtoplayer(var_06);
|
|
continue;
|
|
}
|
|
|
|
if(!level.teambased && var_06 != param_02 && param_01 == level.spawnglow["enemy"])
|
|
{
|
|
self showtoplayer(var_06);
|
|
var_04 showtoplayer(var_06);
|
|
}
|
|
}
|
|
|
|
level common_scripts\utility::waittill_either("joined_team","player_spawned");
|
|
}
|
|
}
|
|
|
|
//Function Number: 72
|
|
perk_deleteondeath(param_00)
|
|
{
|
|
self waittill("death");
|
|
if(isdefined(param_00))
|
|
{
|
|
param_00 delete();
|
|
}
|
|
}
|
|
|
|
//Function Number: 73
|
|
ondeathti(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(isdefined(self.owner) && param_00 != self.owner)
|
|
{
|
|
param_00 notify("destroyed_explosive");
|
|
param_00 thread maps\mp\gametypes\_missions::processchallenge("ch_darkbringer");
|
|
}
|
|
|
|
playfx(level.spawnfire,self.origin);
|
|
self.owner thread maps\mp\_utility::leaderdialogonplayer("ti_destroyed",undefined,undefined,self.origin);
|
|
param_00 thread deleteti(self);
|
|
}
|
|
|
|
//Function Number: 74
|
|
glowstickuselistener(param_00)
|
|
{
|
|
self endon("death");
|
|
level endon("game_ended");
|
|
param_00 endon("disconnect");
|
|
self setcursorhint("HINT_NOICON");
|
|
self sethintstring(&"MP_PATCH_PICKUP_TI");
|
|
thread updateenemyuse(param_00);
|
|
for(;;)
|
|
{
|
|
self waittill("trigger",var_01);
|
|
var_01 playsound("tac_insert_pickup_plr");
|
|
var_01 thread settacticalinsertion();
|
|
var_01 thread deleteti(self);
|
|
}
|
|
}
|
|
|
|
//Function Number: 75
|
|
updateenemyuse(param_00)
|
|
{
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
maps\mp\_utility::setselfusable(param_00);
|
|
level common_scripts\utility::waittill_either("joined_team","player_spawned");
|
|
}
|
|
}
|
|
|
|
//Function Number: 76
|
|
deleteti(param_00)
|
|
{
|
|
if(isdefined(param_00.enemytrigger))
|
|
{
|
|
param_00.enemytrigger delete();
|
|
}
|
|
|
|
param_00 stoploopsound();
|
|
param_00 delete();
|
|
}
|
|
|
|
//Function Number: 77
|
|
glowstickenemyuselistener(param_00)
|
|
{
|
|
self endon("death");
|
|
level endon("game_ended");
|
|
param_00 endon("disconnect");
|
|
self.enemytrigger setcursorhint("HINT_NOICON");
|
|
self.enemytrigger sethintstring(&"MP_PATCH_DESTROY_TI");
|
|
self.enemytrigger maps\mp\_utility::makeenemyusable(param_00);
|
|
for(;;)
|
|
{
|
|
self.enemytrigger waittill("trigger",var_01);
|
|
thread ondeathti(var_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 78
|
|
setpainted(param_00)
|
|
{
|
|
if(isplayer(self))
|
|
{
|
|
if(isdefined(param_00.specialty_paint_time) && !maps\mp\_utility::_hasperk("specialty_coldblooded"))
|
|
{
|
|
self.painted = 1;
|
|
self setperk("specialty_radararrow",1,0);
|
|
thread unsetpainted(param_00.specialty_paint_time);
|
|
thread watchpainteddeath();
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 79
|
|
watchpainteddeath()
|
|
{
|
|
self endon("disconnect");
|
|
level endon("game_ended");
|
|
self endon("unsetPainted");
|
|
self waittill("death");
|
|
self.painted = 0;
|
|
}
|
|
|
|
//Function Number: 80
|
|
unsetpainted(param_00)
|
|
{
|
|
self notify("painted_again");
|
|
self endon("painted_again");
|
|
self endon("disconnect");
|
|
self endon("death");
|
|
level endon("game_ended");
|
|
wait(param_00);
|
|
self.painted = 0;
|
|
self unsetperk("specialty_radararrow",1);
|
|
self notify("unsetPainted");
|
|
}
|
|
|
|
//Function Number: 81
|
|
ispainted()
|
|
{
|
|
return isdefined(self.painted) && self.painted;
|
|
}
|
|
|
|
//Function Number: 82
|
|
setrefillgrenades()
|
|
{
|
|
if(isdefined(self.primarygrenade))
|
|
{
|
|
self givemaxammo(self.primarygrenade);
|
|
}
|
|
|
|
if(isdefined(self.secondarygrenade))
|
|
{
|
|
self givemaxammo(self.secondarygrenade);
|
|
}
|
|
}
|
|
|
|
//Function Number: 83
|
|
setfinalstand()
|
|
{
|
|
maps\mp\_utility::giveperk("specialty_pistoldeath",0);
|
|
}
|
|
|
|
//Function Number: 84
|
|
unsetfinalstand()
|
|
{
|
|
maps\mp\_utility::_unsetperk("specialty_pistoldeath");
|
|
}
|
|
|
|
//Function Number: 85
|
|
setcarepackage()
|
|
{
|
|
thread maps\mp\killstreaks\_killstreaks::givekillstreak("airdrop_assault",0,0,self);
|
|
}
|
|
|
|
//Function Number: 86
|
|
unsetcarepackage()
|
|
{
|
|
}
|
|
|
|
//Function Number: 87
|
|
setuav()
|
|
{
|
|
thread maps\mp\killstreaks\_killstreaks::givekillstreak("uav",0,0,self);
|
|
}
|
|
|
|
//Function Number: 88
|
|
unsetuav()
|
|
{
|
|
}
|
|
|
|
//Function Number: 89
|
|
setstoppingpower()
|
|
{
|
|
maps\mp\_utility::giveperk("specialty_bulletdamage",0);
|
|
thread watchstoppingpowerkill();
|
|
}
|
|
|
|
//Function Number: 90
|
|
watchstoppingpowerkill()
|
|
{
|
|
self notify("watchStoppingPowerKill");
|
|
self endon("watchStoppingPowerKill");
|
|
self endon("disconnect");
|
|
level endon("game_ended");
|
|
self waittill("killed_enemy");
|
|
unsetstoppingpower();
|
|
}
|
|
|
|
//Function Number: 91
|
|
unsetstoppingpower()
|
|
{
|
|
maps\mp\_utility::_unsetperk("specialty_bulletdamage");
|
|
self notify("watchStoppingPowerKill");
|
|
}
|
|
|
|
//Function Number: 92
|
|
setjuiced(param_00,param_01,param_02)
|
|
{
|
|
self endon("death");
|
|
self endon("faux_spawn");
|
|
self endon("disconnect");
|
|
self endon("unset_juiced");
|
|
level endon("end_game");
|
|
self.isjuiced = 1;
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = 1.25;
|
|
}
|
|
|
|
self.movespeedscaler = param_00;
|
|
maps\mp\gametypes\_weapons::updatemovespeedscale();
|
|
if(level.splitscreen)
|
|
{
|
|
var_03 = 56;
|
|
var_04 = 21;
|
|
}
|
|
else
|
|
{
|
|
var_03 = 80;
|
|
var_04 = 32;
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 7;
|
|
}
|
|
|
|
if(!isdefined(param_02) || param_02 == 1)
|
|
{
|
|
self.juicedtimer = maps\mp\gametypes\_hud_util::createtimer("hudsmall",1);
|
|
self.juicedtimer maps\mp\gametypes\_hud_util::setpoint("CENTER","CENTER",0,var_03);
|
|
self.juicedtimer settimer(param_01);
|
|
self.juicedtimer.color = (0.8,0.8,0);
|
|
self.juicedtimer.archived = 0;
|
|
self.juicedtimer.foreground = 1;
|
|
self.juicedicon = maps\mp\gametypes\_hud_util::createicon(level.specialty_juiced_icon,var_04,var_04);
|
|
self.juicedicon.alpha = 0;
|
|
self.juicedicon maps\mp\gametypes\_hud_util::setparent(self.juicedtimer);
|
|
self.juicedicon maps\mp\gametypes\_hud_util::setpoint("BOTTOM","TOP");
|
|
self.juicedicon.archived = 1;
|
|
self.juicedicon.sort = 1;
|
|
self.juicedicon.foreground = 1;
|
|
self.juicedicon fadeovertime(1);
|
|
self.juicedicon.alpha = 0.85;
|
|
}
|
|
|
|
thread unsetjuicedondeath();
|
|
thread unsetjuicedonride();
|
|
wait(param_01 - 2);
|
|
if(isdefined(self.juicedicon))
|
|
{
|
|
self.juicedicon fadeovertime(2);
|
|
self.juicedicon.alpha = 0;
|
|
}
|
|
|
|
if(isdefined(self.juicedtimer))
|
|
{
|
|
self.juicedtimer fadeovertime(2);
|
|
self.juicedtimer.alpha = 0;
|
|
}
|
|
|
|
wait(2);
|
|
unsetjuiced();
|
|
}
|
|
|
|
//Function Number: 93
|
|
unsetjuiced(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
if(maps\mp\_utility::isjuggernaut())
|
|
{
|
|
if(isdefined(self.juggmovespeedscaler))
|
|
{
|
|
self.movespeedscaler = self.juggmovespeedscaler;
|
|
}
|
|
else
|
|
{
|
|
self.movespeedscaler = 0.7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self.movespeedscaler = level.baseplayermovescale;
|
|
if(maps\mp\_utility::_hasperk("specialty_lightweight"))
|
|
{
|
|
self.movespeedscaler = maps\mp\_utility::lightweightscalar();
|
|
}
|
|
}
|
|
|
|
maps\mp\gametypes\_weapons::updatemovespeedscale();
|
|
}
|
|
|
|
if(isdefined(self.juicedicon))
|
|
{
|
|
self.juicedicon destroy();
|
|
}
|
|
|
|
if(isdefined(self.juicedtimer))
|
|
{
|
|
self.juicedtimer destroy();
|
|
}
|
|
|
|
self.isjuiced = undefined;
|
|
self notify("unset_juiced");
|
|
}
|
|
|
|
//Function Number: 94
|
|
unsetjuicedonride()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("unset_juiced");
|
|
for(;;)
|
|
{
|
|
wait(0.05);
|
|
if(maps\mp\_utility::isusingremote())
|
|
{
|
|
thread unsetjuiced();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 95
|
|
unsetjuicedondeath()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("unset_juiced");
|
|
common_scripts\utility::waittill_any("death","faux_spawn");
|
|
thread unsetjuiced(1);
|
|
}
|
|
|
|
//Function Number: 96
|
|
setlightarmorhp(param_00)
|
|
{
|
|
if(isdefined(param_00))
|
|
{
|
|
self.lightarmorhp = param_00;
|
|
if(isplayer(self) && isdefined(self.maxlightarmorhp) && self.maxlightarmorhp > 0)
|
|
{
|
|
var_01 = clamp(self.lightarmorhp / self.maxlightarmorhp,0,1);
|
|
self setclientomnvar("ui_light_armor_percent",var_01);
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
self.lightarmorhp = undefined;
|
|
self.maxlightarmorhp = undefined;
|
|
self setclientomnvar("ui_light_armor_percent",0);
|
|
}
|
|
|
|
//Function Number: 97
|
|
setlightarmor(param_00)
|
|
{
|
|
self notify("give_light_armor");
|
|
if(isdefined(self.lightarmorhp))
|
|
{
|
|
unsetlightarmor();
|
|
}
|
|
|
|
thread removelightarmorondeath();
|
|
thread removelightarmoronmatchend();
|
|
if(isdefined(param_00))
|
|
{
|
|
self.maxlightarmorhp = param_00;
|
|
}
|
|
else
|
|
{
|
|
self.maxlightarmorhp = 150;
|
|
}
|
|
|
|
setlightarmorhp(self.maxlightarmorhp);
|
|
}
|
|
|
|
//Function Number: 98
|
|
removelightarmorondeath()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("give_light_armor");
|
|
self endon("remove_light_armor");
|
|
self waittill("death");
|
|
unsetlightarmor();
|
|
}
|
|
|
|
//Function Number: 99
|
|
unsetlightarmor()
|
|
{
|
|
setlightarmorhp(undefined);
|
|
self notify("remove_light_armor");
|
|
}
|
|
|
|
//Function Number: 100
|
|
removelightarmoronmatchend()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("remove_light_armor");
|
|
level common_scripts\utility::waittill_any("round_end_finished","game_ended");
|
|
thread unsetlightarmor();
|
|
}
|
|
|
|
//Function Number: 101
|
|
haslightarmor()
|
|
{
|
|
return isdefined(self.lightarmorhp) && self.lightarmorhp > 0;
|
|
} |