mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
857 lines
16 KiB
Plaintext
857 lines
16 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: common_scripts/_fx.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 39
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* Decompile Time: 636 ms
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* Timestamp: 10/27/2023 1:57:53 AM
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*******************************************************************/
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//Function Number: 1
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initfx()
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{
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if(!isdefined(level.func))
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{
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level.func = [];
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}
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if(!isdefined(level.func["create_triggerfx"]))
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{
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level.func["create_triggerfx"] = ::create_triggerfx;
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}
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if(!isdefined(level._fx))
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{
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level._fx = spawnstruct();
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}
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common_scripts\utility::create_lock("createfx_looper",20);
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level.fxfireloopmod = 1;
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level._fx.exploderfunction = ::common_scripts\_exploder::exploder_before_load;
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waittillframeend;
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waittillframeend;
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level._fx.exploderfunction = ::common_scripts\_exploder::exploder_after_load;
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level._fx.server_culled_sounds = 0;
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if(getdvarint("serverCulledSounds") == 1)
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{
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level._fx.server_culled_sounds = 1;
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}
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if(level.createfx_enabled)
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{
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level._fx.server_culled_sounds = 0;
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}
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if(level.createfx_enabled)
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{
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level waittill("createfx_common_done");
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}
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var_00 = 0;
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if(var_00 < level.createfxent.size)
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{
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var_01 = level.createfxent[var_00];
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var_01 common_scripts\_createfx::set_forward_and_up_vectors();
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switch(var_01.v["type"])
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{
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case "loopfx":
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break;
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case "oneshotfx":
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break;
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case "soundfx":
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break;
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case "soundfx_interval":
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break;
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case "reactive_fx":
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break;
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case "soundfx_dynamic":
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break;
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}
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}
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}
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//Function Number: 2
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remove_dupes()
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{
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}
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//Function Number: 3
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check_createfx_limit()
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{
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}
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//Function Number: 4
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check_limit_type(param_00,param_01)
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{
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}
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//Function Number: 5
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print_org(param_00,param_01,param_02,param_03)
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{
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if(getdvar("debug") == "1")
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{
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}
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}
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//Function Number: 6
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platformmatches()
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{
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if(isdefined(self.v["platform"]) && isdefined(level.currentgen))
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{
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var_00 = self.v["platform"];
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if((var_00 == "cg" && !level.currentgen) || var_00 == "ng" && !level.nextgen || var_00 == "xenon" && !level.xenon || var_00 == "ps3" && !level.ps3 || var_00 == "pc" && !level.pc || var_00 == "xb3" && !level.xb3 || var_00 == "ps4" && !level.ps4 || var_00 == "pccg" && !level.pccg || var_00 == "!cg" && level.currentgen || var_00 == "!ng" && level.nextgen || var_00 == "!xenon" && level.xenon || var_00 == "!ps3" && level.ps3 || var_00 == "!pc" && level.pc || var_00 == "!xb3" && level.xb3 || var_00 == "!ps4" && level.ps4 || var_00 == "!pccg" && level.pccg)
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{
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return 0;
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}
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}
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return 1;
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}
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//Function Number: 7
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oneshotfx(param_00,param_01,param_02,param_03)
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{
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}
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//Function Number: 8
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exploderfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C,param_0D,param_0E,param_0F,param_10,param_11)
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{
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if(1)
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{
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var_12 = common_scripts\utility::createexploder(param_01);
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var_12.v["origin"] = param_02;
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var_12.v["angles"] = (0,0,0);
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if(isdefined(param_04))
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{
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var_12.v["angles"] = vectortoangles(param_04 - param_02);
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}
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var_12.v["delay"] = param_03;
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var_12.v["exploder"] = param_00;
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if(isdefined(level.createfxexploders))
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{
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var_13 = level.createfxexploders[var_12.v["exploder"]];
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if(!isdefined(var_13))
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{
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var_13 = [];
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}
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var_13[var_13.size] = var_12;
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level.createfxexploders[var_12.v["exploder"]] = var_13;
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}
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return;
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}
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var_14 = spawn("script_origin",(0,0,0));
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var_14.origin = param_03;
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var_14.angles = vectortoangles(param_05 - param_03);
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var_14.script_exploder = param_01;
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var_14.script_fxid = param_02;
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var_14.script_delay = param_04;
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var_14.script_firefx = param_06;
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var_14.script_firefxdelay = param_07;
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var_14.script_firefxsound = param_08;
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var_14.script_sound = param_09;
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var_14.script_earthquake = param_0A;
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var_14.script_damage = param_0B;
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var_14.script_radius = param_10;
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var_14.script_soundalias = param_0C;
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var_14.script_firefxtimeout = param_11;
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var_14.script_repeat = param_0D;
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var_14.script_delay_min = param_0E;
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var_14.script_delay_max = param_0F;
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var_14.script_exploder_group = var_12;
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var_15 = anglestoforward(var_14.angles);
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var_15 = var_15 * 150;
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var_14.targetpos = param_03 + var_15;
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if(!isdefined(level._script_exploders))
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{
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level._script_exploders = [];
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}
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level._script_exploders[level._script_exploders.size] = var_14;
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}
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//Function Number: 9
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loopfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
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{
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var_07 = common_scripts\utility::createloopeffect(param_00);
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var_07.v["origin"] = param_01;
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var_07.v["angles"] = (0,0,0);
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if(isdefined(param_03))
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{
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var_07.v["angles"] = vectortoangles(param_03 - param_01);
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}
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var_07.v["delay"] = param_02;
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}
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//Function Number: 10
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create_looper()
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{
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self.looper = playloopedfx(level._effect[self.v["fxid"]],self.v["delay"],self.v["origin"],0,self.v["forward"],self.v["up"]);
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create_loopsound();
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}
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//Function Number: 11
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create_loopsound()
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{
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if(!platformmatches())
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{
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return;
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}
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self notify("stop_loop");
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if(!isdefined(self.v["soundalias"]))
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{
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return;
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}
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if(self.v["soundalias"] == "nil")
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{
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return;
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}
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var_00 = 0;
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var_01 = undefined;
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if(isdefined(self.v["stopable"]) && self.v["stopable"])
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{
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if(isdefined(self.looper))
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{
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var_01 = "death";
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}
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else
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{
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var_01 = "stop_loop";
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}
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}
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else if(level._fx.server_culled_sounds && isdefined(self.v["server_culled"]))
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{
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var_00 = self.v["server_culled"];
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}
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var_02 = self;
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if(isdefined(self.looper))
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{
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var_02 = self.looper;
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}
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var_03 = undefined;
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if(level.createfx_enabled)
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{
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var_03 = self;
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}
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var_02 common_scripts\utility::loop_fx_sound_with_angles(self.v["soundalias"],self.v["origin"],self.v["angles"],var_00,var_01,var_03);
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}
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//Function Number: 12
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create_interval_sound()
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{
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if(!platformmatches())
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{
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return;
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}
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self notify("stop_loop");
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if(!isdefined(self.v["soundalias"]))
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{
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return;
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}
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if(self.v["soundalias"] == "nil")
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{
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return;
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}
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var_00 = undefined;
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var_01 = self;
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if((isdefined(self.v["stopable"]) && self.v["stopable"]) || level.createfx_enabled)
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{
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if(isdefined(self.looper))
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{
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var_01 = self.looper;
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var_00 = "death";
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}
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else
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{
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var_00 = "stop_loop";
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}
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}
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var_01 thread common_scripts\utility::loop_fx_sound_interval_with_angles(self.v["soundalias"],self.v["origin"],self.v["angles"],var_00,undefined,self.v["delay_min"],self.v["delay_max"]);
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}
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//Function Number: 13
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create_dynamicambience()
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{
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if(!platformmatches())
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{
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return;
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}
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if(!isdefined(self.v["ambiencename"]))
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{
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return;
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}
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if(self.v["ambiencename"] == "nil")
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{
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return;
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}
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if(common_scripts\utility::issp())
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{
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return;
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}
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if(getdvar("createfx") == "on")
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{
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common_scripts\utility::flag_wait("createfx_started");
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}
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if(isdefined(self.dambinfostruct))
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{
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level.player stopdynamicambience(self.dambinfostruct.unique_id);
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}
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self.dambinfostruct = spawnstruct();
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self.dambinfostruct common_scripts\utility::assign_unique_id();
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level.player playdynamicambience(self.v["ambiencename"],self.v["origin"],self.v["dynamic_distance"],self.dambinfostruct.unique_id);
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}
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//Function Number: 14
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loopfxthread()
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{
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wait 0.05;
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if(isdefined(self.fxstart))
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{
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level waittill("start fx" + self.fxstart);
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}
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for(;;)
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{
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create_looper();
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if(isdefined(self.timeout))
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{
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thread loopfxstop(self.timeout);
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}
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if(isdefined(self.fxstop))
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{
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level waittill("stop fx" + self.fxstop);
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}
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else
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{
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return;
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}
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if(isdefined(self.looper))
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{
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self.looper delete();
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}
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if(isdefined(self.fxstart))
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{
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level waittill("start fx" + self.fxstart);
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continue;
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}
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}
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}
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//Function Number: 15
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loopfxchangeid(param_00)
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{
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self endon("death");
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param_00 waittill("effect id changed",var_01);
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}
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//Function Number: 16
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loopfxchangeorg(param_00)
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{
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self endon("death");
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for(;;)
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{
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param_00 waittill("effect org changed",var_01);
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self.origin = var_01;
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}
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}
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//Function Number: 17
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loopfxchangedelay(param_00)
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{
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self endon("death");
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param_00 waittill("effect delay changed",var_01);
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}
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//Function Number: 18
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loopfxdeletion(param_00)
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{
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self endon("death");
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param_00 waittill("effect deleted");
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self delete();
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}
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//Function Number: 19
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loopfxstop(param_00)
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{
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self endon("death");
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wait(param_00);
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self.looper delete();
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}
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//Function Number: 20
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loopsound(param_00,param_01,param_02)
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{
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level thread loopsoundthread(param_00,param_01,param_02);
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}
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//Function Number: 21
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loopsoundthread(param_00,param_01,param_02)
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{
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var_03 = spawn("script_origin",param_01);
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var_03.origin = param_01;
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var_03 playloopsound(param_00);
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}
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//Function Number: 22
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gunfireloopfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
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{
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thread gunfireloopfxthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07);
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}
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//Function Number: 23
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gunfireloopfxthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
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{
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level endon("stop all gunfireloopfx");
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wait 0.05;
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if(param_07 < param_06)
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{
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var_08 = param_07;
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param_07 = param_06;
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param_06 = var_08;
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}
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var_09 = param_06;
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var_0A = param_07 - param_06;
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if(param_05 < param_04)
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{
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var_08 = param_05;
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param_05 = param_04;
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param_04 = var_08;
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}
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var_0B = param_04;
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var_0C = param_05 - param_04;
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if(param_03 < param_02)
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{
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var_08 = param_03;
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param_03 = param_02;
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param_02 = var_08;
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}
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var_0D = param_02;
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var_0E = param_03 - param_02;
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var_0F = spawnfx(level._effect[param_00],param_01);
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if(!level.createfx_enabled)
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{
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var_0F willneverchange();
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}
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for(;;)
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{
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var_10 = var_0D + randomint(var_0E);
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for(var_11 = 0;var_11 < var_10;var_11++)
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{
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triggerfx(var_0F);
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wait(var_0B + randomfloat(var_0C));
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}
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wait(var_09 + randomfloat(var_0A));
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}
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}
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//Function Number: 24
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gunfireloopfxvec(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
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{
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thread gunfireloopfxvecthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08);
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}
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//Function Number: 25
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gunfireloopfxvecthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
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{
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level endon("stop all gunfireloopfx");
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wait 0.05;
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if(param_08 < param_07)
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{
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var_09 = param_08;
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param_08 = param_07;
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param_07 = var_09;
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}
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var_0A = param_07;
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var_0B = param_08 - param_07;
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if(param_06 < param_05)
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{
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var_09 = param_06;
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param_06 = param_05;
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param_05 = var_09;
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}
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var_0C = param_05;
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var_0D = param_06 - param_05;
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if(param_04 < param_03)
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{
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var_09 = param_04;
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param_04 = param_03;
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param_03 = var_09;
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}
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var_0E = param_03;
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var_0F = param_04 - param_03;
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param_02 = vectornormalize(param_02 - param_01);
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var_10 = spawnfx(level._effect[param_00],param_01,param_02);
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if(!level.createfx_enabled)
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{
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var_10 willneverchange();
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}
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for(;;)
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{
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var_11 = var_0E + randomint(var_0F);
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for(var_12 = 0;var_12 < int(var_11 / level.fxfireloopmod);var_12++)
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{
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triggerfx(var_10);
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var_13 = var_0C + randomfloat(var_0D) * level.fxfireloopmod;
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if(var_13 < 0.05)
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{
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var_13 = 0.05;
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}
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wait(var_13);
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}
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wait(var_0C + randomfloat(var_0D));
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wait(var_0A + randomfloat(var_0B));
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}
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}
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//Function Number: 26
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setfireloopmod(param_00)
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{
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level.fxfireloopmod = 1 / param_00;
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}
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//Function Number: 27
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setup_fx()
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{
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if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay))
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{
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return;
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}
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if(isdefined(self.model))
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{
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if(self.model == "toilet")
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{
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thread burnville_paratrooper_hack();
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return;
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}
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}
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var_00 = undefined;
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if(isdefined(self.target))
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{
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var_01 = getent(self.target,"targetname");
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if(isdefined(var_01))
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{
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var_00 = var_01.origin;
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}
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}
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|
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var_02 = undefined;
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if(isdefined(self.script_fxstart))
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{
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var_02 = self.script_fxstart;
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}
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var_03 = undefined;
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if(isdefined(self.script_fxstop))
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{
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var_03 = self.script_fxstop;
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}
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if(self.script_fxcommand == "OneShotfx")
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{
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oneshotfx(self.script_fxid,self.origin,self.script_delay,var_00);
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}
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if(self.script_fxcommand == "loopfx")
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{
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loopfx(self.script_fxid,self.origin,self.script_delay,var_00,var_02,var_03);
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}
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if(self.script_fxcommand == "loopsound")
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{
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loopsound(self.script_fxid,self.origin,self.script_delay);
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}
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self delete();
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}
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//Function Number: 28
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burnville_paratrooper_hack()
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{
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var_00 = (0,0,self.angles[1]);
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var_01 = level._effect[self.script_fxid];
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var_02 = self.origin;
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wait(1);
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level thread burnville_paratrooper_hack_loop(var_00,var_02,var_01);
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self delete();
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}
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//Function Number: 29
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burnville_paratrooper_hack_loop(param_00,param_01,param_02)
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{
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for(;;)
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{
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playfx(param_02,param_01);
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wait(30 + randomfloat(40));
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}
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}
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//Function Number: 30
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create_triggerfx()
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{
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if(!verify_effects_assignment(self.v["fxid"]))
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{
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return;
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}
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self.looper = spawnfx(level._effect[self.v["fxid"]],self.v["origin"],self.v["forward"],self.v["up"]);
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triggerfx(self.looper,self.v["delay"]);
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if(!level.createfx_enabled)
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{
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self.looper willneverchange();
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}
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create_loopsound();
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}
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//Function Number: 31
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verify_effects_assignment(param_00)
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{
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if(isdefined(level._effect[param_00]))
|
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{
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return 1;
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}
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|
|
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if(!isdefined(level._missing_fx))
|
|
{
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level._missing_fx = [];
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}
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level._missing_fx[self.v["fxid"]] = param_00;
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verify_effects_assignment_print(param_00);
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return 0;
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}
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//Function Number: 32
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verify_effects_assignment_print(param_00)
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{
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level notify("verify_effects_assignment_print");
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level endon("verify_effects_assignment_print");
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wait(0.05);
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var_01 = getarraykeys(level._missing_fx);
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foreach(var_03 in var_01)
|
|
{
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|
}
|
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}
|
|
|
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//Function Number: 33
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oneshotfxthread()
|
|
{
|
|
wait(0.05);
|
|
if(!platformmatches())
|
|
{
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|
return;
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|
}
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|
|
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if(self.v["delay"] > 0)
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|
{
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wait(self.v["delay"]);
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|
}
|
|
|
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[[ level.func["create_triggerfx"] ]]();
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}
|
|
|
|
//Function Number: 34
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|
add_reactive_fx()
|
|
{
|
|
if(!platformmatches())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!common_scripts\utility::issp() && getdvar("createfx") == "")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(level._fx.reactive_thread))
|
|
{
|
|
level._fx.reactive_thread = 1;
|
|
level thread reactive_fx_thread();
|
|
}
|
|
|
|
if(!isdefined(level._fx.reactive_fx_ents))
|
|
{
|
|
level._fx.reactive_fx_ents = [];
|
|
}
|
|
|
|
level._fx.reactive_fx_ents[level._fx.reactive_fx_ents.size] = self;
|
|
self.next_reactive_time = 3000;
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|
}
|
|
|
|
//Function Number: 35
|
|
reactive_fx_thread()
|
|
{
|
|
if(!common_scripts\utility::issp())
|
|
{
|
|
if(getdvar("createfx") == "on")
|
|
{
|
|
common_scripts\utility::flag_wait("createfx_started");
|
|
}
|
|
}
|
|
|
|
level._fx.reactive_sound_ents = [];
|
|
var_00 = 256;
|
|
for(;;)
|
|
{
|
|
level waittill("code_damageradius",var_01,var_00,var_02,var_03);
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|
var_04 = sort_reactive_ents(var_02,var_00);
|
|
foreach(var_07, var_06 in var_04)
|
|
{
|
|
var_06 thread play_reactive_fx(var_07);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 36
|
|
vector2d(param_00)
|
|
{
|
|
return (param_00[0],param_00[1],0);
|
|
}
|
|
|
|
//Function Number: 37
|
|
sort_reactive_ents(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
var_03 = gettime();
|
|
foreach(var_05 in level._fx.reactive_fx_ents)
|
|
{
|
|
if(var_05.next_reactive_time > var_03)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_06 = var_05.v["reactive_radius"] + param_01;
|
|
var_06 = var_06 * var_06;
|
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if(distancesquared(param_00,var_05.v["origin"]) < var_06)
|
|
{
|
|
var_02[var_02.size] = var_05;
|
|
}
|
|
}
|
|
|
|
foreach(var_05 in var_02)
|
|
{
|
|
var_09 = vector2d(var_05.v["origin"] - level.player.origin);
|
|
var_0A = vector2d(param_00 - level.player.origin);
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|
var_0B = vectornormalize(var_09);
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|
var_0C = vectornormalize(var_0A);
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|
var_05.dot = vectordot(var_0B,var_0C);
|
|
}
|
|
|
|
for(var_0E = 0;var_0E < var_02.size - 1;var_0E++)
|
|
{
|
|
for(var_0F = var_0E + 1;var_0F < var_02.size;var_0F++)
|
|
{
|
|
if(var_02[var_0E].dot > var_02[var_0F].dot)
|
|
{
|
|
var_10 = var_02[var_0E];
|
|
var_02[var_0E] = var_02[var_0F];
|
|
var_02[var_0F] = var_10;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach(var_05 in var_02)
|
|
{
|
|
var_05.origin = undefined;
|
|
var_05.dot = undefined;
|
|
}
|
|
|
|
for(var_0E = 4;var_0E < var_02.size;var_0E++)
|
|
{
|
|
var_02[var_0E] = undefined;
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 38
|
|
play_reactive_fx(param_00)
|
|
{
|
|
var_01 = get_reactive_sound_ent();
|
|
if(!isdefined(var_01))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.next_reactive_time = gettime() + 3000;
|
|
var_01.origin = self.v["origin"];
|
|
var_01.is_playing = 1;
|
|
wait(param_00 * randomfloatrange(0.05,0.1));
|
|
if(common_scripts\utility::issp())
|
|
{
|
|
var_01 playsound(self.v["soundalias"],"sounddone");
|
|
var_01 waittill("sounddone");
|
|
}
|
|
else
|
|
{
|
|
var_01 playsound(self.v["soundalias"]);
|
|
wait(2);
|
|
}
|
|
|
|
wait(0.1);
|
|
var_01.is_playing = 0;
|
|
}
|
|
|
|
//Function Number: 39
|
|
get_reactive_sound_ent()
|
|
{
|
|
foreach(var_01 in level._fx.reactive_sound_ents)
|
|
{
|
|
if(!var_01.is_playing)
|
|
{
|
|
return var_01;
|
|
}
|
|
}
|
|
|
|
if(level._fx.reactive_sound_ents.size < 4)
|
|
{
|
|
var_01 = spawn("script_origin",(0,0,0));
|
|
var_01.is_playing = 0;
|
|
level._fx.reactive_sound_ents[level._fx.reactive_sound_ents.size] = var_01;
|
|
return var_01;
|
|
}
|
|
|
|
return undefined;
|
|
} |