2023-10-27 03:49:01 -04:00

857 lines
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: common_scripts/_fx.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 39
* Decompile Time: 636 ms
* Timestamp: 10/27/2023 1:57:53 AM
*******************************************************************/
//Function Number: 1
initfx()
{
if(!isdefined(level.func))
{
level.func = [];
}
if(!isdefined(level.func["create_triggerfx"]))
{
level.func["create_triggerfx"] = ::create_triggerfx;
}
if(!isdefined(level._fx))
{
level._fx = spawnstruct();
}
common_scripts\utility::create_lock("createfx_looper",20);
level.fxfireloopmod = 1;
level._fx.exploderfunction = ::common_scripts\_exploder::exploder_before_load;
waittillframeend;
waittillframeend;
level._fx.exploderfunction = ::common_scripts\_exploder::exploder_after_load;
level._fx.server_culled_sounds = 0;
if(getdvarint("serverCulledSounds") == 1)
{
level._fx.server_culled_sounds = 1;
}
if(level.createfx_enabled)
{
level._fx.server_culled_sounds = 0;
}
if(level.createfx_enabled)
{
level waittill("createfx_common_done");
}
var_00 = 0;
if(var_00 < level.createfxent.size)
{
var_01 = level.createfxent[var_00];
var_01 common_scripts\_createfx::set_forward_and_up_vectors();
switch(var_01.v["type"])
{
case "loopfx":
break;
case "oneshotfx":
break;
case "soundfx":
break;
case "soundfx_interval":
break;
case "reactive_fx":
break;
case "soundfx_dynamic":
break;
}
}
}
//Function Number: 2
remove_dupes()
{
}
//Function Number: 3
check_createfx_limit()
{
}
//Function Number: 4
check_limit_type(param_00,param_01)
{
}
//Function Number: 5
print_org(param_00,param_01,param_02,param_03)
{
if(getdvar("debug") == "1")
{
}
}
//Function Number: 6
platformmatches()
{
if(isdefined(self.v["platform"]) && isdefined(level.currentgen))
{
var_00 = self.v["platform"];
if((var_00 == "cg" && !level.currentgen) || var_00 == "ng" && !level.nextgen || var_00 == "xenon" && !level.xenon || var_00 == "ps3" && !level.ps3 || var_00 == "pc" && !level.pc || var_00 == "xb3" && !level.xb3 || var_00 == "ps4" && !level.ps4 || var_00 == "pccg" && !level.pccg || var_00 == "!cg" && level.currentgen || var_00 == "!ng" && level.nextgen || var_00 == "!xenon" && level.xenon || var_00 == "!ps3" && level.ps3 || var_00 == "!pc" && level.pc || var_00 == "!xb3" && level.xb3 || var_00 == "!ps4" && level.ps4 || var_00 == "!pccg" && level.pccg)
{
return 0;
}
}
return 1;
}
//Function Number: 7
oneshotfx(param_00,param_01,param_02,param_03)
{
}
//Function Number: 8
exploderfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C,param_0D,param_0E,param_0F,param_10,param_11)
{
if(1)
{
var_12 = common_scripts\utility::createexploder(param_01);
var_12.v["origin"] = param_02;
var_12.v["angles"] = (0,0,0);
if(isdefined(param_04))
{
var_12.v["angles"] = vectortoangles(param_04 - param_02);
}
var_12.v["delay"] = param_03;
var_12.v["exploder"] = param_00;
if(isdefined(level.createfxexploders))
{
var_13 = level.createfxexploders[var_12.v["exploder"]];
if(!isdefined(var_13))
{
var_13 = [];
}
var_13[var_13.size] = var_12;
level.createfxexploders[var_12.v["exploder"]] = var_13;
}
return;
}
var_14 = spawn("script_origin",(0,0,0));
var_14.origin = param_03;
var_14.angles = vectortoangles(param_05 - param_03);
var_14.script_exploder = param_01;
var_14.script_fxid = param_02;
var_14.script_delay = param_04;
var_14.script_firefx = param_06;
var_14.script_firefxdelay = param_07;
var_14.script_firefxsound = param_08;
var_14.script_sound = param_09;
var_14.script_earthquake = param_0A;
var_14.script_damage = param_0B;
var_14.script_radius = param_10;
var_14.script_soundalias = param_0C;
var_14.script_firefxtimeout = param_11;
var_14.script_repeat = param_0D;
var_14.script_delay_min = param_0E;
var_14.script_delay_max = param_0F;
var_14.script_exploder_group = var_12;
var_15 = anglestoforward(var_14.angles);
var_15 = var_15 * 150;
var_14.targetpos = param_03 + var_15;
if(!isdefined(level._script_exploders))
{
level._script_exploders = [];
}
level._script_exploders[level._script_exploders.size] = var_14;
}
//Function Number: 9
loopfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
var_07 = common_scripts\utility::createloopeffect(param_00);
var_07.v["origin"] = param_01;
var_07.v["angles"] = (0,0,0);
if(isdefined(param_03))
{
var_07.v["angles"] = vectortoangles(param_03 - param_01);
}
var_07.v["delay"] = param_02;
}
//Function Number: 10
create_looper()
{
self.looper = playloopedfx(level._effect[self.v["fxid"]],self.v["delay"],self.v["origin"],0,self.v["forward"],self.v["up"]);
create_loopsound();
}
//Function Number: 11
create_loopsound()
{
if(!platformmatches())
{
return;
}
self notify("stop_loop");
if(!isdefined(self.v["soundalias"]))
{
return;
}
if(self.v["soundalias"] == "nil")
{
return;
}
var_00 = 0;
var_01 = undefined;
if(isdefined(self.v["stopable"]) && self.v["stopable"])
{
if(isdefined(self.looper))
{
var_01 = "death";
}
else
{
var_01 = "stop_loop";
}
}
else if(level._fx.server_culled_sounds && isdefined(self.v["server_culled"]))
{
var_00 = self.v["server_culled"];
}
var_02 = self;
if(isdefined(self.looper))
{
var_02 = self.looper;
}
var_03 = undefined;
if(level.createfx_enabled)
{
var_03 = self;
}
var_02 common_scripts\utility::loop_fx_sound_with_angles(self.v["soundalias"],self.v["origin"],self.v["angles"],var_00,var_01,var_03);
}
//Function Number: 12
create_interval_sound()
{
if(!platformmatches())
{
return;
}
self notify("stop_loop");
if(!isdefined(self.v["soundalias"]))
{
return;
}
if(self.v["soundalias"] == "nil")
{
return;
}
var_00 = undefined;
var_01 = self;
if((isdefined(self.v["stopable"]) && self.v["stopable"]) || level.createfx_enabled)
{
if(isdefined(self.looper))
{
var_01 = self.looper;
var_00 = "death";
}
else
{
var_00 = "stop_loop";
}
}
var_01 thread common_scripts\utility::loop_fx_sound_interval_with_angles(self.v["soundalias"],self.v["origin"],self.v["angles"],var_00,undefined,self.v["delay_min"],self.v["delay_max"]);
}
//Function Number: 13
create_dynamicambience()
{
if(!platformmatches())
{
return;
}
if(!isdefined(self.v["ambiencename"]))
{
return;
}
if(self.v["ambiencename"] == "nil")
{
return;
}
if(common_scripts\utility::issp())
{
return;
}
if(getdvar("createfx") == "on")
{
common_scripts\utility::flag_wait("createfx_started");
}
if(isdefined(self.dambinfostruct))
{
level.player stopdynamicambience(self.dambinfostruct.unique_id);
}
self.dambinfostruct = spawnstruct();
self.dambinfostruct common_scripts\utility::assign_unique_id();
level.player playdynamicambience(self.v["ambiencename"],self.v["origin"],self.v["dynamic_distance"],self.dambinfostruct.unique_id);
}
//Function Number: 14
loopfxthread()
{
wait 0.05;
if(isdefined(self.fxstart))
{
level waittill("start fx" + self.fxstart);
}
for(;;)
{
create_looper();
if(isdefined(self.timeout))
{
thread loopfxstop(self.timeout);
}
if(isdefined(self.fxstop))
{
level waittill("stop fx" + self.fxstop);
}
else
{
return;
}
if(isdefined(self.looper))
{
self.looper delete();
}
if(isdefined(self.fxstart))
{
level waittill("start fx" + self.fxstart);
continue;
}
}
}
//Function Number: 15
loopfxchangeid(param_00)
{
self endon("death");
param_00 waittill("effect id changed",var_01);
}
//Function Number: 16
loopfxchangeorg(param_00)
{
self endon("death");
for(;;)
{
param_00 waittill("effect org changed",var_01);
self.origin = var_01;
}
}
//Function Number: 17
loopfxchangedelay(param_00)
{
self endon("death");
param_00 waittill("effect delay changed",var_01);
}
//Function Number: 18
loopfxdeletion(param_00)
{
self endon("death");
param_00 waittill("effect deleted");
self delete();
}
//Function Number: 19
loopfxstop(param_00)
{
self endon("death");
wait(param_00);
self.looper delete();
}
//Function Number: 20
loopsound(param_00,param_01,param_02)
{
level thread loopsoundthread(param_00,param_01,param_02);
}
//Function Number: 21
loopsoundthread(param_00,param_01,param_02)
{
var_03 = spawn("script_origin",param_01);
var_03.origin = param_01;
var_03 playloopsound(param_00);
}
//Function Number: 22
gunfireloopfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
thread gunfireloopfxthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07);
}
//Function Number: 23
gunfireloopfxthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
level endon("stop all gunfireloopfx");
wait 0.05;
if(param_07 < param_06)
{
var_08 = param_07;
param_07 = param_06;
param_06 = var_08;
}
var_09 = param_06;
var_0A = param_07 - param_06;
if(param_05 < param_04)
{
var_08 = param_05;
param_05 = param_04;
param_04 = var_08;
}
var_0B = param_04;
var_0C = param_05 - param_04;
if(param_03 < param_02)
{
var_08 = param_03;
param_03 = param_02;
param_02 = var_08;
}
var_0D = param_02;
var_0E = param_03 - param_02;
var_0F = spawnfx(level._effect[param_00],param_01);
if(!level.createfx_enabled)
{
var_0F willneverchange();
}
for(;;)
{
var_10 = var_0D + randomint(var_0E);
for(var_11 = 0;var_11 < var_10;var_11++)
{
triggerfx(var_0F);
wait(var_0B + randomfloat(var_0C));
}
wait(var_09 + randomfloat(var_0A));
}
}
//Function Number: 24
gunfireloopfxvec(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
{
thread gunfireloopfxvecthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08);
}
//Function Number: 25
gunfireloopfxvecthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
{
level endon("stop all gunfireloopfx");
wait 0.05;
if(param_08 < param_07)
{
var_09 = param_08;
param_08 = param_07;
param_07 = var_09;
}
var_0A = param_07;
var_0B = param_08 - param_07;
if(param_06 < param_05)
{
var_09 = param_06;
param_06 = param_05;
param_05 = var_09;
}
var_0C = param_05;
var_0D = param_06 - param_05;
if(param_04 < param_03)
{
var_09 = param_04;
param_04 = param_03;
param_03 = var_09;
}
var_0E = param_03;
var_0F = param_04 - param_03;
param_02 = vectornormalize(param_02 - param_01);
var_10 = spawnfx(level._effect[param_00],param_01,param_02);
if(!level.createfx_enabled)
{
var_10 willneverchange();
}
for(;;)
{
var_11 = var_0E + randomint(var_0F);
for(var_12 = 0;var_12 < int(var_11 / level.fxfireloopmod);var_12++)
{
triggerfx(var_10);
var_13 = var_0C + randomfloat(var_0D) * level.fxfireloopmod;
if(var_13 < 0.05)
{
var_13 = 0.05;
}
wait(var_13);
}
wait(var_0C + randomfloat(var_0D));
wait(var_0A + randomfloat(var_0B));
}
}
//Function Number: 26
setfireloopmod(param_00)
{
level.fxfireloopmod = 1 / param_00;
}
//Function Number: 27
setup_fx()
{
if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay))
{
return;
}
if(isdefined(self.model))
{
if(self.model == "toilet")
{
thread burnville_paratrooper_hack();
return;
}
}
var_00 = undefined;
if(isdefined(self.target))
{
var_01 = getent(self.target,"targetname");
if(isdefined(var_01))
{
var_00 = var_01.origin;
}
}
var_02 = undefined;
if(isdefined(self.script_fxstart))
{
var_02 = self.script_fxstart;
}
var_03 = undefined;
if(isdefined(self.script_fxstop))
{
var_03 = self.script_fxstop;
}
if(self.script_fxcommand == "OneShotfx")
{
oneshotfx(self.script_fxid,self.origin,self.script_delay,var_00);
}
if(self.script_fxcommand == "loopfx")
{
loopfx(self.script_fxid,self.origin,self.script_delay,var_00,var_02,var_03);
}
if(self.script_fxcommand == "loopsound")
{
loopsound(self.script_fxid,self.origin,self.script_delay);
}
self delete();
}
//Function Number: 28
burnville_paratrooper_hack()
{
var_00 = (0,0,self.angles[1]);
var_01 = level._effect[self.script_fxid];
var_02 = self.origin;
wait(1);
level thread burnville_paratrooper_hack_loop(var_00,var_02,var_01);
self delete();
}
//Function Number: 29
burnville_paratrooper_hack_loop(param_00,param_01,param_02)
{
for(;;)
{
playfx(param_02,param_01);
wait(30 + randomfloat(40));
}
}
//Function Number: 30
create_triggerfx()
{
if(!verify_effects_assignment(self.v["fxid"]))
{
return;
}
self.looper = spawnfx(level._effect[self.v["fxid"]],self.v["origin"],self.v["forward"],self.v["up"]);
triggerfx(self.looper,self.v["delay"]);
if(!level.createfx_enabled)
{
self.looper willneverchange();
}
create_loopsound();
}
//Function Number: 31
verify_effects_assignment(param_00)
{
if(isdefined(level._effect[param_00]))
{
return 1;
}
if(!isdefined(level._missing_fx))
{
level._missing_fx = [];
}
level._missing_fx[self.v["fxid"]] = param_00;
verify_effects_assignment_print(param_00);
return 0;
}
//Function Number: 32
verify_effects_assignment_print(param_00)
{
level notify("verify_effects_assignment_print");
level endon("verify_effects_assignment_print");
wait(0.05);
var_01 = getarraykeys(level._missing_fx);
foreach(var_03 in var_01)
{
}
}
//Function Number: 33
oneshotfxthread()
{
wait(0.05);
if(!platformmatches())
{
return;
}
if(self.v["delay"] > 0)
{
wait(self.v["delay"]);
}
[[ level.func["create_triggerfx"] ]]();
}
//Function Number: 34
add_reactive_fx()
{
if(!platformmatches())
{
return;
}
if(!common_scripts\utility::issp() && getdvar("createfx") == "")
{
return;
}
if(!isdefined(level._fx.reactive_thread))
{
level._fx.reactive_thread = 1;
level thread reactive_fx_thread();
}
if(!isdefined(level._fx.reactive_fx_ents))
{
level._fx.reactive_fx_ents = [];
}
level._fx.reactive_fx_ents[level._fx.reactive_fx_ents.size] = self;
self.next_reactive_time = 3000;
}
//Function Number: 35
reactive_fx_thread()
{
if(!common_scripts\utility::issp())
{
if(getdvar("createfx") == "on")
{
common_scripts\utility::flag_wait("createfx_started");
}
}
level._fx.reactive_sound_ents = [];
var_00 = 256;
for(;;)
{
level waittill("code_damageradius",var_01,var_00,var_02,var_03);
var_04 = sort_reactive_ents(var_02,var_00);
foreach(var_07, var_06 in var_04)
{
var_06 thread play_reactive_fx(var_07);
}
}
}
//Function Number: 36
vector2d(param_00)
{
return (param_00[0],param_00[1],0);
}
//Function Number: 37
sort_reactive_ents(param_00,param_01)
{
var_02 = [];
var_03 = gettime();
foreach(var_05 in level._fx.reactive_fx_ents)
{
if(var_05.next_reactive_time > var_03)
{
continue;
}
var_06 = var_05.v["reactive_radius"] + param_01;
var_06 = var_06 * var_06;
if(distancesquared(param_00,var_05.v["origin"]) < var_06)
{
var_02[var_02.size] = var_05;
}
}
foreach(var_05 in var_02)
{
var_09 = vector2d(var_05.v["origin"] - level.player.origin);
var_0A = vector2d(param_00 - level.player.origin);
var_0B = vectornormalize(var_09);
var_0C = vectornormalize(var_0A);
var_05.dot = vectordot(var_0B,var_0C);
}
for(var_0E = 0;var_0E < var_02.size - 1;var_0E++)
{
for(var_0F = var_0E + 1;var_0F < var_02.size;var_0F++)
{
if(var_02[var_0E].dot > var_02[var_0F].dot)
{
var_10 = var_02[var_0E];
var_02[var_0E] = var_02[var_0F];
var_02[var_0F] = var_10;
}
}
}
foreach(var_05 in var_02)
{
var_05.origin = undefined;
var_05.dot = undefined;
}
for(var_0E = 4;var_0E < var_02.size;var_0E++)
{
var_02[var_0E] = undefined;
}
return var_02;
}
//Function Number: 38
play_reactive_fx(param_00)
{
var_01 = get_reactive_sound_ent();
if(!isdefined(var_01))
{
return;
}
self.next_reactive_time = gettime() + 3000;
var_01.origin = self.v["origin"];
var_01.is_playing = 1;
wait(param_00 * randomfloatrange(0.05,0.1));
if(common_scripts\utility::issp())
{
var_01 playsound(self.v["soundalias"],"sounddone");
var_01 waittill("sounddone");
}
else
{
var_01 playsound(self.v["soundalias"]);
wait(2);
}
wait(0.1);
var_01.is_playing = 0;
}
//Function Number: 39
get_reactive_sound_ent()
{
foreach(var_01 in level._fx.reactive_sound_ents)
{
if(!var_01.is_playing)
{
return var_01;
}
}
if(level._fx.reactive_sound_ents.size < 4)
{
var_01 = spawn("script_origin",(0,0,0));
var_01.is_playing = 0;
level._fx.reactive_sound_ents[level._fx.reactive_sound_ents.size] = var_01;
return var_01;
}
return undefined;
}