mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
79 lines
1.6 KiB
Plaintext
79 lines
1.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/_shg_debug.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 8
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* Decompile Time: 118 ms
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* Timestamp: 10/27/2023 2:00:21 AM
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*******************************************************************/
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//Function Number: 1
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draw_point(param_00,param_01,param_02,param_03)
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{
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}
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//Function Number: 2
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draw_axis(param_00,param_01,param_02,param_03)
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{
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}
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//Function Number: 3
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draw_debug_sphere(param_00,param_01,param_02,param_03,param_04)
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{
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}
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//Function Number: 4
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create_debug_text_hud(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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var_06 = 2;
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if(isdefined(param_05))
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{
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var_06 = param_05;
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}
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var_07 = level.player maps\_hud_util::createclientfontstring("default",var_06);
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var_07.x = param_01;
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var_07.y = param_02;
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var_07.sort = 1;
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var_07.horzalign = "fullscreen";
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var_07.vertalign = "fullscreen";
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var_07.alpha = 1;
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if(!isdefined(param_03))
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{
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param_03 = (1,1,1);
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}
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var_07.color = param_03;
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if(isdefined(param_04))
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{
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var_07.label = param_04;
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}
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level.debug_text_hud[param_00] = var_07;
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}
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//Function Number: 5
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print_debug_text_hud(param_00,param_01)
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{
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level.debug_text_hud[param_00] setvalue(param_01);
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}
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//Function Number: 6
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print_debug_text_string_hud(param_00,param_01)
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{
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level.debug_text_hud[param_00] settext(param_01);
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}
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//Function Number: 7
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change_debug_text_hud_color(param_00,param_01)
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{
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level.debug_text_hud[param_00].color = param_01;
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}
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//Function Number: 8
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delete_debug_text_hud(param_00)
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{
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level.debug_text_hud[param_00] destroy();
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level.debug_text_hud[param_00] = undefined;
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} |