mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
361 lines
8.7 KiB
Plaintext
361 lines
8.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/_stealth_debug.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 21
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* Decompile Time: 320 ms
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* Timestamp: 10/27/2023 2:00:52 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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thread main_thread();
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}
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//Function Number: 2
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main_thread()
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{
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}
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//Function Number: 3
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render_detect_ranges()
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{
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var_00 = getaiarray("allies");
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foreach(var_02 in var_00)
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{
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var_02 render_detect_ranges_for_entity();
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}
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level.player render_detect_ranges_for_entity();
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var_04 = getaiarray("bad_guys");
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foreach(var_02 in var_04)
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{
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var_02 render_vision_cone_for_entity();
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}
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}
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//Function Number: 4
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render_vision_cone_for_entity()
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{
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if(!isdefined(self._stealth))
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{
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return;
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}
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var_00 = self.angles;
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var_01 = self geteye() + (0,0,-70);
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var_02 = acos(self.fovcosine);
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render_vision_cone(var_01,var_00,var_02,(0,1,0));
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}
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//Function Number: 5
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render_vision_cone(param_00,param_01,param_02,param_03)
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{
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var_04 = anglestoforward(param_01 + (0,param_02,0));
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var_05 = anglestoforward(param_01 + (0,param_02 * -1,0));
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}
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//Function Number: 6
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render_detect_ranges_for_entity()
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{
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if(!isdefined(self._stealth))
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{
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return;
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}
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var_00 = maps\_stealth_visibility_friendly::friendly_get_stance();
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var_01 = level._stealth.logic.detection_level;
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foreach(var_05, var_03 in level._stealth.logic.detect_range[var_01])
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{
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if(self [[ self._stealth.logic.getinshadow_func ]]())
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{
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var_03 = var_03 * 0.5;
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}
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var_04 = get_debug_element_color(var_05);
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maps\_utility::draw_circle_for_time(self.origin,var_03,var_04[0],var_04[1],var_04[2],0.05);
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if(var_05 == var_00)
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{
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maps\_utility::draw_circle_for_time(self.origin,var_03 - 2,0.6,0.6,0,0.05);
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maps\_utility::draw_circle_for_time(self.origin,var_03 + 2,0.6,0.6,0,0.05);
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}
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update_debug_element_data(var_05,var_03);
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}
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}
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//Function Number: 7
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render_ranges_for_the_corpses()
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{
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var_00 = getcorpsearray();
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foreach(var_02 in var_00)
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{
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var_02 render_ranges_for_a_corpse();
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}
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}
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//Function Number: 8
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render_ranges_for_a_corpse()
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{
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if(!isdefined(level._stealth))
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{
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return;
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}
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var_00 = sqrt(level._stealth.logic.corpse.found_distsqrd);
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var_01 = get_debug_element_color("corpse_found");
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update_debug_element_data("corpse_found",var_00);
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maps\_utility::draw_circle_for_time(self.origin,var_00,var_01[0],var_01[1],var_01[2],0.05);
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var_00 = sqrt(level._stealth.logic.corpse.found_dog_distsqrd);
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var_01 = get_debug_element_color("corpse_dog_found");
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update_debug_element_data("corpse_dog_found",var_00);
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maps\_utility::draw_circle_for_time(self.origin,var_00,var_01[0],var_01[1],var_01[2],0.05);
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var_00 = sqrt(level._stealth.logic.corpse.sight_distsqrd);
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var_01 = get_debug_element_color("corpse_sight");
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update_debug_element_data("corpse_sight",var_00);
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maps\_utility::draw_circle_for_time(self.origin,var_00,var_01[0],var_01[1],var_01[2],0.05);
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var_00 = sqrt(level._stealth.logic.corpse.detect_distsqrd);
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var_01 = get_debug_element_color("corpse_detect");
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update_debug_element_data("corpse_detect",var_00);
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maps\_utility::draw_circle_for_time(self.origin,var_00,var_01[0],var_01[1],var_01[2],0.05);
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}
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//Function Number: 9
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record_enemy_notification(param_00,param_01)
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{
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if(!isdefined(level._stealth.debug.last_enemy_notification))
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{
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level._stealth.debug.last_enemy_notification = spawnstruct();
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}
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level._stealth.debug.last_enemy_notification.spotter = param_00;
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level._stealth.debug.last_enemy_notification.spotterviewpoint = param_00 geteye() + (0,0,-70);
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level._stealth.debug.last_enemy_notification.spotterangles = param_00.angles;
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level._stealth.debug.last_enemy_notification.spotterfov = acos(param_00.fovcosine);
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level._stealth.debug.last_enemy_notification.spottedstance = param_01 maps\_stealth_visibility_friendly::friendly_get_stance();
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level._stealth.debug.last_enemy_notification.spottedorigin = param_01.origin;
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level._stealth.debug.last_enemy_notification.spottedvisibledistance = param_01.maxvisibledist;
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}
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//Function Number: 10
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clear_alerted_info()
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{
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level._stealth.debug.last_enemy_notification = undefined;
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level._stealth.debug.alertedinfo = undefined;
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}
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//Function Number: 11
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render_alerted_info()
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{
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if(!isdefined(level._stealth.debug.last_enemy_notification))
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{
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return;
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}
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var_00 = level._stealth.debug.last_enemy_notification;
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var_01 = (0.9,0,0.2);
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var_02 = "Spotter";
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if(isdefined(level._stealth.debug.alertedinfo))
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{
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var_02 = var_02 + " ai_event: " + level._stealth.debug.alertedinfo.eventtype;
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}
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if(isdefined(var_00.spottedstance))
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{
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}
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render_vision_cone(var_00.spotterviewpoint,var_00.spotterangles,var_00.spotterfov,(0,1,0));
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if(isdefined(var_00.spotter))
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{
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}
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if(isdefined(level._stealth.debug.alertedinfo) && isdefined(level._stealth.logic.ai_event[level._stealth.debug.alertedinfo.eventtype]))
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{
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maps\_utility::draw_circle_for_time(var_00.spottedorigin,level._stealth.logic.ai_event[level._stealth.debug.alertedinfo.eventtype]["hidden"],var_01[0],var_01[1],var_01[2],0.05);
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return;
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}
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maps\_utility::draw_circle_for_time(var_00.spottedorigin,var_00.spottedvisibledistance,var_01[0],var_01[1],var_01[2],0.05);
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}
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//Function Number: 12
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record_stealth_event(param_00,param_01)
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{
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if(!isdefined(level._stealth.debug.alertedinfo))
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{
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level._stealth.debug.alertedinfo = spawnstruct();
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}
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level._stealth.debug.alertedinfo.alertedentity = param_00;
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level._stealth.debug.alertedinfo.eventtype = param_01;
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}
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//Function Number: 13
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add_debug_element(param_00,param_01,param_02)
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{
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if(!isdefined(level._stealth.debug))
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{
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level._stealth.debug = spawnstruct();
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level._stealth.debug.debug_elements = [];
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}
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var_03 = spawnstruct();
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var_03.text = param_01;
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var_03.color = param_02;
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var_03.data = -1;
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level._stealth.debug.debug_elements[param_00] = var_03;
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}
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//Function Number: 14
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update_debug_element_data(param_00,param_01)
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{
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if(!isdefined(level._stealth.debug))
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{
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return;
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}
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level._stealth.debug.debug_elements[param_00].data = param_01;
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}
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//Function Number: 15
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get_debug_element_color(param_00)
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{
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if(!isdefined(level._stealth.debug))
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{
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return (0,0,0);
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}
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return level._stealth.debug.debug_elements[param_00].color;
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}
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//Function Number: 16
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disable_stealth_debug_hud()
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{
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if(!isdefined(level._stealth.debug.hud))
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{
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return;
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}
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foreach(var_01 in level._stealth.debug.hud)
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{
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var_01 destroy();
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}
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level._stealth.debug.hud = undefined;
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}
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//Function Number: 17
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initialize_stealth_debug_hud()
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{
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if(isdefined(level._stealth.debug.hud))
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{
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return;
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}
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level._stealth.debug.hud = [];
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for(var_00 = 0;var_00 < level._stealth.debug.debug_elements.size;var_00++)
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{
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level._stealth.debug.hud[var_00] = newhudelem();
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level._stealth.debug.hud[var_00].x = 0;
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level._stealth.debug.hud[var_00].y = 20 + var_00 * 12;
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level._stealth.debug.hud[var_00].alignx = "left";
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level._stealth.debug.hud[var_00].aligny = "top";
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}
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}
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//Function Number: 18
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update_stealth_debug_hud()
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{
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initialize_stealth_debug_hud();
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if(!isdefined(level._stealth.debug.debug_elements))
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{
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return;
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}
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var_00 = 0;
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foreach(var_02 in level._stealth.debug.debug_elements)
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{
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level._stealth.debug.hud[var_00] settext(var_02.text + var_02.data);
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level._stealth.debug.hud[var_00].color = var_02.color;
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var_00++;
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}
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}
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//Function Number: 19
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last_known_position_monitor()
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{
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self notify("last_known_position_monitor");
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self endon("last_known_position_monitor");
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self endon("death");
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var_00 = 0.1;
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var_01 = (0.9,0,0.2);
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var_02 = 24;
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for(;;)
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{
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if(isdefined(self._stealth) && isdefined(self.enemy))
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{
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self._stealth.logic.last_known_enemy_pos = self lastknownpos(self.enemy);
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self._stealth.logic.last_known_enemy_reason = self lastknownreason(self.enemy);
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}
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if(isdefined(self._stealth) && isdefined(self._stealth.logic.last_known_enemy_pos))
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{
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maps\_utility::draw_circle_for_time(self._stealth.logic.last_known_enemy_pos,var_02,var_01[0],var_01[1],var_01[2],var_00);
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if(isdefined(self._stealth.logic.last_known_enemy_reason))
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{
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}
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}
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wait(var_00);
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}
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}
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//Function Number: 20
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stealth_enemy_debug_monitor()
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{
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self notify("stealth_enemy_debug_monitor");
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self endon("stealth_enemy_debug_monitor");
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self endon("death");
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for(;;)
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{
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if(isdefined(self.alertlevel))
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{
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var_00 = "Alert level: " + self.alertlevel;
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}
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if(isdefined(self._stealth.logic.threat_level))
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{
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var_00 = "Threat level: " + self._stealth.logic.threat_level;
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}
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wait(0.05);
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}
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}
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//Function Number: 21
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stealth_enemy_minimal_debug_monitor()
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{
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self notify("stealth_enemy_minimal_debug_monitor");
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self endon("stealth_enemy_minimal_debug_monitor");
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self endon("death");
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for(;;)
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{
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var_00 = ".";
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if(isdefined(self.alertlevel))
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{
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if(self.alertlevel == "noncombat")
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{
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}
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else if(self.alertlevel == "alert")
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{
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}
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else if(self.alertlevel == "combat")
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{
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}
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}
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wait(0.05);
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}
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} |