mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 02:17:56 -05:00
242 lines
4.9 KiB
Plaintext
242 lines
4.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: soundscripts/_audio_stream_manager.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 13
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* Decompile Time: 146 ms
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* Timestamp: 10/27/2023 2:05:43 AM
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*******************************************************************/
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//Function Number: 1
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sm_init()
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{
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level._audio.stream = spawnstruct();
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level._audio.stream.music = spawnstruct();
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level._audio.stream.music.curr = smx_create_struct();
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level._audio.stream.music.prev = smx_create_struct();
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level._audio.stream.ambience = spawnstruct();
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level._audio.stream.ambience.curr = smx_create_struct();
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level._audio.stream.ambience.prev = smx_create_struct();
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}
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//Function Number: 2
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sm_start_preset(param_00,param_01,param_02,param_03,param_04)
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{
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if(!soundexists(param_00))
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{
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return;
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}
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var_06 = 1;
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if(isdefined(param_01))
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{
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var_06 = max(param_01,0);
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}
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var_07 = 1;
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if(isdefined(param_04))
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{
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var_07 = max(param_04,0);
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}
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smx_set_values_for_struct(level._audio.stream.ambience.prev,level._audio.stream.ambience.curr.name,level._audio.stream.ambience.curr.vol,level._audio.stream.ambience.curr.fade);
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smx_set_values_for_struct(level._audio.stream.ambience.curr,param_00,var_07,var_06);
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ambientplay(param_00,var_06,var_07);
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}
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//Function Number: 3
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sm_start_music(param_00,param_01,param_02,param_03,param_04)
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{
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if(!soundexists(param_00))
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{
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return;
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}
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var_06 = 1;
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if(isdefined(param_01))
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{
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var_06 = max(param_01,0);
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}
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var_07 = 1;
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if(isdefined(param_02))
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{
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var_07 = param_02;
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}
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var_08 = 1;
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if(isdefined(param_03))
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{
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var_08 = max(param_03,0);
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}
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smx_set_values_for_struct(level._audio.stream.music.prev,level._audio.stream.music.curr.name,level._audio.stream.music.curr.vol,level._audio.stream.music.curr.fade);
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smx_set_values_for_struct(level._audio.stream.music.curr,param_00,var_08,var_06);
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if(isdefined(param_04))
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{
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musicstop(var_07,param_04);
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musicplay(param_00,var_06,var_08,0);
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return;
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}
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musicplay(param_00,var_06,var_08);
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}
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//Function Number: 4
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sm_stop_ambient_alias(param_00,param_01)
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{
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if(param_00 != "none")
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{
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if(!soundexists(param_00))
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{
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return;
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}
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var_03 = 1;
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if(isdefined(param_01))
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{
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var_03 = max(param_01,0);
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}
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if(level._audio.stream.ambience.curr.name == param_00)
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{
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level._audio.stream.ambience.curr = level._audio.stream.ambience.prev;
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smx_clear_struct(level._audio.stream.ambience.prev);
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}
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else if(level._audio.stream.ambience.prev.name == param_00)
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{
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smx_clear_struct(level._audio.stream.ambience.prev);
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}
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ambientstop(var_03,param_00);
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}
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}
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//Function Number: 5
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sm_stop_music_alias(param_00,param_01)
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{
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if(!soundexists(param_00))
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{
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return;
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}
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var_03 = 1;
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if(isdefined(param_01))
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{
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var_03 = max(param_01,0);
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}
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if(level._audio.stream.music.curr.name == param_00)
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{
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level._audio.stream.music.curr = level._audio.stream.music.prev;
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smx_clear_struct(level._audio.stream.music.prev);
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}
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else if(level._audio.stream.ambience.prev.name == param_00)
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{
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smx_clear_struct(level._audio.stream.music.prev);
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}
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musicstop(var_03,param_00);
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}
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//Function Number: 6
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sm_stop_ambience(param_00)
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{
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var_01 = 1;
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if(isdefined(param_00))
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{
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var_01 = param_00;
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}
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ambientstop(var_01);
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}
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//Function Number: 7
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sm_stop_music(param_00)
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{
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var_01 = 1;
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if(isdefined(param_00))
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{
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var_01 = param_00;
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}
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smx_clear_struct(level._audio.stream.music.curr);
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smx_clear_struct(level._audio.stream.music.prev);
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musicstop(var_01);
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}
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//Function Number: 8
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sm_mix_ambience(param_00)
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{
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var_01 = 0.009;
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if(param_00.size == 1)
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{
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smx_set_values_for_struct(level._audio.stream.ambience.curr,param_00[0].alias,param_00[0].vol,param_00[0].fade);
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}
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else if(param_00.size == 2)
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{
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smx_set_values_for_struct(level._audio.stream.ambience.prev,param_00[0].alias,param_00[0].vol,param_00[0].fade);
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smx_set_values_for_struct(level._audio.stream.ambience.curr,param_00[1].alias,param_00[1].vol,param_00[1].fade);
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}
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for(var_06 = 0;var_06 < param_00.size;var_06++)
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{
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var_07 = param_00[var_06].alias;
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var_08 = max(param_00[var_06].vol,0);
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var_09 = clamp(param_00[var_06].fade,0,1);
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if(var_07 != "none")
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{
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if(!soundexists(var_07))
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{
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continue;
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}
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if(var_08 < var_01)
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{
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ambientstop(var_09,var_07);
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continue;
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}
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ambientplay(var_07,var_09,var_08,0);
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}
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}
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}
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//Function Number: 9
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sm_get_current_ambience_name()
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{
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return level._audio.stream.ambience.curr.name;
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}
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//Function Number: 10
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sm_get_current_music_name()
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{
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return level._audio.stream.music.curr.name;
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}
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//Function Number: 11
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smx_set_values_for_struct(param_00,param_01,param_02,param_03)
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{
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param_00.name = param_01;
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param_00.vol = param_02;
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param_00.fade = param_03;
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}
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//Function Number: 12
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smx_create_struct()
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{
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var_00 = spawnstruct();
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var_00.name = "";
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var_00.vol = 0;
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var_00.fade = 0;
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return var_00;
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}
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//Function Number: 13
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smx_clear_struct(param_00)
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{
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param_00.name = "";
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param_00.vol = 0;
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param_00.fade = 0;
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} |