mirror of
https://github.com/InfinityLoader/IL-GSC.git
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52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/mp/_animatedmodels.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 31 ms
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* Timestamp: 10/27/2023 2:07:55 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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if(!isdefined(level.anim_prop_models))
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{
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level.anim_prop_models = [];
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}
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var_00 = getarraykeys(level.anim_prop_models);
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foreach(var_02 in var_00)
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{
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var_03 = getarraykeys(level.anim_prop_models[var_02]);
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foreach(var_05 in var_03)
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{
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precachempanim(level.anim_prop_models[var_02][var_05]);
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}
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}
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waittillframeend;
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level.init_animatedmodels = [];
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var_08 = getentarray("animated_model","targetname");
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common_scripts\utility::array_thread(var_08,::animatemodel);
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level.init_animatedmodels = undefined;
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}
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//Function Number: 2
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animatemodel()
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{
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if(isdefined(self.animation))
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{
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var_00 = self.animation;
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}
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else
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{
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var_01 = getarraykeys(level.anim_prop_models[self.model]);
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var_02 = var_01[randomint(var_01.size)];
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var_00 = level.anim_prop_models[self.model][var_02];
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}
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self scriptmodelplayanim(var_00);
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self willneverchange();
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} |