IL-GSC/AW/PC/ZM/maps/mp/_global_fx_code.gsc
2023-10-27 03:49:01 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps/mp/_global_fx_code.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 21 ms
* Timestamp: 10/27/2023 2:08:25 AM
*******************************************************************/
//Function Number: 1
global_fx(param_00,param_01,param_02,param_03,param_04)
{
var_05 = common_scripts\utility::getstructarray(param_00,"targetname");
if(var_05.size <= 0)
{
return;
}
if(!isdefined(param_02))
{
param_02 = randomfloatrange(-20,-15);
}
if(!isdefined(param_03))
{
param_03 = param_01;
}
foreach(var_07 in var_05)
{
if(!isdefined(level._effect))
{
level._effect = [];
}
if(!isdefined(level._effect[param_03]))
{
level._effect[param_03] = loadfx(param_01);
}
if(!isdefined(var_07.angles))
{
var_07.angles = (0,0,0);
}
var_08 = common_scripts\utility::createoneshoteffect(param_03);
var_08.v["origin"] = var_07.origin;
var_08.v["angles"] = var_07.angles;
var_08.v["fxid"] = param_03;
var_08.v["delay"] = param_02;
if(isdefined(param_04))
{
var_08.v["soundalias"] = param_04;
}
}
}