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30 lines
773 B
Plaintext
30 lines
773 B
Plaintext
#include animscripts\utility;
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#include animscripts\traverse\zombie_shared;
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#using_animtree ("generic_human");
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main()
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{
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if( IsDefined( self.is_zombie ) && self.is_zombie )
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{
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if ( isDefined( level.scr_anim[ self.animname ][ "zipline_traverse_ship" ] ) )
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{
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zipline_traverse_ship( level.scr_anim[ self.animname ][ "zipline_traverse_ship" ] );
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}
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else if ( self.has_legs == true )
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{
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zipline_traverse_ship(%ai_zombie_zipline_traverse_ship);
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}
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else
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{
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zipline_traverse_ship(%ai_zombie_crawler_zipline_traverse_ship);
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}
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}
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}
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zipline_traverse_ship(traverse_anim)
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{
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traverseData = [];
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traverseData[ "traverseAnim" ] = traverse_anim;
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self.is_ziplining = true;
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DoTraverse( traverseData );
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self.is_ziplining = undefined;
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}
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