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82 lines
1.7 KiB
Plaintext
82 lines
1.7 KiB
Plaintext
#include animscripts\SetPoseMovement;
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#include animscripts\Utility;
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#include animscripts\anims;
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#include maps\_utility;
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#using_animtree ("generic_human");
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MoveWalk()
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{
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desiredPose = self animscripts\utility::choosePose();
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switch ( desiredPose )
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{
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case "stand":
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if ( BeginStandWalk() )
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{
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return;
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}
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walkAnim = getStandWalkAnim();
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DoWalkAnim( walkAnim );
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break;
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case "crouch":
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if ( BeginCrouchWalk() )
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{
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return;
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}
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DoWalkAnim( animArray("combat_run_f") );
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break;
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default:
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assert(desiredPose == "prone");
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if ( BeginProneWalk() )
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{
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return;
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}
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self.a.movement = "walk";
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DoWalkAnim( animArray("combat_run_f") );
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break;
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}
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}
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DoWalkAnim( walkAnim )
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{
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self endon("movemode");
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self SetFlaggedAnimKnobAll( "walkanim", walkAnim, %body, 1, 1.2, 1 );
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if ( self.a.pose != "prone" )
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{
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self call_overloaded_func( "animscripts\run", "UpdateRunWeightsOnce",
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%combatrun_forward,
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animArray("walk_b"),
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animArray("walk_l"),
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animArray("walk_r")
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);
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}
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self animscripts\shared::DoNoteTracksForTime( 0.2, "walkanim" );
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}
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getStandWalkAnim()
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{
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if ( (IsDefined(self.walk_combatanim)) && (self animscripts\utility::IsInCombat()) )
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{
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rand = RandomInt(10);
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if ( (rand < 2) && (IsDefined(self.walk_combatanim2)) )
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{
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return self.walk_combatanim2;
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}
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else
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{
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return self.walk_combatanim;
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}
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}
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else if ( (IsDefined(self.walk_noncombatanim)) && (!self animscripts\utility::IsInCombat()) )
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{
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rand = RandomInt(10);
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if ( (rand < 2) && (IsDefined(self.walk_noncombatanim2)) )
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{
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return self.walk_noncombatanim2;
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}
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else
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{
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return self.walk_noncombatanim;
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}
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}
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else
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{
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return animArray("walk_f");
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}
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} |