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57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
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#include clientscripts\_utility;
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#include clientscripts\_face_utility;
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actor_facial_anim_flag_handler( localClientNum, set, newEnt )
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{
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if ( set )
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{
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if ( GetDvarInt( #"cg_debugFace" ) != 0 )
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{
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PrintLn("*** SET flag face_disable - for ent " + self getentitynumber() + "["+self.type+"]");
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}
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self.face_disable = true;
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self notify( "face", "face_advance" );
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}
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else
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{
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if ( GetDvarInt( #"cg_debugFace" ) != 0 )
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{
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PrintLn("*** CLEARED flag face_disable - for ent " + self getentitynumber() + "["+self.type+"]");
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}
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self.face_disable = false;
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self notify( "face", "face_advance" );
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}
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}
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init_clientfaceanim()
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{
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register_clientflag_callback("actor", 1, ::actor_facial_anim_flag_handler);
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if ( IsDefined(level.zombiemode) && !level.zombiemode )
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{
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level._faceAnimCBFunc = clientscripts\_clientfaceanim::doFace;
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}
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}
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doFace( localClientNum )
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{
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if ( self IsPlayer() )
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doFace_player( localClientNum );
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else if( isdefined( level._faceCBFunc_generichuman ) )
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self [[ level._faceCBFunc_generichuman ]]( localClientNum );
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}
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#using_animtree ( "multiplayer" );
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doFace_player( localClientNum )
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{
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self.face_anim_tree = "multiplayer";
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self setFaceRoot( %head );
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self buildFaceState( "face_casual", true, -1, 0, "basestate", %pf_casual_idle );
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self buildFaceState( "face_alert", true, -1, 0, "basestate", %pf_alert_idle );
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self buildFaceState( "face_shoot", true, 1, 1, "eventstate", %pf_firing );
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self buildFaceState( "face_melee", true, 2, 1, "eventstate", %pf_melee );
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self buildFaceState( "face_pain", false, -1, 2, "eventstate", %pf_pain );
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self buildFaceState( "face_death", false, -1, 2, "exitstate", %pf_death );
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self buildFaceState( "face_advance", false, -1, 3, "nullstate", undefined );
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self thread processFaceEvents( localClientNum );
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}
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