mirror of
https://github.com/InfinityLoader/IL-GSC.git
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143 lines
4.0 KiB
Plaintext
143 lines
4.0 KiB
Plaintext
init ()
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{
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SetAIFootstepPrepend ("fly_step_run_npc_");
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}
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playerFootstep(client_num, player, movementtype, ground_type, firstperson, quiet )
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{
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if( player underwater() )
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return;
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if( IsDefined( level.footstep_vol_override ) )
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{
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movementtype = "run";
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}
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full_movement_type = "step_" + movementtype;
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sound_alias = buildMovementSoundAliasName(full_movement_type, ground_type, firstperson, quiet );
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player.movementtype = movementtype;
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player playsound( client_num, sound_alias );
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if ( IsDefined( player.step_sound ) && (!quiet) && (player.step_sound) != "none" )
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{
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volume = clientscripts\_audio::get_vol_from_speed (player);
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player playsound (client_num, player.step_sound, player.origin, volume);
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}
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}
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playerJump(client_num, player, ground_type, firstperson, quiet)
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{
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sound_alias = buildMovementSoundAliasName("step_run", ground_type, firstperson, quiet );
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player playsound( client_num, sound_alias );
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}
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playerLand(client_num, player, ground_type, firstperson, quiet, damagePlayer)
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{
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sound_alias = buildMovementSoundAliasName("land", ground_type, firstperson, quiet );
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player playsound( client_num, sound_alias );
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if ( IsDefined( player.step_sound ) && (!quiet) && (player.step_sound) != "none" )
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{
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volume = clientscripts\_audio::get_vol_from_speed (player);
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player playsound (client_num, player.step_sound, player.origin, volume);
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}
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if ( damagePlayer )
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{
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sound_alias = "fly_land_damage_npc";
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if ( firstperson )
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{
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sound_alias = "fly_land_damage_plr";
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player playsound( client_num, sound_alias );
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}
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}
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}
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playerFoliage(client_num, player, firstperson, quiet)
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{
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sound_alias = "fly_movement_foliage_npc";
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if ( firstperson )
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{
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sound_alias = "fly_movement_foliage_plr";
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}
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player playsound( client_num, sound_alias );
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}
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SetAIFootstepPrepend( prepend )
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{
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level.footstepPrepend = prepend;
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}
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playAIFootstep(client_num, ent, pos, ground_type, on_fire, is_dog)
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{
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sound_alias = undefined;
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if ( !IsDefined( is_dog ) )
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{
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is_dog = false;
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}
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if(IsDefined(ent.footstepPrepend))
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{
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sound_alias = ent.footstepPrepend + ground_type;
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}
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else if( isdefined( level.footstepPrepend ) )
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{
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sound_alias = level.footstepPrepend + ground_type;
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}
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if ( is_dog )
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{
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sound_alias = "fly_dog_step_run_default";
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}
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if( isdefined( sound_alias ) )
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playsound ( client_num, sound_alias, pos);
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if ( IsDefined( ent.step_sound ) && (ent.step_sound) != "null" )
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{
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volume = clientscripts\_audio::get_vol_from_speed (ent);
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ent playsound (client_num, ent.step_sound, ent.origin, volume);
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}
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ent do_foot_effect(client_num, ground_type, pos, on_fire);
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}
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buildMovementSoundAliasName( movementtype, ground_type, firstperson, quiet )
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{
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if(firstperson && isdefined(level.snd_footstep_override_plr) && (level.snd_footstep_override_plr != ""))
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{
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return level.snd_footstep_override_plr;
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}
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if((!firstperson) && isdefined(level.snd_footstep_override_npc) && (level.snd_footstep_override_npc != ""))
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{
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return level.snd_footstep_override_npc;
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}
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sound_alias = "fly_";
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if ( quiet )
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{
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sound_alias = sound_alias + "q";
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}
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sound_alias = sound_alias + movementtype;
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if ( firstperson )
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{
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sound_alias = sound_alias + "_plr_";
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}
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else
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{
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sound_alias = sound_alias + "_npc_";
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}
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sound_alias = sound_alias + ground_type;
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return sound_alias;
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}
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do_foot_effect(client_num, ground_type, foot_pos, on_fire)
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{
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if(!isdefined(level._optionalStepEffects) && !isdefined(self._footstepOverrideEffect))
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{
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return;
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}
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if( on_fire )
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{
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ground_type = "fire";
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}
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if(isdefined(self._footstepOverrideEffect))
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{
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fwd = anglestoforward(self.angles);
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playfx(client_num, level._effect[self._footstepOverrideEffect], foot_pos, fwd, (0,0,1) );
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return;
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}
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for(i = 0; i < level._optionalStepEffects.size; i ++)
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{
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if(level._optionalStepEffects[i] == ground_type)
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{
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effect = "step_" + ground_type;
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if(isdefined(level._effect[effect]))
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{
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playfx(client_num, level._effect[effect], foot_pos, foot_pos + (0,0,100));
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return;
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}
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}
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}
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} |