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IL-GSC/BO1/PC/ZM/clientscripts/_load.csc
2024-02-18 17:32:07 -05:00

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#include clientscripts\_utility;
#include clientscripts\_lights;
#include clientscripts\_music;
#include clientscripts\_busing;
#include clientscripts\_clientfaceanim;
levelNotifyHandler(clientNum, state, oldState)
{
if(state != "")
{
level notify(state, clientNum);
}
}
end_last_stand(clientNum)
{
self waittill("lastStandEnd");
println("Last stand ending for client " + clientNum);
if(getlocalplayers().size == 1)
{
setBusState("return_default");
}
realwait(0.7);
println("Gasp.");
playsound(clientNum, "revive_gasp");
}
last_stand_thread(clientNum)
{
self thread end_last_stand(clientNum);
self endon("lastStandEnd");
println("*** Client : Last stand starts on client " + clientNum);
if( IsDefined( level.zombie_intermission ) && level.zombie_intermission )
{
setBusState("zombie_death");
}
else if(getlocalplayers().size == 1)
{
setBusState("last_stand_start");
realWait(0.1);
setBusState("last_stand_duration");
}
startVol = 0.5;
maxVol = 1.0;
startPause = 0.5;
maxPause = 2.0;
pause = startPause;
vol = startVol;
while(1)
{
id = playsound(clientNum, "chr_heart_beat");
setSoundVolume(id, vol);
realWait(pause);
if(pause < maxPause)
{
pause *= 1.05;
if(pause > maxPause)
{
pause = maxPause;
}
}
if(vol < maxVol)
{
vol *= 1.05;
if(vol > maxVol)
{
vol = maxVol;
}
}
}
}
last_stand_monitor(clientNum, state, oldState)
{
player = getlocalplayers()[clientNum];
players = getlocalplayers();
if ( !isdefined( level._laststand ) )
{
level._laststand = [];
}
if ( !isdefined( level._laststand[clientNum] ) )
{
level._laststand[clientNum] = 0;
}
if(state == "1")
{
if(!level._laststand[clientNum])
{
if(!isdefined(level.lslooper))
{
level.lslooper = spawn(0, player.origin, "script.origin");
}
player thread last_stand_thread(clientNum);
if( players.size <= 1 )
{
level.lslooper playloopsound("evt_laststand_loop", 0.3);
}
level._laststand[clientNum] = true;
}
}
else
{
if(level._laststand[clientNum])
{
if(isdefined(level.lslooper))
{
level.lslooper stoploopsound(0.7);
}
player notify("lastStandEnd");
level._laststand[clientNum] = false;
}
}
}
damage_visionset_think(local_client_num)
{
player = getlocalplayers()[local_client_num];
player endon("disconnect");
level endon("save_restore");
wait(1.0);
max_health = 100;
health_threshold = max_health * 0.75;
health_threshold_off = max_health;
visionset = false;
PrintLn("*** HTH " + health_threshold);
while(1)
{
health = GetLocalClientHealth(local_client_num);
if(visionset == false)
{
if(health < health_threshold)
{
VisionSetDamage(local_client_num, 1, "low_health", 2);
visionset = true;
}
}
else
{
if(health >= max_health)
{
PrintLn("*** VS OFF");
VisionSetDamage(local_client_num, 0, "low_health", 2);
visionset = false;
}
}
realWait(0.01);
}
}
effects_init_thread(client, notify_name)
{
if ( level.zombiemode && IsSplitscreen() && client == 1 )
{
level.effects_init = undefined;
level thread effects_init_failsafe();
}
level waittill(notify_name);
println("*** Client : Starting effects system for client " + client);
if ( level.zombiemode && IsSplitscreen() && client == 1 )
{
level.effects_init = true;
}
clientscripts\_fx::fx_init(client);
clientscripts\_ambient::init(client);
}
effects_init_failsafe()
{
wait( 1 );
if ( !isdefined( level.effects_init ) )
{
println( "**** Client : Effects never started for client 1" );
level notify( "effects_init_1" );
}
}
default_flag_change_handler(localClientNum, flag, set, newEnt)
{
}
init_client_flags()
{
level.CF_PLAYER_UNDERWATER = 15;
}
register_default_vehicle_callbacks()
{
level._client_flag_callbacks["vehicle"] = [];
register_clientflag_callback("vehicle", 0, clientscripts\_vehicle::vehicle_flag_0_handler);
register_clientflag_callback("vehicle", 1, clientscripts\_vehicle::vehicle_flag_1_handler);
register_clientflag_callback("vehicle", 2, clientscripts\_vehicle::vehicle_flag_toggle_sounds);
register_clientflag_callback("vehicle", 3, clientscripts\_vehicle::vehicle_flag_3_handler);
register_clientflag_callback("vehicle", 4, clientscripts\_vehicle::vehicle_flag_4_handler);
register_clientflag_callback("vehicle", 6, clientscripts\_vehicle::vehicle_flag_turn_off_treadfx);
register_clientflag_callback("vehicle", 7, clientscripts\_vehicle::vehicle_flag_change_treadfx_handler);
register_clientflag_callback("vehicle", 8, clientscripts\_vehicle::vehicle_flag_toggle_exhaustfx_handler);
register_clientflag_callback("vehicle", 9, clientscripts\_vehicle::vehicle_flag_change_exhaustfx_handler);
register_clientflag_callback("vehicle", 10, clientscripts\_vehicle::vehicle_flag_toggle_lights_handler);
register_clientflag_callback("vehicle", 11, clientscripts\_vehicle::vehicle_flag_toggle_siren_lights_handler);
register_clientflag_callback("vehicle", 12, clientscripts\_vehicle::vehicle_flag_toggle_interior_lights_handler);
}
register_default_actor_callbacks()
{
level._client_flag_callbacks["actor"] = [];
}
register_default_player_callbacks()
{
level._client_flag_callbacks["player"] = [];
register_clientflag_callback("player", level.CF_PLAYER_UNDERWATER, ::player_underwater_flag_handler);
}
register_default_NA_callbacks()
{
level._client_flag_callbacks["NA"] = [];
}
register_default_general_callbacks()
{
level._client_flag_callbacks["general"] = [];
}
register_default_missile_callbacks()
{
level._client_flag_callbacks["missile"] = [];
}
register_default_scriptmover_callbacks()
{
level._client_flag_callbacks["scriptmover"] = [];
}
register_default_mg42_callbacks()
{
level._client_flag_callbacks["mg42"] = [];
}
register_default_plane_callbacks()
{
level._client_flag_callbacks["plane"] = [];
register_clientflag_callback("plane", 6, clientscripts\_vehicle::vehicle_flag_turn_off_treadfx);
}
setup_default_client_flag_callbacks()
{
init_client_flags();
level._client_flag_callbacks = [];
register_default_vehicle_callbacks();
register_default_actor_callbacks();
register_default_player_callbacks();
register_default_NA_callbacks();
register_default_general_callbacks();
register_default_missile_callbacks();
register_default_scriptmover_callbacks();
register_default_mg42_callbacks();
register_default_plane_callbacks();
}
player_underwater_flag_handler(localClientNum, set, newEnt)
{
action = "SET";
if(!set)
{
action = "CLEAR";
}
if(action == "SET")
{
if(isDefined(level.swimming_underwater_func))
{
self [[level.swimming_underwater_func]]();
}
else
{
self clientscripts\_swimming::underwater();
}
}
else
{
if(isDefined(level.swimming_surface_func))
{
self [[level.swimming_surface_func]]();
}
else
{
self clientscripts\_swimming::surface();
}
}
}
main()
{
clientscripts\_utility_code::struct_class_init();
clientscripts\_utility::registerSystem("levelNotify", ::levelNotifyHandler);
clientscripts\_utility::registerSystem("lsm", ::last_stand_monitor);
level.createFX_enabled = ( getdvar( #"createfx" ) != "" );
level.zombiemode = ( GetDvar( #"zombiemode" ) == "1" );
if( !isDefined( level.scr_anim ) )
level.scr_anim[ 0 ][ 0 ] = 0;
setup_default_client_flag_callbacks();
clientscripts\_global_fx::main();
clientscripts\_busing::busInit();
clientscripts\_ambientpackage::init();
clientscripts\_music::music_init();
clientscripts\_vehicle::init_vehicles();
clientscripts\_contextual_melee::main();
clientscripts\_footsteps::init();
clientscripts\_helicopter_sounds::init();
clientscripts\_face_generichuman::init();
clientscripts\_clientfaceanim::init_clientfaceanim();
if(IsDefined(level._uses_crossbow) && level._uses_crossbow == true)
{
level thread clientscripts\_explosive_bolt::main();
}
for(i = 0; i < 4; i ++)
{
level thread effects_init_thread(i, "effects_init_"+i);
}
add_listen_thread( "rfo1", clientscripts\_utility::loop_sound_on_client, "chr_breathing_hurt", 0.3, 0.7, "rfo2" );
add_listen_thread( "rfo3", clientscripts\_utility::play_sound_on_client, "chr_breathing_better" );
add_listen_thread( "zi", ::zombie_intermission );
level.onlineGame = GetDvarInt( #"onlinegame" );
level._load_done = 1;
}
zombie_intermission()
{
level.zombie_intermission = true;
}