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IL-GSC/BO1/PC/ZM/clientscripts/_zombiemode_ai_director.csc
2024-02-18 17:32:07 -05:00

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#include clientscripts\_utility;
#include clientscripts\_music;
#include clientscripts\_zombiemode_weapons;
#include clientscripts\_zombiemode;
init()
{
level._effect["director_weapon_light"] = loadfx("maps/zombie/fx_zombie_boss_weapon_light");
level._effect["director_weapon_light_big"] = loadfx("maps/zombie/fx_zombie_boss_weapon_light_big");
level._effect["director_weapon_light_blink"] = loadfx("maps/zombie/fx_zombie_boss_weapon_light_blink");
level._effect["director_weapon_docile"] = loadfx("maps/zombie/fx_zombie_boss_weapon_docile");
level._effect["director_death_head"] = loadfx("maps/zombie/fx_zombie_boss_death_head");
level._effect["director_death_torso"] = loadfx("maps/zombie/fx_zombie_boss_death_torso");
level._effect["director_death_weapon"] = loadfx("maps/zombie/fx_zombie_boss_weapon_defeat");
level._effect["director_impact_humangun"] = loadfx("weapon/human_gun/fx_hgun_impact_exp_lrg");
level._effect["director_impact_humangun_upgraded"] = loadfx("weapon/human_gun/fx_hgun_impact_exp_lrg_ug");
level thread zombie_director_aggro();
}
zombie_director_aggro()
{
while ( 1 )
{
level waittill( "ZDA" );
players = GetLocalPlayers();
for( i = 0; i < players.size; i++ )
{
player = players[i];
PlayRumbleOnPosition( i, "explosion_generic", player.origin );
player Earthquake( 0.4, 1.7, player.origin, 1000 );
}
}
}
player_blur()
{
self endon( "death" );
self endon( "disconnect" );
if ( !isDefined( self.blurred ) )
{
self.blurred = true;
self SetBlur( 5, 0.1 );
wait( 1.7 );
self SetBlur( 0, 0.1 );
self.blurred = undefined;
}
}
zombie_director_light_update( local_client_num, set, newEnt )
{
self endon( "death" );
self endon( "entityshutdown" );
if ( local_client_num != 0 )
{
return;
}
if ( !isdefined( self.humangun_zombie_hit_response ) )
{
self.humangun_zombie_hit_response = ::humangun_director_hit_response;
}
players = GetLocalPlayers();
if ( !isDefined( self.health_state ) )
{
self.health_state = "pristine";
self.health_fx = "director_weapon_docile";
}
else
{
if ( self.health_state == "pristine" )
{
self.health_state = "health_full";
self.health_fx = "director_weapon_light_big";
}
else if ( self.health_state == "health_full" )
{
self.health_state = "health_damage_one";
self.health_fx = "director_weapon_light";
}
else if ( self.health_state == "health_damage_one" )
{
self.health_state = "health_damage_two";
self.health_fx = "director_weapon_light_blink";
}
else if ( self.health_state == "health_damage_two" )
{
self.health_state = undefined;
}
}
for( i = 0; i < players.size; i++ )
{
player = players[i];
if ( IsDefined( player._zombie_director_light_fx ) )
{
DeleteFx( i, player._zombie_director_light_fx );
player._zombie_director_light_fx = undefined;
}
player._zombie_director_light_fx = PlayFXOnTag( i, level._effect[ self.health_fx ], self, "tag_light" );
}
}
zombie_director_death( local_client_num, set, newEnt )
{
self endon( "death" );
self endon( "entityshutdown" );
if ( local_client_num != 0 )
{
return;
}
players = GetLocalPlayers();
if( set )
{
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( IsDefined( player.zombie_director_impact_humangun ) )
{
DeleteFx( i, player.zombie_director_impact_humangun );
player.zombie_director_impact_humangun = undefined;
}
if ( IsDefined( player._zombie_director_death_torso_fx ) )
{
DeleteFx( i, player._zombie_director_death_torso_fx );
player._zombie_director_death_torso_fx = undefined;
}
player.zombie_director_impact_humangun = PlayFXOnTag( i, level._effect[ "director_death_head" ], self, "j_neck" );
player._zombie_director_death_torso_fx = PlayFXOnTag( i, level._effect[ "director_death_torso" ], self, "J_SpineLower" );
}
}
else
{
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( IsDefined( player.zombie_director_impact_humangun ) )
{
DeleteFx( i, player.zombie_director_impact_humangun );
player.zombie_director_impact_humangun = undefined;
}
if ( IsDefined( player._zombie_director_death_torso_fx ) )
{
DeleteFx( i, player._zombie_director_death_torso_fx );
player._zombie_director_death_torso_fx = undefined;
}
}
}
}
humangun_director_hit_response( local_client_num, set, newEnt, upgraded )
{
self endon( "death" );
self endon( "entityshutdown" );
if ( local_client_num != 0 )
{
return;
}
players = GetLocalPlayers();
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( IsDefined( player._zombie_director_impact_humangun_fx ) )
{
DeleteFx( i, player._zombie_director_impact_humangun_fx );
player._zombie_director_impact_humangun_fx = undefined;
}
impact_fx = level._effect[ "director_impact_humangun" ];
if ( upgraded )
{
impact_fx = level._effect[ "director_impact_humangun_upgraded" ];
}
player._zombie_director_impact_humangun_fx = PlayFXOnTag( i, impact_fx, self, "J_SpineLower" );
}
}