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IL-GSC/BO1/PC/ZM/clientscripts/_zombiemode_weapons.csc
2024-02-18 17:32:07 -05:00

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#include clientscripts\_utility;
weapon_box_callback(localClientNum, set, newEnt)
{
if(localClientNum != 0)
{
return;
}
if(set)
{
self thread weapon_floats_up();
}
else
{
self notify("end_float");
cleanup_weapon_models();
}
}
cleanup_weapon_models()
{
if(IsDefined(self.weapon_models))
{
players = getlocalplayers();
for( index = 0; index < players.size; index++)
{
player = players[index];
lcn = player getlocalclientnumber();
if(IsDefined(self.weapon_models[lcn]))
{
self.weapon_models[lcn].dw Delete();
self.weapon_models[lcn] Delete();
}
}
self.weapon_models = undefined;
}
}
weapon_is_dual_wield(name)
{
switch(name)
{
case "cz75dw_zm":
case "cz75dw_upgraded_zm":
case "m1911_upgraded_zm":
case "hs10_upgraded_zm":
case "pm63_upgraded_zm":
return true;
default:
return false;
}
}
weapon_floats_up()
{
self endon("end_float");
cleanup_weapon_models();
self.weapon_models = [];
number_cycles = 39;
floatHeight = 64;
rand = treasure_chest_ChooseRandomWeapon();
modelname = GetWeaponModel( rand );
players = getlocalplayers();
for( i = 0; i < players.size; i ++)
{
player = players[i];
lcn = player getlocalclientnumber();
self.weapon_models[lcn] = spawn(lcn, self.origin, "script_model");
self.weapon_models[lcn].angles = self.angles+( 0, 180, 0 );
self.weapon_models[lcn].dw = spawn(lcn, self.weapon_models[0].origin - ( 3, 3, 3 ), "script_model");
self.weapon_models[lcn].dw.angles = self.weapon_models[0].angles;
self.weapon_models[lcn].dw Hide();
self.weapon_models[lcn] SetModel( modelname );
self.weapon_models[lcn].dw SetModel(modelname);
self.weapon_models[lcn] useweaponhidetags( rand );
self.weapon_models[lcn] moveto( self.origin +( 0, 0, floatHeight ), 3, 2, 0.9 );
self.weapon_models[lcn].dw MoveTo(self.origin + (0,0,floatHeight) - ( 3, 3, 3 ), 3, 2, 0.9);
}
for( i = 0; i < number_cycles; i++ )
{
if( i < 20 )
{
wait( 0.05 );
}
else if( i < 30 )
{
wait( 0.1 );
}
else if( i < 35 )
{
wait( 0.2 );
}
else if( i < 38 )
{
wait( 0.3 );
}
rand = treasure_chest_ChooseRandomWeapon();
modelname = GetWeaponModel( rand );
players = getlocalplayers();
for( index = 0; index < players.size; index++)
{
player = players[index];
lcn = player getlocalclientnumber();
if(IsDefined(self.weapon_models[lcn]))
{
self.weapon_models[lcn] SetModel( modelname );
self.weapon_models[lcn] useweaponhidetags( rand );
if(weapon_is_dual_wield(rand))
{
self.weapon_models[lcn].dw SetModel(modelname);
self.weapon_models[lcn].dw useweaponhidetags(rand);
self.weapon_models[lcn].dw show();
}
else
{
self.weapon_models[lcn].dw Hide();
}
}
}
}
cleanup_weapon_models();
}
is_weapon_included( weapon_name )
{
if( !IsDefined( level._box_weapons ) )
{
return false;
}
for ( i = 0; i < level._box_weapons.size; i++ )
{
if ( weapon_name == level._box_weapons[i] )
{
return true;
}
}
return false;
}
include_weapon(weapon, in_box, func)
{
if( !IsDefined( level._box_weapons ) )
{
level._box_weapons = [];
}
if(!IsDefined(in_box))
{
in_box = true;
}
if(!in_box)
{
return;
}
level._box_weapons[level._box_weapons.size] = weapon;
}
treasure_chest_ChooseRandomWeapon()
{
if(!IsDefined(level._box_weapons))
{
level._box_weapons = array("python_zm", "g11_lps_zm", "famas_zm");
}
return level._box_weapons[RandomInt(level._box_weapons.size)];
}