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IL-GSC/BO1/PC/ZM/clientscripts/zombie_cosmodrome_amb.csc
2024-02-18 17:32:07 -05:00

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#include clientscripts\_utility;
#include clientscripts\_ambientpackage;
#include clientscripts\_music;
#include clientscripts\_busing;
#include clientscripts\_audio;
main()
{
declareAmbientRoom( "cosmo_exterior" );
declareAmbientPackage( "cosmo_exterior" );
setAmbientRoomReverb ("cosmo_exterior","flashpoint_outside", 1, 1);
setAmbientRoomContext( "cosmo_exterior", "ringoff_plr", "outdoor" );
declareAmbientRoom( "cosmo_centrifuge" );
declareAmbientPackage( "cosmo_centrifuge" );
setAmbientRoomReverb ("cosmo_centrifuge","flashpoint_concrete_room", 1, 1);
setAmbientRoomContext( "cosmo_centrifuge", "ringoff_plr", "indoor" );
declareAmbientRoom( "cosmo_medium" );
declareAmbientPackage( "cosmo_medium" );
setAmbientRoomReverb ("cosmo_medium","flashpoint_facility_tunnel", 1, 1);
setAmbientRoomContext( "cosmo_medium", "ringoff_plr", "indoor" );
declareAmbientRoom( "cosmo_partial_metal" );
declareAmbientPackage( "cosmo_partial_metal" );
setAmbientRoomReverb ("cosmo_partial_metal","flashpoint_facility_small_b", 1, 1);
setAmbientRoomContext( "cosmo_partial_metal", "ringoff_plr", "outdoor" );
declareAmbientRoom( "cosmo_rocket_room" );
declareAmbientPackage( "cosmo_rocket_room" );
setAmbientRoomReverb ("cosmo_rocket_room","flashpoint_rocket_pad", 1, 1);
setAmbientRoomContext( "cosmo_rocket_room", "ringoff_plr", "outdoor" );
declareAmbientRoom( "cosmo_packa_room" );
declareAmbientPackage( "cosmo_packa_room" );
setAmbientRoomReverb ("cosmo_packa_room","flashpoint_drainage_room", 1, 1);
setAmbientRoomContext( "cosmo_packa_room", "ringoff_plr", "indoor" );
activateAmbientPackage( 0, "cosmo_exterior", 0 );
activateAmbientRoom( 0, "cosmo_exterior", 0 );
declareMusicState("WAVE");
musicAliasloop("mus_cosmo_underscore", 6, 2);
declareMusicState("EGG");
musicAlias("mus_egg", 2);
declareMusicState( "SILENCE" );
musicAlias("null", 1 );
level thread alarm_a_timer();
level thread alarm_b_timer();
level thread spawn_fx_loopers();
level thread play_minigun_loop();
level thread samantha_is_angry_setup();
}
spawn_fx_loopers()
{
clientscripts\_audio::snd_play_auto_fx( "fx_fire_line_xsm", "amb_fire_medium");
clientscripts\_audio::snd_play_auto_fx( "fx_fire_line_sm", "amb_fire_large");
clientscripts\_audio::snd_play_auto_fx( "fx_fire_wall_back_sm", "amb_fire_large");
clientscripts\_audio::snd_play_auto_fx( "fx_fire_destruction_lg", "amb_fire_extreme");
clientscripts\_audio::snd_play_auto_fx( "fx_zmb_fire_sm_smolder", "amb_fire_medium");
clientscripts\_audio::snd_play_auto_fx( "fx_elec_terminal", "amb_break_arc");
clientscripts\_audio::snd_play_auto_fx( "fx_zmb_elec_terminal_bridge", "amb_break_arc");
clientscripts\_audio::snd_play_auto_fx( "fx_zmb_pipe_steam_md", "amb_steam_medium");
clientscripts\_audio::snd_play_auto_fx( "fx_zmb_pipe_steam_md_runner", "amb_steam_medium");
clientscripts\_audio::snd_play_auto_fx( "fx_zmb_steam_hallway_md", "amb_steam_medium");
clientscripts\_audio::snd_play_auto_fx( "fx_zmb_water_spray_leak_sm", "amb_water_spray_small");
}
play_minigun_loop()
{
while(1)
{
level waittill( "minis" );
ent = spawn( 0, (0,0,0), "script_origin" );
ent PlayLoopSound( "zmb_insta_kill_loop" );
level waittill( "minie" );
PlaySound( 0, "zmb_insta_kill", (0,0,0) );
ent stoploopsound( .5 );
wait(.5);
ent Delete();
}
}
alarm_a_timer()
{
level waittill("power_on");
wait(2.5);
level thread alarm_a();
wait(21);
level notify ("alarm_a_Off");
}
alarm_b_timer()
{
level waittill("power_on");
wait(8.5);
level thread alarm_b();
}
play_alarm_a()
{
level endon ("alarm_a_Off");
while(1)
{
playsound(0,"evt_alarm_a", self.origin);
wait(1.1);
}
}
play_alarm_b()
{
alarm_bell = spawn(0, self.origin, "script.origin");
alarm_bell playloopsound("evt_alarm_b_loop", 0.8);
wait(8.8);
playsound(0,"evt_alarm_b_end", self.origin);
wait(0.1);
alarm_bell stoploopsound(0.6);
wait(3);
alarm_bell delete();
}
alarm_a()
{
array_thread(getstructarray( "amb_warning_siren", "targetname" ), ::play_alarm_a);
}
alarm_b()
{
array_thread(getstructarray( "amb_warning_bell", "targetname" ), ::play_alarm_b);
}
play_pa_vox()
{
wait(2);
playsound(0,"amb_vox_rus_PA", self.origin);
}
samantha_is_angry_setup()
{
waitforclient( 0 );
player = getlocalplayers();
for(i=0;i<player.size;i++)
{
player[i] thread samantha_is_angry_earthquake_and_rumbles();
}
}
samantha_is_angry_earthquake_and_rumbles()
{
self endon("death");
self endon("disconnect");
level waittill( "sia" );
snd_set_snapshot( "zmb_samantha_scream" );
self Earthquake( .4, 10, self.origin, 150 );
self clientscripts\_zombiemode::zombie_vision_set_apply( level._visionset_map_nopower, 8 );
self thread do_that_sam_rumble();
wait(6);
snd_set_snapshot( "default" );
self clientscripts\_zombiemode::zombie_vision_set_remove( level._visionset_map_nopower, 3 );
}
do_that_sam_rumble()
{
count = 0;
while( count <= 4 )
{
self PlayRumbleOnEntity( 0, "damage_heavy" );
wait(.1);
count = count + .1;
}
}