Files
IL-GSC/BO1/PC/ZM/clientscripts/zombie_temple_maze.csc
2024-02-18 17:32:07 -05:00

132 lines
3.0 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include clientscripts\_utility;
#include clientscripts\_music;
#include clientscripts\_zombiemode_weapons;
maze_trap_move_wall(localClientNum, active)
{
if(!isDefined(self.wall))
{
self set_maze_trap_wall(localClientNum);
}
wall = self.wall;
if(isDefined(wall))
{
wall thread maze_wall_init(localClientNum);
wall thread move_maze_wall(active);
}
}
maze_wall_init(localClientNum)
{
if(!isDefined(self.init) || !self.init)
{
self init_maze_mover(-128,0.25,1.0,true,"evt_maze_wall_down","evt_maze_wall_up");
self.script_fxid = level._effect["maze_wall_impact"];
self.script_fxid2 = level._effect["maze_wall_raise"];
self.fx_active_offset = (0,0,-60);
self.fx_active2_offset = (0,0,-60);
self.init = true;
self.client_num = localClientNum;
}
}
init_maze_mover(moveDist, moveUpTime, moveDownTime, blocksPaths, moveUpSound, moveDownSound)
{
self.isActive = false;
self.activeCount = 0;
self.isMoving = false;
self.moveDist = moveDist;
self.activeHeight = self.origin[2] + moveDist;
self.moveUpTime = moveUpTime;
self.moveDownTime = moveDownTime;
self.pathBlocker = false;
self.alwaysActive = false;
self.moveUpSound = moveUpSound;
self.moveDownSound = moveDownSound;
self.startAngles = self.angles;
}
move_maze_wall(active)
{
if(active && isDefined(self.moveUpSound))
{
}
if(!active && isDefined(self.moveDownSound))
{
}
goalPos = (self.origin[0], self.origin[1], self.activeHeight);
if(!active)
{
goalPos = (goalPos[0], goalPos[1], goalPos[2] - self.moveDist);
}
moveTime = self.moveUpTime;
if(!active)
{
moveTime = self.moveDownTime;
}
if(self.isMoving)
{
currentZ = self.origin[2];
goalZ = goalPos[2];
ratio = Abs(goalZ-currentZ)/Abs(self.moveDist);
moveTime *= ratio;
}
self notify("stop_maze_mover");
self.isActive = active;
self thread _maze_mover_move(goalPos, moveTime);
}
set_maze_trap_wall(localClientNum)
{
walls = GetEntArray(localClientNum,"maze_trap_wall","targetname");
bestWall = undefined;
bestDist = undefined;
for(i=0; i<walls.size;i++)
{
wall = walls[i];
if(isDefined(wall.assigned))
{
continue;
}
dist = distanceSquared(self.origin,wall.origin);
if(!isDefined(bestDist) || dist<bestDist)
{
bestDist = dist;
bestWall = wall;
}
}
self.wall = bestWall;
if(isDefined(self.wall))
{
self.wall.assigned = true;
}
}
_maze_mover_move(goal, time)
{
self endon("stop_maze_mover");
self.isMoving = true;
if(time==0)
{
time = .01;
}
self moveto(goal, time);
self waittill("movedone");
self.isMoving = false;
if(self.isActive)
{
_maze_mover_play_fx(self.script_fxid, self.fx_active_offset);
}
else
{
_maze_mover_play_fx(self.script_fxid2, self.fx_active2_offset);
}
}
_maze_mover_play_fx(fx_name, offset)
{
if ( IsDefined( fx_name ) )
{
vFwd = AnglesToForward(self.angles);
org = self.origin;
if ( isdefined( offset ) )
{
org += offset;
}
PlayFX(self.client_num, fx_name, org, vFwd, (0,0,1) );
}
}