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81 lines
3.1 KiB
Plaintext
81 lines
3.1 KiB
Plaintext
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#include clientscripts\_utility;
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#include clientscripts\_ambientpackage;
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#include clientscripts\_music;
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main()
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{
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declareAmbientRoom( "default" );
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declareAmbientPackage( "default" );
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declareAmbientRoom( "island" );
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declareAmbientPackage( "island" );
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setAmbientRoomTone( "island", "amb_island_looper" );
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setAmbientRoomReverb ("island","stoneroom", 1, 1);
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declareAmbientRoom( "town" );
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declareAmbientPackage( "town" );
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setAmbientRoomTone( "town", "amb_town_looper" );
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setAmbientRoomReverb ("town","stoneroom", 1, 1);
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declareAmbientRoom( "prison" );
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declareAmbientPackage( "prison" );
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setAmbientRoomTone( "prison", "amb_prison_looper" );
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setAmbientRoomReverb ("prison","stoneroom", 1, 1);
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declareAmbientRoom( "factory" );
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declareAmbientPackage( "factory" );
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setAmbientRoomTone( "factory", "amb_factory_looper" );
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setAmbientRoomReverb ("factory","stoneroom", 1, 1);
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declareAmbientRoom( "farm" );
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declareAmbientPackage( "farm" );
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setAmbientRoomTone( "farm", "amb_farm_looper" );
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setAmbientRoomReverb( "farm", "stoneroom", 1, 1);
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declareAmbientRoom( "rooftop" );
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declareAmbientPackage( "rooftop" );
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setAmbientRoomTone( "rooftop", "amb_rooftop_looper" );
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setAmbientRoomReverb ("rooftop","stoneroom", 1, 1);
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declareAmbientRoom( "snow" );
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declareAmbientPackage( "snow" );
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setAmbientRoomTone( "snow", "amb_snow_looper" );
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setAmbientRoomReverb ("snow","stoneroom", 1, 1);
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declareAmbientRoom( "temple" );
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declareAmbientPackage( "temple" );
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setAmbientRoomTone( "temple", "amb_temple_looper" );
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setAmbientRoomReverb ("temple","stoneroom", 1, 1);
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declareAmbientRoom( "jungle" );
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declareAmbientPackage( "jungle" );
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setAmbientRoomTone( "jungle", "amb_jungle_looper" );
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setAmbientRoomReverb ("jungle","stoneroom", 1, 1);
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declareAmbientRoom( "bunker" );
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declareAmbientPackage( "bunker" );
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setAmbientRoomTone( "bunker", "amb_bunker_looper" );
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setAmbientRoomReverb ("bunker","stoneroom", 1, 1);
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activateAmbientPackage( 0, "default", 0 );
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activateAmbientRoom( 0, "default", 0 );
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declareMusicState("island");
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musicAliasloop("mus_zmbtron_island", 4, 4 );
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declareMusicState("town");
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musicAliasloop("mus_zmbtron_town", 4, 4 );
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declareMusicState("prison");
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musicAliasloop("mus_zmbtron_prison", 4, 4 );
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declareMusicState("factory");
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musicAliasloop("mus_zmbtron_factory", 4, 4 );
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declareMusicState("rooftop");
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musicAliasloop("mus_zmbtron_rooftop", 4, 4 );
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declareMusicState("snow");
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musicAliasloop("mus_zmbtron_snow", 4, 4 );
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declareMusicState("temple");
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musicAliasloop("mus_zmbtron_temple", 4, 4 );
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declareMusicState("jungle");
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musicAliasloop("mus_zmbtron_jungle", 4, 4 );
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declareMusicState("challenge");
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musicAliasloop("mus_zmbtron_challenge", 4, 4 );
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declareMusicState("boss");
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musicAliasloop("mus_zmbtron_boss", 4, 4 );
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declareMusicState("fate");
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musicAliasloop("mus_zmbtron_fate", 4, 4 );
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declareMusicState("bonus");
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musicAliasloop("mus_zmbtron_bonus", 4, 4 );
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declareMusicState("end_of_game");
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musicAliasloop("mus_zmbtron_end", 4, 4 );
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declareMusicState("street");
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musicAliasloop("mus_zmbtron_street", 4, 4 );
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declareMusicState("bunker");
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musicAliasloop("mus_zmbtron_bunker", 4, 4 );
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} |