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IL-GSC/BO1/PC/ZM/clientscripts/zombietron_amb.csc
2024-02-18 17:32:07 -05:00

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#include clientscripts\_utility;
#include clientscripts\_ambientpackage;
#include clientscripts\_music;
main()
{
declareAmbientRoom( "default" );
declareAmbientPackage( "default" );
declareAmbientRoom( "island" );
declareAmbientPackage( "island" );
setAmbientRoomTone( "island", "amb_island_looper" );
setAmbientRoomReverb ("island","stoneroom", 1, 1);
declareAmbientRoom( "town" );
declareAmbientPackage( "town" );
setAmbientRoomTone( "town", "amb_town_looper" );
setAmbientRoomReverb ("town","stoneroom", 1, 1);
declareAmbientRoom( "prison" );
declareAmbientPackage( "prison" );
setAmbientRoomTone( "prison", "amb_prison_looper" );
setAmbientRoomReverb ("prison","stoneroom", 1, 1);
declareAmbientRoom( "factory" );
declareAmbientPackage( "factory" );
setAmbientRoomTone( "factory", "amb_factory_looper" );
setAmbientRoomReverb ("factory","stoneroom", 1, 1);
declareAmbientRoom( "farm" );
declareAmbientPackage( "farm" );
setAmbientRoomTone( "farm", "amb_farm_looper" );
setAmbientRoomReverb( "farm", "stoneroom", 1, 1);
declareAmbientRoom( "rooftop" );
declareAmbientPackage( "rooftop" );
setAmbientRoomTone( "rooftop", "amb_rooftop_looper" );
setAmbientRoomReverb ("rooftop","stoneroom", 1, 1);
declareAmbientRoom( "snow" );
declareAmbientPackage( "snow" );
setAmbientRoomTone( "snow", "amb_snow_looper" );
setAmbientRoomReverb ("snow","stoneroom", 1, 1);
declareAmbientRoom( "temple" );
declareAmbientPackage( "temple" );
setAmbientRoomTone( "temple", "amb_temple_looper" );
setAmbientRoomReverb ("temple","stoneroom", 1, 1);
declareAmbientRoom( "jungle" );
declareAmbientPackage( "jungle" );
setAmbientRoomTone( "jungle", "amb_jungle_looper" );
setAmbientRoomReverb ("jungle","stoneroom", 1, 1);
declareAmbientRoom( "bunker" );
declareAmbientPackage( "bunker" );
setAmbientRoomTone( "bunker", "amb_bunker_looper" );
setAmbientRoomReverb ("bunker","stoneroom", 1, 1);
activateAmbientPackage( 0, "default", 0 );
activateAmbientRoom( 0, "default", 0 );
declareMusicState("island");
musicAliasloop("mus_zmbtron_island", 4, 4 );
declareMusicState("town");
musicAliasloop("mus_zmbtron_town", 4, 4 );
declareMusicState("prison");
musicAliasloop("mus_zmbtron_prison", 4, 4 );
declareMusicState("factory");
musicAliasloop("mus_zmbtron_factory", 4, 4 );
declareMusicState("rooftop");
musicAliasloop("mus_zmbtron_rooftop", 4, 4 );
declareMusicState("snow");
musicAliasloop("mus_zmbtron_snow", 4, 4 );
declareMusicState("temple");
musicAliasloop("mus_zmbtron_temple", 4, 4 );
declareMusicState("jungle");
musicAliasloop("mus_zmbtron_jungle", 4, 4 );
declareMusicState("challenge");
musicAliasloop("mus_zmbtron_challenge", 4, 4 );
declareMusicState("boss");
musicAliasloop("mus_zmbtron_boss", 4, 4 );
declareMusicState("fate");
musicAliasloop("mus_zmbtron_fate", 4, 4 );
declareMusicState("bonus");
musicAliasloop("mus_zmbtron_bonus", 4, 4 );
declareMusicState("end_of_game");
musicAliasloop("mus_zmbtron_end", 4, 4 );
declareMusicState("street");
musicAliasloop("mus_zmbtron_street", 4, 4 );
declareMusicState("bunker");
musicAliasloop("mus_zmbtron_bunker", 4, 4 );
}