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IL-GSC/BO1/PC/ZM/maps/_callbacksetup.gsc
2024-02-18 17:32:07 -05:00

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#include maps\_utility;
#include common_scripts\utility;
CodeCallback_StartGameType()
{
if(!isDefined(level.gametypestarted) || !level.gametypestarted)
{
[[level.callbackStartGameType]]();
level.gametypestarted = true;
}
}
CodeCallback_PlayerConnect()
{
self endon("disconnect");
println("****Coop CodeCallback_PlayerConnect****");
if ( GetDvar( #"r_reflectionProbeGenerate" ) == "1" )
{
maps\_callbackglobal::Callback_PlayerConnect();
return;
}
[[level.callbackPlayerConnect]]();
if(isdefined(level._gamemode_playerconnect))
{
self thread [[level._gamemode_playerconnect]]();
}
}
CodeCallback_PlayerDisconnect()
{
self notify("disconnect");
level notify ("player_disconnected");
client_num = self getentitynumber();
println("****Coop CodeCallback_PlayerDisconnect****");
[[level.callbackPlayerDisconnect]]();
}
CodeCallback_ActorDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset)
{
self endon("disconnect");
[[level.callbackActorDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset);
}
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset)
{
self endon("disconnect");
println("****Coop CodeCallback_PlayerDamage****");
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset);
}
CodeCallback_PlayerRevive()
{
self endon("disconnect");
[[level.callbackPlayerRevive]]();
}
CodeCallback_PlayerLastStand( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
{
self endon("disconnect");
[[level.callbackPlayerLastStand]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
}
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
println("****Coop CodeCallback_PlayerKilled****");
if( !IsDefined( level.zombietron_mode ) )
{
SetSavedDvar( "hud_missionFailed", 1 );
screen_message_delete();
}
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
CodeCallback_ActorKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset)
{
self endon("disconnect");
[[level.callbackActorKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset);
}
CodeCallback_VehicleDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, damageFromUnderneath, modelIndex, partName)
{
[[level.callbackVehicleDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, damageFromUnderneath, modelIndex, partName);
}
CodeCallback_SaveRestored()
{
self endon("disconnect");
println("****Coop CodeCallback_SaveRestored****");
[[level.callbackSaveRestored]]();
}
CodeCallback_DisconnectedDuringLoad(name)
{
if(!isdefined(level._disconnected_clients))
{
level._disconnected_clients = [];
}
level._disconnected_clients[level._disconnected_clients.size] = name;
}
CodeCallback_LevelNotify(level_notify, param1, param2)
{
if ( isdefined( param1 ) && isdefined( param2 ) )
{
level notify( level_notify, param1, param2 );
}
else if( isdefined( param1 ) )
{
level notify( level_notify, param1 );
}
else
{
level notify ( level_notify );
}
}
CodeCallback_FaceEventNotify( notify_msg, ent )
{
if( IsDefined( ent ) && IsDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if( IsDefined( level.face_event_handler ) && IsDefined( level.face_event_handler.events[notify_msg] ) )
{
ent SendFaceEvent( level.face_event_handler.events[notify_msg] );
}
}
}
CodeCallback_MenuMessage(param1, param2)
{
[[level.onMenuMessage]](param1,param2);
}
CodeCallback_Dec20Message(param1)
{
[[level.onDec20Message]](param1);
}
CodeCallback_ActorShouldReact()
{
self endon("disconnect");
if( self call_overloaded_func( "animscripts\react", "shouldReact" ) )
{
self startactorreact();
}
}
SetupCallbacks()
{
thread maps\_callbackglobal::SetupCallbacks();
SetDefaultCallbacks();
level.iDFLAGS_RADIUS = 1;
level.iDFLAGS_NO_ARMOR = 2;
level.iDFLAGS_NO_KNOCKBACK = 4;
level.iDFLAGS_PENETRATION = 8;
level.iDFLAGS_NO_TEAM_PROTECTION = 16;
level.iDFLAGS_NO_PROTECTION = 32;
level.iDFLAGS_PASSTHRU = 64;
}
CodeCallback_GlassSmash(pos, dir)
{
level notify("glass_smash", pos, dir);
}
SetDefaultCallbacks()
{
level.callbackStartGameType = maps\_callbackglobal::Callback_StartGameType;
level.callbackSaveRestored = maps\_callbackglobal::Callback_SaveRestored;
level.callbackPlayerConnect = maps\_callbackglobal::Callback_PlayerConnect;
level.callbackPlayerDisconnect = maps\_callbackglobal::Callback_PlayerDisconnect;
level.callbackPlayerDamage = maps\_callbackglobal::Callback_PlayerDamage;
level.callbackActorDamage = maps\_callbackglobal::Callback_ActorDamage;
level.callbackVehicleDamage = maps\_callbackglobal::Callback_VehicleDamage;
level.callbackPlayerKilled = maps\_callbackglobal::Callback_PlayerKilled;
level.callbackActorKilled = maps\_callbackglobal::Callback_ActorKilled;
level.callbackPlayerLastStand = maps\_callbackglobal::Callback_PlayerLastStand;
}
callbackVoid()
{
}