mirror of
https://github.com/InfinityLoader/IL-GSC.git
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72 lines
1.3 KiB
Plaintext
72 lines
1.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/mp/_areas.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 74 ms
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* Timestamp: 10/27/2023 1:48:24 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level.softlandingtriggers = getentarray("trigger_multiple_softlanding","classname");
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var_00 = getentarray("destructible_vehicle","targetname");
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foreach(var_02 in level.softlandingtriggers)
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{
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if(var_02.script_type != "car")
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{
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continue;
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}
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foreach(var_04 in var_00)
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{
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if(distance(var_02.origin,var_04.origin) > 64)
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{
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continue;
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}
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var_02.destructible = var_04;
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}
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}
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thread onplayerconnect();
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}
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//Function Number: 2
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onplayerconnect()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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var_00.softlanding = undefined;
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var_00 thread softlandingwaiter();
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}
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}
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//Function Number: 3
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playerentersoftlanding(param_00)
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{
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self.softlanding = param_00;
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}
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//Function Number: 4
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playerleavesoftlanding(param_00)
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{
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self.softlanding = undefined;
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}
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//Function Number: 5
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softlandingwaiter()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("soft_landing",var_00,var_01);
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if(!isdefined(var_00.destructible))
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{
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continue;
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}
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}
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} |