mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
232 lines
4.8 KiB
Plaintext
232 lines
4.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/mp/_empgrenade.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 12
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* Decompile Time: 189 ms
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* Timestamp: 10/27/2023 1:48:36 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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precachedigitaldistortcodeassets();
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thread onplayerconnect();
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precachestring(&"MP_EMP_REBOOTING");
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}
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//Function Number: 2
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onplayerconnect()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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var_00 thread onplayerspawned();
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}
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}
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//Function Number: 3
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onplayerspawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned_player");
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thread monitorempgrenade();
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}
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}
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//Function Number: 4
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monitorempgrenade()
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{
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self endon("death");
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self endon("disconnect");
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self endon("faux_spawn");
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self.empendtime = 0;
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for(;;)
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{
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self waittill("emp_grenaded",var_00);
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if(!isalive(self))
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{
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continue;
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}
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if(isdefined(self.usingremote))
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{
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continue;
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}
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if(maps\mp\_utility::_hasperk("specialty_empimmune"))
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{
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continue;
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}
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var_01 = 1;
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var_02 = 0;
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if(level.teambased && isdefined(var_00) && isdefined(var_00.pers["team"]) && var_00.pers["team"] == self.pers["team"] && var_00 != self)
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{
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if(level.friendlyfire == 0)
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{
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continue;
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}
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else if(level.friendlyfire == 1)
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{
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var_02 = 0;
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var_01 = 1;
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}
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else if(level.friendlyfire == 2)
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{
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var_01 = 0;
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var_02 = 1;
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}
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else if(level.friendlyfire == 3)
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{
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var_02 = 1;
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var_01 = 1;
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}
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}
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else if(isdefined(var_00))
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{
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var_00 notify("emp_hit");
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if(var_00 != self)
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{
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var_00 maps\mp\gametypes\_missions::processchallenge("ch_onthepulse");
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}
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}
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if(var_01 && isdefined(self))
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{
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thread applyemp();
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}
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if(var_02 && isdefined(var_00))
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{
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var_00 thread applyemp();
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}
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}
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}
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//Function Number: 5
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emp_hide_hud(param_00)
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{
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maps\mp\gametypes\_scrambler::playersethudempscrambledoff(param_00);
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}
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//Function Number: 6
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applyemp()
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{
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self notify("applyEmp");
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self endon("applyEmp");
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self endon("death");
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self endon("disconnect");
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wait(0.05);
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self.empduration = 3;
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var_00 = 2;
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if(maps\mp\_utility::isaugmentedgamemode())
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{
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var_00 = 1;
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maps\mp\_utility::playerallowhighjump(0,"empgrenade");
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maps\mp\_utility::playerallowhighjumpdrop(0,"empgrenade");
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maps\mp\_utility::playerallowboostjump(0,"empgrenade");
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maps\mp\_utility::playerallowpowerslide(0,"empgrenade");
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maps\mp\_utility::playerallowdodge(0,"empgrenade");
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}
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self.empgrenaded = 1;
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self.empendtime = gettime() + self.empduration * 1000;
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var_01 = maps\mp\gametypes\_scrambler::playersethudempscrambled(self.empendtime,var_00,"emp");
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thread digitaldistort(self.empduration,var_01);
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thread emprumbleloop(0.75);
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self setempjammed(1);
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thread empgrenadedeathwaiter(var_01);
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wait(self.empduration);
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self notify("empGrenadeTimedOut");
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checktoturnoffemp(var_01);
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}
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//Function Number: 7
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digitaldistort(param_00,param_01)
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{
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self endon("death");
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self endon("disconnect");
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self endon("faux_spawn");
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self endon("joined_team");
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self digitaldistortsetmaterial("digital_distort_mp");
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self digitaldistortsetparams(1,1);
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thread watchdistortdisconnectdeath(param_01);
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wait(0.1);
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var_02 = param_00;
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var_03 = 0.95;
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var_04 = 0.2;
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var_05 = var_03 - var_04;
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var_06 = 0.1;
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var_07 = var_03;
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while(var_02 > 0)
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{
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var_07 = var_05 * var_02 / param_00 + var_04;
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self digitaldistortsetparams(var_07,1);
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var_02 = var_02 - var_06;
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wait(var_06);
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}
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self digitaldistortsetparams(0,0);
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}
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//Function Number: 8
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watchdistortdisconnectdeath(param_00)
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{
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common_scripts\utility::waittill_any("death","disconnect","faux_spawn","joined_team");
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if(isdefined(self))
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{
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self digitaldistortsetparams(0,0);
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emp_hide_hud(param_00);
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}
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}
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//Function Number: 9
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empgrenadedeathwaiter(param_00)
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{
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self notify("empGrenadeDeathWaiter");
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self endon("empGrenadeDeathWaiter");
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self endon("empGrenadeTimedOut");
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self waittill("death");
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checktoturnoffemp(param_00);
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}
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//Function Number: 10
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checktoturnoffemp(param_00)
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{
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self.empgrenaded = 0;
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self setempjammed(0);
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if(maps\mp\_utility::isaugmentedgamemode())
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{
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maps\mp\_utility::playerallowhighjump(1,"empgrenade");
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maps\mp\_utility::playerallowhighjumpdrop(1,"empgrenade");
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maps\mp\_utility::playerallowboostjump(1,"empgrenade");
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maps\mp\_utility::playerallowpowerslide(1,"empgrenade");
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maps\mp\_utility::playerallowdodge(1,"empgrenade");
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}
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self digitaldistortsetparams(0,0);
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emp_hide_hud(param_00);
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}
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//Function Number: 11
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emprumbleloop(param_00)
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{
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self endon("emp_rumble_loop");
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self notify("emp_rumble_loop");
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var_01 = gettime() + param_00 * 1000;
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while(gettime() < var_01)
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{
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self playrumbleonentity("damage_heavy");
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wait(0.05);
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}
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}
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//Function Number: 12
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isempgrenaded()
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{
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return isdefined(self.empendtime) && gettime() < self.empendtime;
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} |