mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
250 lines
4.6 KiB
Plaintext
250 lines
4.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/mp/_reinforcements.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 14
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* Decompile Time: 218 ms
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* Timestamp: 10/27/2023 1:49:14 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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if(level.rankedmatch && !getdvarint("scr_game_division",0) > 0)
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{
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level thread onplayerconnect();
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}
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}
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//Function Number: 2
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onplayerconnect()
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{
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level endon("game_ended");
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level waittill("prematch_over");
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wait 0.05;
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foreach(var_01 in level.players)
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{
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if(isbot(var_01))
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{
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continue;
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}
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var_01 resetreinforcements();
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var_01 thread checkforreinforcements();
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}
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for(;;)
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{
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level waittill("connected",var_01);
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if(isbot(var_01))
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{
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continue;
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}
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var_01 resetreinforcements();
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var_01 thread checkforreinforcements();
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}
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}
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//Function Number: 3
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resetreinforcements()
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{
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self setclientomnvar("ui_reinforcement_timer_type",0);
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self setclientomnvar("ui_reinforcement_timer",0);
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}
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//Function Number: 4
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storependingreinforcement(param_00)
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{
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self.pers["reinforcements"] = spawnstruct();
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self.pers["reinforcements"].type = param_00;
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self.pers["reinforcements"].starttimepassed = maps\mp\_utility::getgametimepassedms();
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}
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//Function Number: 5
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cancelpendingreinforcement()
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{
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self.pers["reinforcements"].type = 0;
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}
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//Function Number: 6
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pendingreinforcementavailable()
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{
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return isdefined(self.pers["reinforcements"]);
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}
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//Function Number: 7
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checkforreinforcements()
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{
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self endon("disconnect");
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level endon("game_ended");
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if(!maps\mp\_utility::allowclasschoice())
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{
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return;
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}
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if(self.health <= 0)
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{
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self waittill("spawned_player");
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}
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if(pendingreinforcementavailable())
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{
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thread continuereinforcements();
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return;
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}
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var_00 = 0;
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if(maps\mp\_utility::practiceroundgame())
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{
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var_00 = 4;
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}
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else
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{
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var_00 = self consumereinforcement();
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}
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storependingreinforcement(var_00);
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if(var_00 == 0)
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{
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return;
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}
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var_02 = gettimetoreinforcementfortypems(var_00);
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var_03 = gettimeremainingincludingrounds();
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if(var_03 < var_02)
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{
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cancelpendingreinforcement();
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return;
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}
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thread waitforreinforcementoftype(var_00,var_02);
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}
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//Function Number: 8
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continuereinforcements()
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{
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var_00 = self.pers["reinforcements"].type;
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if(var_00 == 0)
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{
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return;
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}
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var_01 = gettimetoreinforcementfortypems(var_00);
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var_02 = maps\mp\_utility::getgametimepassedms();
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var_03 = self.pers["reinforcements"].starttimepassed;
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var_01 = var_01 - var_02;
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var_01 = var_01 + var_03;
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thread waitforreinforcementoftype(var_00,var_01);
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}
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//Function Number: 9
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gettimeremainingincludingrounds()
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{
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if(maps\mp\_utility::isroundbased())
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{
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var_00 = maps\mp\_utility::getscorelimit();
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var_01 = min(var_00 - maps\mp\_utility::getroundswon("allies"),var_00 - maps\mp\_utility::getroundswon("axis"));
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var_02 = maps\mp\_utility::gettimelimit() * var_01;
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return var_02 * 60 * 1000 - maps\mp\_utility::gettimepassed();
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}
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return maps\mp\gametypes\_gamelogic::gettimeremaining();
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}
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//Function Number: 10
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gettimetoreinforcementfortypems(param_00)
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{
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switch(param_00)
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{
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case 1:
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break;
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case 2:
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break;
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case 3:
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break;
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case 4:
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break;
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default:
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break;
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}
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}
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//Function Number: 11
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geticontypeforreinforcementoftype(param_00)
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{
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switch(param_00)
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{
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case 1:
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break;
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case 2:
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break;
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case 3:
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break;
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case 4:
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break;
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default:
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break;
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}
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}
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//Function Number: 12
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getcarepackagestreakforreinforcementoftype(param_00)
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{
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switch(param_00)
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{
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case 1:
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break;
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case 2:
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break;
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case 3:
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break;
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case 4:
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break;
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default:
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break;
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}
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}
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//Function Number: 13
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waitforreinforcementoftype(param_00,param_01)
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{
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self endon("disconnect");
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level endon("game_ended");
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var_02 = geticontypeforreinforcementoftype(param_00);
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self setclientomnvar("ui_reinforcement_timer_type",var_02);
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self setclientomnvar("ui_reinforcement_timer",gettime() + param_01);
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maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause(param_01 / 1000);
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self setclientomnvar("ui_reinforcement_timer_type",0);
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self setclientomnvar("ui_reinforcement_timer",0);
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givereinforcementoftype(param_00);
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}
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//Function Number: 14
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givereinforcementoftype(param_00)
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{
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if(!isplayer(self))
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{
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return;
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}
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var_01 = getcarepackagestreakforreinforcementoftype(param_00);
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var_02 = 500;
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var_03 = maps\mp\killstreaks\_killstreaks::getnextkillstreakslotindex(var_01);
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thread maps\mp\gametypes\_hud_message::killstreaksplashnotify(var_01,var_02,undefined,undefined,var_03);
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maps\mp\killstreaks\_killstreaks::givekillstreak(var_01);
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cancelpendingreinforcement();
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} |