IL-GSC/AW/PC/MP/maps/mp/_reinforcements.gsc
2023-10-27 03:49:01 -04:00

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4.6 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps/mp/_reinforcements.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 14
* Decompile Time: 218 ms
* Timestamp: 10/27/2023 1:49:14 AM
*******************************************************************/
//Function Number: 1
init()
{
if(level.rankedmatch && !getdvarint("scr_game_division",0) > 0)
{
level thread onplayerconnect();
}
}
//Function Number: 2
onplayerconnect()
{
level endon("game_ended");
level waittill("prematch_over");
wait 0.05;
foreach(var_01 in level.players)
{
if(isbot(var_01))
{
continue;
}
var_01 resetreinforcements();
var_01 thread checkforreinforcements();
}
for(;;)
{
level waittill("connected",var_01);
if(isbot(var_01))
{
continue;
}
var_01 resetreinforcements();
var_01 thread checkforreinforcements();
}
}
//Function Number: 3
resetreinforcements()
{
self setclientomnvar("ui_reinforcement_timer_type",0);
self setclientomnvar("ui_reinforcement_timer",0);
}
//Function Number: 4
storependingreinforcement(param_00)
{
self.pers["reinforcements"] = spawnstruct();
self.pers["reinforcements"].type = param_00;
self.pers["reinforcements"].starttimepassed = maps\mp\_utility::getgametimepassedms();
}
//Function Number: 5
cancelpendingreinforcement()
{
self.pers["reinforcements"].type = 0;
}
//Function Number: 6
pendingreinforcementavailable()
{
return isdefined(self.pers["reinforcements"]);
}
//Function Number: 7
checkforreinforcements()
{
self endon("disconnect");
level endon("game_ended");
if(!maps\mp\_utility::allowclasschoice())
{
return;
}
if(self.health <= 0)
{
self waittill("spawned_player");
}
if(pendingreinforcementavailable())
{
thread continuereinforcements();
return;
}
var_00 = 0;
if(maps\mp\_utility::practiceroundgame())
{
var_00 = 4;
}
else
{
var_00 = self consumereinforcement();
}
storependingreinforcement(var_00);
if(var_00 == 0)
{
return;
}
var_02 = gettimetoreinforcementfortypems(var_00);
var_03 = gettimeremainingincludingrounds();
if(var_03 < var_02)
{
cancelpendingreinforcement();
return;
}
thread waitforreinforcementoftype(var_00,var_02);
}
//Function Number: 8
continuereinforcements()
{
var_00 = self.pers["reinforcements"].type;
if(var_00 == 0)
{
return;
}
var_01 = gettimetoreinforcementfortypems(var_00);
var_02 = maps\mp\_utility::getgametimepassedms();
var_03 = self.pers["reinforcements"].starttimepassed;
var_01 = var_01 - var_02;
var_01 = var_01 + var_03;
thread waitforreinforcementoftype(var_00,var_01);
}
//Function Number: 9
gettimeremainingincludingrounds()
{
if(maps\mp\_utility::isroundbased())
{
var_00 = maps\mp\_utility::getscorelimit();
var_01 = min(var_00 - maps\mp\_utility::getroundswon("allies"),var_00 - maps\mp\_utility::getroundswon("axis"));
var_02 = maps\mp\_utility::gettimelimit() * var_01;
return var_02 * 60 * 1000 - maps\mp\_utility::gettimepassed();
}
return maps\mp\gametypes\_gamelogic::gettimeremaining();
}
//Function Number: 10
gettimetoreinforcementfortypems(param_00)
{
switch(param_00)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
default:
break;
}
}
//Function Number: 11
geticontypeforreinforcementoftype(param_00)
{
switch(param_00)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
default:
break;
}
}
//Function Number: 12
getcarepackagestreakforreinforcementoftype(param_00)
{
switch(param_00)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
default:
break;
}
}
//Function Number: 13
waitforreinforcementoftype(param_00,param_01)
{
self endon("disconnect");
level endon("game_ended");
var_02 = geticontypeforreinforcementoftype(param_00);
self setclientomnvar("ui_reinforcement_timer_type",var_02);
self setclientomnvar("ui_reinforcement_timer",gettime() + param_01);
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause(param_01 / 1000);
self setclientomnvar("ui_reinforcement_timer_type",0);
self setclientomnvar("ui_reinforcement_timer",0);
givereinforcementoftype(param_00);
}
//Function Number: 14
givereinforcementoftype(param_00)
{
if(!isplayer(self))
{
return;
}
var_01 = getcarepackagestreakforreinforcementoftype(param_00);
var_02 = 500;
var_03 = maps\mp\killstreaks\_killstreaks::getnextkillstreakslotindex(var_01);
thread maps\mp\gametypes\_hud_message::killstreaksplashnotify(var_01,var_02,undefined,undefined,var_03);
maps\mp\killstreaks\_killstreaks::givekillstreak(var_01);
cancelpendingreinforcement();
}