mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
147 lines
3.1 KiB
Plaintext
147 lines
3.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_vl_selfiebooth.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 95 ms
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* Timestamp: 10/27/2023 1:46:48 AM
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*******************************************************************/
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//Function Number: 1
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init_selfiebooth()
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{
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var_00 = getent("selfie_player_pos","targetname");
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if(!isdefined(var_00))
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{
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return;
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}
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var_01 = getent(var_00.target,"targetname");
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var_02 = getent(var_01.target,"targetname");
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level.selfiebooth = spawnstruct();
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level.selfiebooth.player_pos = var_00;
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level.selfiebooth.camera_pos = var_02;
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setdvarifuninitialized("scr_vlobby_selfie_correction_y",32);
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setdvarifuninitialized("scr_vlobby_selfie_collision_z",10);
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level thread run_selfiebooth();
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}
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//Function Number: 2
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run_selfiebooth()
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{
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while(!isdefined(level.player))
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{
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wait 0.05;
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}
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level.player spawnselfieavatar();
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wait(5);
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for(;;)
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{
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wait 0.05;
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if(issystemlink() || !isonlinegame() || getdvarint("practiceroundgame"))
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{
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continue;
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}
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if(!should_take_selfie())
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{
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continue;
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}
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take_selfie();
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}
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}
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//Function Number: 3
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spawnselfieavatar()
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{
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while(!isdefined(level.player.spawned_avatar) || !isdefined(level.player.spawned_avatar.costume))
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{
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wait 0.05;
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}
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var_00 = level.selfiebooth.player_pos.origin;
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var_01 = getdvarfloat("scr_vlobby_selfie_collision_z",0);
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var_02 = getdvarfloat("scr_vlobby_selfie_correction_y",0);
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var_03 = (0,var_02,var_01);
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var_00 = var_00 + var_03;
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var_04 = level.selfiebooth.player_pos.angles;
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var_05 = maps\mp\agents\_agent_utility::getfreeagent("selfie_clone");
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var_05.isactive = 1;
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var_05 spawnagent(var_00,var_04,undefined,undefined,undefined,undefined,1);
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var_06 = level.player getxuid();
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setentplayerxuidforemblem(var_05,var_06);
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var_05 enableanimstate(1);
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var_05 setanimclass("vlobby_animclass");
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var_05 setanimstate("lobby_idle","selfie_01",1);
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var_05 setcostumemodels(level.player.spawned_avatar.costume);
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var_05 linkto(level.selfiebooth.player_pos);
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level.selfiebooth.clone = var_05;
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self.selfie_clone = var_05;
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}
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//Function Number: 4
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should_take_selfie()
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{
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if(!isdefined(level.player))
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{
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return 0;
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}
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if(!isdefined(level.player.spawned_avatar) || !isdefined(level.player.spawned_avatar.costume))
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{
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return 0;
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}
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if(!level.player selfieaccessselfiecustomassetsarestreamed())
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{
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return 0;
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}
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if(level.player selfieaccessselfievalidflaginplayerdef())
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 5
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take_selfie()
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{
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if(!isdefined(level.selfiebooth.clone))
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{
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return;
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}
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if(!isdefined(level.player))
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{
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return;
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}
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if(!isdefined(level.player.spawned_avatar))
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{
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return;
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}
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if(!isdefined(level.player.spawned_avatar.costume))
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{
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return;
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}
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var_00 = level.selfiebooth.clone.origin;
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var_01 = level.selfiebooth.clone geteye();
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level.selfiebooth.clone setcostumemodels(level.player.spawned_avatar.costume);
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wait 0.05;
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if(!level.player selfierequestupdate(level.selfiebooth.camera_pos.origin,var_00,var_01[2] - var_00[2],0,0))
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{
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return;
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}
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while(isdefined(level.player) && !level.player selfiescreenshottaken())
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{
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wait 0.05;
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}
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} |