mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
refactor logging in pretty big overhaul
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@ -3,6 +3,9 @@ using SharedLibraryCore.Interfaces;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Serilog.Context;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace IW4MAdmin.Application.IO
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{
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@ -12,12 +15,14 @@ namespace IW4MAdmin.Application.IO
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private readonly Server _server;
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private readonly IGameLogReader _reader;
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private readonly bool _ignoreBots;
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private readonly ILogger _logger;
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public GameLogEventDetection(Server server, Uri[] gameLogUris, IGameLogReaderFactory gameLogReaderFactory)
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public GameLogEventDetection(ILogger<GameLogEventDetection> logger, Server server, Uri[] gameLogUris, IGameLogReaderFactory gameLogReaderFactory)
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{
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_reader = gameLogReaderFactory.CreateGameLogReader(gameLogUris, server.EventParser);
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_server = server;
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_ignoreBots = server?.Manager.GetApplicationSettings().Configuration().IgnoreBots ?? false;
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_logger = logger;
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}
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public async Task PollForChanges()
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@ -33,15 +38,17 @@ namespace IW4MAdmin.Application.IO
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catch (Exception e)
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{
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_server.Logger.WriteWarning($"Failed to update log event for {_server.EndPoint}");
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_server.Logger.WriteDebug(e.GetExceptionInfo());
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using(LogContext.PushProperty("Server", _server.ToString()))
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{
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_logger.LogError(e, "Failed to update log event for {endpoint}", _server.EndPoint);
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}
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}
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}
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await Task.Delay(_reader.UpdateInterval, _server.Manager.CancellationToken);
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}
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_server.Logger.WriteDebug("Stopped polling for changes");
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_logger.LogDebug("Stopped polling for changes");
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}
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public async Task UpdateLogEvents()
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@ -68,9 +75,6 @@ namespace IW4MAdmin.Application.IO
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{
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try
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{
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#if DEBUG
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_server.Logger.WriteVerbose(gameEvent.Data);
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#endif
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gameEvent.Owner = _server;
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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@ -102,10 +106,14 @@ namespace IW4MAdmin.Application.IO
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catch (InvalidOperationException)
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{
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if (!_ignoreBots)
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if (_ignoreBots)
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{
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_server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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_server.Logger.WriteDebug(gameEvent.Data);
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continue;
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}
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using(LogContext.PushProperty("Server", _server.ToString()))
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{
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_logger.LogError("Could not find client in client list when parsing event line {data}", gameEvent.Data);
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}
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}
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}
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