mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-15 01:28:34 -05:00
reworked some stats, redid the macro -> Tokens
added reset stats commands broadcast for some commands
This commit is contained in:
@ -20,27 +20,34 @@ namespace StatsPlugin
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if (E.Target != null)
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Target);
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetStats(E.Target);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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else
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Origin);
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetStats(E.Origin);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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await E.Origin.Tell(statLine);
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if (E.Message.IsBroadcastCommand())
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{
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string name = E.Target == null ? E.Origin.Name : E.Target.Name;
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await E.Owner.Broadcast($"Stats for ^5{name}^7");
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await E.Owner.Broadcast(statLine);
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}
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else
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await E.Origin.Tell(statLine);
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}
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}
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public class CViewTopStats : Command
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{
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public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "!ts", Player.Permission.User, 0, false) { }
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public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "ts", Player.Permission.User, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.topStats();
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List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetTopStats();
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StringBuilder msgBlder = new StringBuilder();
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await E.Origin.Tell("^5--Top Players--");
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@ -54,6 +61,23 @@ namespace StatsPlugin
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}
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}
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public class CResetStats : Command
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{
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public CResetStats() : base("resetstats", "reset your stats to factory-new, !syntax !resetstats", "rs", Player.Permission.User, 0, false) { }
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public override async Task ExecuteAsync(Event E)
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{
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var stats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetStats(E.Origin);
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stats.Deaths = 0;
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stats.Kills = 0;
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stats.scorePerMinute = 0.0;
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stats.Skill = 0;
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stats.KDR = 0.0;
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await Task.Run(() => { Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.UpdateStats(E.Origin, stats); });
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await E.Origin.Tell("Your stats have been reset");
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}
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}
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/// <summary>
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/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
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/// So, to have multiple stat tracking, we must store a stat struct for each server
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@ -89,7 +113,7 @@ namespace StatsPlugin
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public float Version
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{
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get { return 1f; }
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get { return 1.1f; }
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}
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public string Author
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@ -117,6 +141,8 @@ namespace StatsPlugin
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if (E.Type == Event.GType.Start)
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{
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statLists.Add(new StatTracking(S.getPort()));
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S.Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", statLists.Find(c => c.Port == S.getPort()).playerStats.GetTotalPlaytime().ToString("#,##0").ToString));
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S.Manager.GetMessageTokens().Add(new MessageToken("TOTALKILLS", statLists.Find(c => c.Port == S.getPort()).playerStats.GetTotalKills().ToString("#,##0").ToString));
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}
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if (E.Type == Event.GType.Stop)
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@ -126,10 +152,10 @@ namespace StatsPlugin
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if (E.Type == Event.GType.Connect)
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{
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resetCounters(E.Origin.clientID, S.getPort());
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ResetCounters(E.Origin.ClientID, S.getPort());
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PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.getPort()).playerStats.getStats(E.Origin);
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if (checkForTrusted.playTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
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PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.getPort()).playerStats.GetStats(E.Origin);
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if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
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{
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E.Origin.setLevel(Player.Permission.Trusted);
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E.Owner.Manager.GetClientDatabase().UpdatePlayer(E.Origin);
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@ -146,19 +172,19 @@ namespace StatsPlugin
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if (P == null)
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continue;
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calculateAndSaveSkill(P, statLists.Find(x =>x.Port == S.getPort()));
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resetCounters(P.clientID, S.getPort());
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CalculateAndSaveSkill(P, statLists.Find(x =>x.Port == S.getPort()));
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ResetCounters(P.ClientID, S.getPort());
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E.Owner.Logger.WriteInfo("Updated skill for client #" + P.databaseID);
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E.Owner.Logger.WriteInfo("Updated skill for client #" + P.DatabaseID);
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//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
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}
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}
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if (E.Type == Event.GType.Disconnect)
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{
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calculateAndSaveSkill(E.Origin, statLists.Find(x=>x.Port == S.getPort()));
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resetCounters(E.Origin.clientID, S.getPort());
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E.Owner.Logger.WriteInfo("Updated skill for disconnecting client #" + E.Origin.databaseID);
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CalculateAndSaveSkill(E.Origin, statLists.Find(x=>x.Port == S.getPort()));
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ResetCounters(E.Origin.ClientID, S.getPort());
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E.Owner.Logger.WriteInfo("Updated skill for disconnecting client #" + E.Origin.DatabaseID);
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}
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if (E.Type == Event.GType.Kill)
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@ -168,14 +194,14 @@ namespace StatsPlugin
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Player Killer = E.Origin;
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StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
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PlayerStats killerStats = curServer.playerStats.getStats(Killer);
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PlayerStats killerStats = curServer.playerStats.GetStats(Killer);
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curServer.lastKill[E.Origin.clientID] = DateTime.Now;
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curServer.Kills[E.Origin.clientID]++;
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curServer.lastKill[E.Origin.ClientID] = DateTime.Now;
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curServer.Kills[E.Origin.ClientID]++;
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if ((curServer.lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60)
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curServer.inactiveMinutes[E.Origin.clientID]++;
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if ((curServer.lastKill[E.Origin.ClientID] - DateTime.Now).TotalSeconds > 60)
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curServer.inactiveMinutes[E.Origin.ClientID]++;
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killerStats.Kills++;
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@ -184,12 +210,12 @@ namespace StatsPlugin
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else
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killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
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curServer.playerStats.updateStats(Killer, killerStats);
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curServer.playerStats.UpdateStats(Killer, killerStats);
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curServer.killStreaks[Killer.clientID] += 1;
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curServer.deathStreaks[Killer.clientID] = 0;
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curServer.killStreaks[Killer.ClientID] += 1;
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curServer.deathStreaks[Killer.ClientID] = 0;
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await Killer.Tell(messageOnStreak(curServer.killStreaks[Killer.clientID], curServer.deathStreaks[Killer.clientID]));
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await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientID], curServer.deathStreaks[Killer.ClientID]));
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}
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if (E.Type == Event.GType.Death)
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@ -199,61 +225,63 @@ namespace StatsPlugin
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Player Victim = E.Origin;
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StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
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PlayerStats victimStats = curServer.playerStats.getStats(Victim);
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PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
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victimStats.Deaths++;
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victimStats.KDR = Math.Round((double)victimStats.Kills / (double)victimStats.Deaths, 2);
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curServer.playerStats.updateStats(Victim, victimStats);
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curServer.playerStats.UpdateStats(Victim, victimStats);
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curServer.deathStreaks[Victim.clientID] += 1;
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curServer.killStreaks[Victim.clientID] = 0;
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curServer.deathStreaks[Victim.ClientID] += 1;
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curServer.killStreaks[Victim.ClientID] = 0;
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await Victim.Tell(messageOnStreak(curServer.killStreaks[Victim.clientID], curServer.deathStreaks[Victim.clientID]));
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await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientID], curServer.deathStreaks[Victim.ClientID]));
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}
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}
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private void calculateAndSaveSkill(Player P, StatTracking curServer)
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private void CalculateAndSaveSkill(Player P, StatTracking curServer)
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{
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if (P == null)
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return;
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PlayerStats disconnectStats = curServer.playerStats.getStats(P);
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if (curServer.Kills[P.clientID] == 0)
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PlayerStats DisconnectingPlayerStats = curServer.playerStats.GetStats(P);
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if (curServer.Kills[P.ClientID] == 0)
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return;
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else if (curServer.lastKill[P.clientID] > curServer.connectionTime[P.clientID])
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curServer.inactiveMinutes[P.clientID] += (int)(DateTime.Now - curServer.lastKill[P.clientID]).TotalMinutes;
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else if (curServer.lastKill[P.ClientID] > curServer.connectionTime[P.ClientID])
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curServer.inactiveMinutes[P.ClientID] += (int)(DateTime.Now - curServer.lastKill[P.ClientID]).TotalMinutes;
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int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.clientID]).TotalMinutes - curServer.inactiveMinutes[P.clientID];
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int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.ClientID]).TotalMinutes - curServer.inactiveMinutes[P.ClientID];
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if (newPlayTime < 2)
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return;
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double newSPM = curServer.Kills[P.clientID] * 50 / Math.Max(1, newPlayTime);
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double kdrWeight = Math.Round(Math.Pow(disconnectStats.KDR, 2 / Math.E), 3);
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double Multiplier;
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// calculate the players Score Per Minute for the current session
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double SessionSPM = curServer.Kills[P.ClientID] * 100 / Math.Max(1, newPlayTime);
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// calculate how much the KDR should way
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// 0.81829 is a Eddie-Generated number that weights the KDR nicely
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double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
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double SPMWeightAgainstAverage;
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if (disconnectStats.scorePerMinute == 1)
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Multiplier = 1;
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else
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Multiplier = newSPM / disconnectStats.scorePerMinute;
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// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
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SPMWeightAgainstAverage = (DisconnectingPlayerStats.scorePerMinute == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.scorePerMinute;
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double scoreWeight = (newSPM * (newPlayTime / disconnectStats.playTime));
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double newSkillFactor = Multiplier * scoreWeight;
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// calculate the weight of the new play time againmst lifetime playtime
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//
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double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, DisconnectingPlayerStats.TotalPlayTime);
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// calculate the new weight against average times the weight against play time
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double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight;
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if (Multiplier >= 1)
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disconnectStats.scorePerMinute += newSkillFactor;
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else
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disconnectStats.scorePerMinute -= (scoreWeight - newSkillFactor);
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// if the weight is greater than 1, add, else subtract
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DisconnectingPlayerStats.scorePerMinute += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
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disconnectStats.Skill = disconnectStats.scorePerMinute * kdrWeight / 10;
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disconnectStats.playTime += newPlayTime;
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DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.scorePerMinute * KDRWeight / 10;
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DisconnectingPlayerStats.TotalPlayTime += newPlayTime;
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curServer.playerStats.updateStats(P, disconnectStats);
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curServer.playerStats.UpdateStats(P, DisconnectingPlayerStats);
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}
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private void resetCounters(int cID, int serverPort)
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private void ResetCounters(int cID, int serverPort)
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{
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StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
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@ -264,7 +292,7 @@ namespace StatsPlugin
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selectedPlayers.killStreaks[cID] = 0;
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}
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private String messageOnStreak(int killStreak, int deathStreak)
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private String MessageOnStreak(int killStreak, int deathStreak)
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{
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String Message = "";
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switch (killStreak)
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@ -304,24 +332,24 @@ namespace StatsPlugin
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}
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}
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public void addPlayer(Player P)
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public void AddPlayer(Player P)
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{
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Dictionary<String, object> newPlayer = new Dictionary<String, object>();
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newPlayer.Add("npID", P.npID);
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newPlayer.Add("KILLS", 0);
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newPlayer.Add("DEATHS", 0);
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newPlayer.Add("KDR", 0.0);
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newPlayer.Add("SKILL", 1.0);
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newPlayer.Add("SPM", 1.0);
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newPlayer.Add("PLAYTIME", 1.0);
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Dictionary<String, object> newPlayer = new Dictionary<String, object>
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{
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{ "npID", P.NetworkID },
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{ "KILLS", 0 },
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{ "DEATHS", 0 },
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{ "KDR", 0.0 },
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{ "SKILL", 1.0 },
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{ "SPM", 1.0 },
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{ "PLAYTIME", 1.0 }
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};
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Insert("STATS", newPlayer);
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}
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public PlayerStats getStats(Player P)
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public PlayerStats GetStats(Player P)
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{
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DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.npID));
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DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.NetworkID));
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if (Result != null && Result.Rows.Count > 0)
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{
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@ -338,26 +366,38 @@ namespace StatsPlugin
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else
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{
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addPlayer(P);
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return getStats(P);
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AddPlayer(P);
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return GetStats(P);
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}
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}
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public void updateStats(Player P, PlayerStats S)
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public int GetTotalKills()
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{
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Dictionary<String, object> updatedPlayer = new Dictionary<String, object>();
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updatedPlayer.Add("KILLS", S.Kills);
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updatedPlayer.Add("DEATHS", S.Deaths);
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updatedPlayer.Add("KDR", Math.Round(S.KDR, 2));
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updatedPlayer.Add("SKILL", Math.Round(S.Skill, 1));
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updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 1));
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updatedPlayer.Add("PLAYTIME", S.playTime);
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Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.npID));
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var Result = GetDataTable("SELECT SUM(KILLS) FROM STATS");
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return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt32(Result.Rows[0][0]);
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}
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public List<KeyValuePair<String, PlayerStats>> topStats()
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public int GetTotalPlaytime()
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{
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var Result = GetDataTable("SELECT SUM(PLAYTIME) FROM STATS");
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return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt32(Result.Rows[0][0]) / 60;
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}
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public void UpdateStats(Player P, PlayerStats S)
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{
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Dictionary<String, object> updatedPlayer = new Dictionary<String, object>
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{
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{ "KILLS", S.Kills },
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{ "DEATHS", S.Deaths },
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{ "KDR", Math.Round(S.KDR, 2) },
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{ "SKILL", Math.Round(S.Skill, 1) },
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{ "SPM", Math.Round(S.scorePerMinute, 1) },
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{ "PLAYTIME", S.TotalPlayTime }
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};
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Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.NetworkID));
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}
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public List<KeyValuePair<String, PlayerStats>> GetTopStats()
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{
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String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
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DataTable Result = GetDataTable(Query);
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@ -392,7 +432,7 @@ namespace StatsPlugin
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KDR = DR;
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Skill = S;
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scorePerMinute = sc;
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playTime = P;
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TotalPlayTime = P;
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}
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public int Kills;
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@ -400,6 +440,6 @@ namespace StatsPlugin
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public double KDR;
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public double Skill;
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public double scorePerMinute;
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public int playTime;
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public int TotalPlayTime;
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}
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}
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Reference in New Issue
Block a user