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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-15 01:28:34 -05:00

reworked some stats, redid the macro -> Tokens

added reset stats commands
broadcast for some commands
This commit is contained in:
RaidMax
2017-05-31 00:31:56 -05:00
parent 354cec0951
commit 063449d9c4
17 changed files with 322 additions and 240 deletions

View File

@ -20,27 +20,34 @@ namespace StatsPlugin
if (E.Target != null)
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Target);
pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetStats(E.Target);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
else
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Origin);
pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetStats(E.Origin);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
await E.Origin.Tell(statLine);
if (E.Message.IsBroadcastCommand())
{
string name = E.Target == null ? E.Origin.Name : E.Target.Name;
await E.Owner.Broadcast($"Stats for ^5{name}^7");
await E.Owner.Broadcast(statLine);
}
else
await E.Origin.Tell(statLine);
}
}
public class CViewTopStats : Command
{
public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "!ts", Player.Permission.User, 0, false) { }
public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "ts", Player.Permission.User, 0, false) { }
public override async Task ExecuteAsync(Event E)
{
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.topStats();
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetTopStats();
StringBuilder msgBlder = new StringBuilder();
await E.Origin.Tell("^5--Top Players--");
@ -54,6 +61,23 @@ namespace StatsPlugin
}
}
public class CResetStats : Command
{
public CResetStats() : base("resetstats", "reset your stats to factory-new, !syntax !resetstats", "rs", Player.Permission.User, 0, false) { }
public override async Task ExecuteAsync(Event E)
{
var stats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.GetStats(E.Origin);
stats.Deaths = 0;
stats.Kills = 0;
stats.scorePerMinute = 0.0;
stats.Skill = 0;
stats.KDR = 0.0;
await Task.Run(() => { Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.UpdateStats(E.Origin, stats); });
await E.Origin.Tell("Your stats have been reset");
}
}
/// <summary>
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
/// So, to have multiple stat tracking, we must store a stat struct for each server
@ -89,7 +113,7 @@ namespace StatsPlugin
public float Version
{
get { return 1f; }
get { return 1.1f; }
}
public string Author
@ -117,6 +141,8 @@ namespace StatsPlugin
if (E.Type == Event.GType.Start)
{
statLists.Add(new StatTracking(S.getPort()));
S.Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", statLists.Find(c => c.Port == S.getPort()).playerStats.GetTotalPlaytime().ToString("#,##0").ToString));
S.Manager.GetMessageTokens().Add(new MessageToken("TOTALKILLS", statLists.Find(c => c.Port == S.getPort()).playerStats.GetTotalKills().ToString("#,##0").ToString));
}
if (E.Type == Event.GType.Stop)
@ -126,10 +152,10 @@ namespace StatsPlugin
if (E.Type == Event.GType.Connect)
{
resetCounters(E.Origin.clientID, S.getPort());
ResetCounters(E.Origin.ClientID, S.getPort());
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.getPort()).playerStats.getStats(E.Origin);
if (checkForTrusted.playTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.getPort()).playerStats.GetStats(E.Origin);
if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
{
E.Origin.setLevel(Player.Permission.Trusted);
E.Owner.Manager.GetClientDatabase().UpdatePlayer(E.Origin);
@ -146,19 +172,19 @@ namespace StatsPlugin
if (P == null)
continue;
calculateAndSaveSkill(P, statLists.Find(x =>x.Port == S.getPort()));
resetCounters(P.clientID, S.getPort());
CalculateAndSaveSkill(P, statLists.Find(x =>x.Port == S.getPort()));
ResetCounters(P.ClientID, S.getPort());
E.Owner.Logger.WriteInfo("Updated skill for client #" + P.databaseID);
E.Owner.Logger.WriteInfo("Updated skill for client #" + P.DatabaseID);
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
}
}
if (E.Type == Event.GType.Disconnect)
{
calculateAndSaveSkill(E.Origin, statLists.Find(x=>x.Port == S.getPort()));
resetCounters(E.Origin.clientID, S.getPort());
E.Owner.Logger.WriteInfo("Updated skill for disconnecting client #" + E.Origin.databaseID);
CalculateAndSaveSkill(E.Origin, statLists.Find(x=>x.Port == S.getPort()));
ResetCounters(E.Origin.ClientID, S.getPort());
E.Owner.Logger.WriteInfo("Updated skill for disconnecting client #" + E.Origin.DatabaseID);
}
if (E.Type == Event.GType.Kill)
@ -168,14 +194,14 @@ namespace StatsPlugin
Player Killer = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
PlayerStats killerStats = curServer.playerStats.getStats(Killer);
PlayerStats killerStats = curServer.playerStats.GetStats(Killer);
curServer.lastKill[E.Origin.clientID] = DateTime.Now;
curServer.Kills[E.Origin.clientID]++;
curServer.lastKill[E.Origin.ClientID] = DateTime.Now;
curServer.Kills[E.Origin.ClientID]++;
if ((curServer.lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60)
curServer.inactiveMinutes[E.Origin.clientID]++;
if ((curServer.lastKill[E.Origin.ClientID] - DateTime.Now).TotalSeconds > 60)
curServer.inactiveMinutes[E.Origin.ClientID]++;
killerStats.Kills++;
@ -184,12 +210,12 @@ namespace StatsPlugin
else
killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
curServer.playerStats.updateStats(Killer, killerStats);
curServer.playerStats.UpdateStats(Killer, killerStats);
curServer.killStreaks[Killer.clientID] += 1;
curServer.deathStreaks[Killer.clientID] = 0;
curServer.killStreaks[Killer.ClientID] += 1;
curServer.deathStreaks[Killer.ClientID] = 0;
await Killer.Tell(messageOnStreak(curServer.killStreaks[Killer.clientID], curServer.deathStreaks[Killer.clientID]));
await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientID], curServer.deathStreaks[Killer.ClientID]));
}
if (E.Type == Event.GType.Death)
@ -199,61 +225,63 @@ namespace StatsPlugin
Player Victim = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
PlayerStats victimStats = curServer.playerStats.getStats(Victim);
PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
victimStats.Deaths++;
victimStats.KDR = Math.Round((double)victimStats.Kills / (double)victimStats.Deaths, 2);
curServer.playerStats.updateStats(Victim, victimStats);
curServer.playerStats.UpdateStats(Victim, victimStats);
curServer.deathStreaks[Victim.clientID] += 1;
curServer.killStreaks[Victim.clientID] = 0;
curServer.deathStreaks[Victim.ClientID] += 1;
curServer.killStreaks[Victim.ClientID] = 0;
await Victim.Tell(messageOnStreak(curServer.killStreaks[Victim.clientID], curServer.deathStreaks[Victim.clientID]));
await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientID], curServer.deathStreaks[Victim.ClientID]));
}
}
private void calculateAndSaveSkill(Player P, StatTracking curServer)
private void CalculateAndSaveSkill(Player P, StatTracking curServer)
{
if (P == null)
return;
PlayerStats disconnectStats = curServer.playerStats.getStats(P);
if (curServer.Kills[P.clientID] == 0)
PlayerStats DisconnectingPlayerStats = curServer.playerStats.GetStats(P);
if (curServer.Kills[P.ClientID] == 0)
return;
else if (curServer.lastKill[P.clientID] > curServer.connectionTime[P.clientID])
curServer.inactiveMinutes[P.clientID] += (int)(DateTime.Now - curServer.lastKill[P.clientID]).TotalMinutes;
else if (curServer.lastKill[P.ClientID] > curServer.connectionTime[P.ClientID])
curServer.inactiveMinutes[P.ClientID] += (int)(DateTime.Now - curServer.lastKill[P.ClientID]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.clientID]).TotalMinutes - curServer.inactiveMinutes[P.clientID];
int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.ClientID]).TotalMinutes - curServer.inactiveMinutes[P.ClientID];
if (newPlayTime < 2)
return;
double newSPM = curServer.Kills[P.clientID] * 50 / Math.Max(1, newPlayTime);
double kdrWeight = Math.Round(Math.Pow(disconnectStats.KDR, 2 / Math.E), 3);
double Multiplier;
// calculate the players Score Per Minute for the current session
double SessionSPM = curServer.Kills[P.ClientID] * 100 / Math.Max(1, newPlayTime);
// calculate how much the KDR should way
// 0.81829 is a Eddie-Generated number that weights the KDR nicely
double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
double SPMWeightAgainstAverage;
if (disconnectStats.scorePerMinute == 1)
Multiplier = 1;
else
Multiplier = newSPM / disconnectStats.scorePerMinute;
// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
SPMWeightAgainstAverage = (DisconnectingPlayerStats.scorePerMinute == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.scorePerMinute;
double scoreWeight = (newSPM * (newPlayTime / disconnectStats.playTime));
double newSkillFactor = Multiplier * scoreWeight;
// calculate the weight of the new play time againmst lifetime playtime
//
double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, DisconnectingPlayerStats.TotalPlayTime);
// calculate the new weight against average times the weight against play time
double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight;
if (Multiplier >= 1)
disconnectStats.scorePerMinute += newSkillFactor;
else
disconnectStats.scorePerMinute -= (scoreWeight - newSkillFactor);
// if the weight is greater than 1, add, else subtract
DisconnectingPlayerStats.scorePerMinute += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
disconnectStats.Skill = disconnectStats.scorePerMinute * kdrWeight / 10;
disconnectStats.playTime += newPlayTime;
DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.scorePerMinute * KDRWeight / 10;
DisconnectingPlayerStats.TotalPlayTime += newPlayTime;
curServer.playerStats.updateStats(P, disconnectStats);
curServer.playerStats.UpdateStats(P, DisconnectingPlayerStats);
}
private void resetCounters(int cID, int serverPort)
private void ResetCounters(int cID, int serverPort)
{
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
@ -264,7 +292,7 @@ namespace StatsPlugin
selectedPlayers.killStreaks[cID] = 0;
}
private String messageOnStreak(int killStreak, int deathStreak)
private String MessageOnStreak(int killStreak, int deathStreak)
{
String Message = "";
switch (killStreak)
@ -304,24 +332,24 @@ namespace StatsPlugin
}
}
public void addPlayer(Player P)
public void AddPlayer(Player P)
{
Dictionary<String, object> newPlayer = new Dictionary<String, object>();
newPlayer.Add("npID", P.npID);
newPlayer.Add("KILLS", 0);
newPlayer.Add("DEATHS", 0);
newPlayer.Add("KDR", 0.0);
newPlayer.Add("SKILL", 1.0);
newPlayer.Add("SPM", 1.0);
newPlayer.Add("PLAYTIME", 1.0);
Dictionary<String, object> newPlayer = new Dictionary<String, object>
{
{ "npID", P.NetworkID },
{ "KILLS", 0 },
{ "DEATHS", 0 },
{ "KDR", 0.0 },
{ "SKILL", 1.0 },
{ "SPM", 1.0 },
{ "PLAYTIME", 1.0 }
};
Insert("STATS", newPlayer);
}
public PlayerStats getStats(Player P)
public PlayerStats GetStats(Player P)
{
DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.npID));
DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.NetworkID));
if (Result != null && Result.Rows.Count > 0)
{
@ -338,26 +366,38 @@ namespace StatsPlugin
else
{
addPlayer(P);
return getStats(P);
AddPlayer(P);
return GetStats(P);
}
}
public void updateStats(Player P, PlayerStats S)
public int GetTotalKills()
{
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>();
updatedPlayer.Add("KILLS", S.Kills);
updatedPlayer.Add("DEATHS", S.Deaths);
updatedPlayer.Add("KDR", Math.Round(S.KDR, 2));
updatedPlayer.Add("SKILL", Math.Round(S.Skill, 1));
updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 1));
updatedPlayer.Add("PLAYTIME", S.playTime);
Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.npID));
var Result = GetDataTable("SELECT SUM(KILLS) FROM STATS");
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt32(Result.Rows[0][0]);
}
public List<KeyValuePair<String, PlayerStats>> topStats()
public int GetTotalPlaytime()
{
var Result = GetDataTable("SELECT SUM(PLAYTIME) FROM STATS");
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt32(Result.Rows[0][0]) / 60;
}
public void UpdateStats(Player P, PlayerStats S)
{
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>
{
{ "KILLS", S.Kills },
{ "DEATHS", S.Deaths },
{ "KDR", Math.Round(S.KDR, 2) },
{ "SKILL", Math.Round(S.Skill, 1) },
{ "SPM", Math.Round(S.scorePerMinute, 1) },
{ "PLAYTIME", S.TotalPlayTime }
};
Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.NetworkID));
}
public List<KeyValuePair<String, PlayerStats>> GetTopStats()
{
String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
DataTable Result = GetDataTable(Query);
@ -392,7 +432,7 @@ namespace StatsPlugin
KDR = DR;
Skill = S;
scorePerMinute = sc;
playTime = P;
TotalPlayTime = P;
}
public int Kills;
@ -400,6 +440,6 @@ namespace StatsPlugin
public double KDR;
public double Skill;
public double scorePerMinute;
public int playTime;
public int TotalPlayTime;
}
}