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https://github.com/RaidMax/IW4M-Admin.git
synced 2025-07-08 04:49:47 -05:00
fix parsing view angles in exponential form
update RestEase and CodePages dependencies optimized the find by name query add index to name
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@ -20,18 +20,16 @@ init()
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level.playerTags[4] = "j_shoulder_ri";
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level.playerTags[5] = "j_shoulder_le";
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level.playerTags[6] = "j_elbow_ri";
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level.playerTags[7] = "j_spineupper";
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level.playerTags[8] = "j_spineupper";
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level.playerTags[9] = "j_elbow_le";
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level.playerTags[10] = "j_wrist_ri";
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level.playerTags[11] = "j_wrist_le";
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level.playerTags[12] = "j_hip_ri";
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level.playerTags[13] = "j_hip_le";
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level.playerTags[14] = "j_knee_ri";
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level.playerTags[15] = "j_knee_le";
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level.playerTags[16] = "j_ankle_ri";
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level.playerTags[17] = "j_ankle_le";
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level.playerTags[18] = "j_helmet";
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level.playerTags[7] = "j_elbow_le";
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level.playerTags[8] = "j_wrist_ri";
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level.playerTags[9] = "j_wrist_le";
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level.playerTags[10] = "j_hip_ri";
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level.playerTags[11] = "j_hip_le";
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level.playerTags[12] = "j_knee_ri";
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level.playerTags[13] = "j_knee_le";
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level.playerTags[14] = "j_ankle_ri";
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level.playerTags[15] = "j_ankle_le";
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level.playerTags[16] = "j_helmet";
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}
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@ -44,6 +42,58 @@ onPlayerConnect(player)
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}
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}
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visibilityMultiplierForBone(bone)
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{
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multiplier = 0;
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switch (bone)
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{
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case "none":
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break;
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case "j_helmet":
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case "j_head":
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multiplier = 0.0216;
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break;
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case "j_neck":
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multiplier = 0.0236;
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break;
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case "j_spineupper":
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multiplier = 0.1977;
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break;
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case "j_spinelower":
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multiplier = 0.2202;
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break;
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case "j_shoulder_ri":
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case "j_shoulder_le":
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multiplier = 0.0344;
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break;
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case "j_elbow_ri":
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case "j_elbow_le":
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multiplier = 0.03394;
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break;
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case "j_wrist_ri":
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case "j_wrist_le":
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multiplier = 0.01296;
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break;
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case "j_hip_ri":
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case "j_hip_le":
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multiplier = 0.0860;
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break;
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case "j_knee_ri":
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case "j_knee_le":
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multiplier = 0.0782;
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break;
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case "j_ankle_ri":
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case "j_ankle_le":
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multiplier = 0.0118;
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break;
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case "gun":
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break;
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}
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return multiplier;
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}
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hitLocationToBone(hitloc)
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{
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switch(hitloc)
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@ -135,16 +185,16 @@ waitForAdditionalAngles(logString)
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runVisibilityCheck(attacker, victim)
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{
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start = attacker getTagOrigin("tag_eye");
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traceSucceedCount = 0;
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traceVisibilityAmount = 0;
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for (i = 0; i < 19; i++)
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for (i = 0; i < 17; i++)
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{
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if (sightTracePassed(start, victim getTagOrigin(level.playerTags[i]), false, attacker))
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{
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traceSucceedCount += 1;
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traceVisibilityAmount += 1.0 * visibilityMultiplierForBone(level.playerTags[i]);
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}
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}
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return traceSucceedCount / 20;
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return traceVisibilityAmount;
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}
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vectorScale(vector, scale)
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@ -170,7 +220,6 @@ Process_Hit(type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon)
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trace = bulletTrace(start, end, true, _attacker);
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playerVisibilityPercentage = runVisibilityCheck(_attacker, victim);
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logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + trace["fraction"] + ";" + playerVisibilityPercentage;
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attacker thread waitForAdditionalAngles(logLine);
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}
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