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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 23:31:13 -05:00

Add libraries for EntityFramework

Stats plugin work
Allow plugins to dynamically add EF classes to the context
This commit is contained in:
RaidMax
2018-02-06 23:19:06 -06:00
parent 8ce8db5f30
commit 0b62cba52a
81 changed files with 113748 additions and 802 deletions

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using SharedLibrary;
using StatsPlugin.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StatsPlugin.Helpers
{
public class ServerStats
{
public Dictionary<int, EFClientStatistics> PlayerStats { get; set; }
public EFServer Server { get; private set; }
public ServerStats(EFServer sv)
{
PlayerStats = new Dictionary<int, EFClientStatistics>();
Server = sv;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharedLibrary;
using SharedLibrary.Helpers;
using SharedLibrary.Interfaces;
using SharedLibrary.Objects;
using SharedLibrary.Services;
using StatsPlugin.Models;
namespace StatsPlugin.Helpers
{
public class StatManager
{
private Dictionary<int, ServerStats> Servers;
private ILogger Log;
private IManager Manager;
private GenericRepository<EFClientStatistics> ClientStatSvc;
private GenericRepository<EFServer> ServerSvc;
private GenericRepository<EFClientKill> KillSvc;
public StatManager(IManager mgr)
{
Servers = new Dictionary<int, ServerStats>();
Log = mgr.GetLogger();
Manager = mgr;
ClientStatSvc = new GenericRepository<EFClientStatistics>();
ServerSvc = new GenericRepository<EFServer>();
KillSvc = new GenericRepository<EFClientKill>();
}
~StatManager()
{
Servers.Clear();
Log.WriteInfo("Cleared StatManager servers");
Log = null;
Servers = null;
}
/// <summary>
/// Add a server to the StatManager server pool
/// </summary>
/// <param name="sv"></param>
public void AddServer(Server sv)
{
try
{
int serverId = sv.GetHashCode();
// get the server from the database if it exists, otherwise create and insert a new one
var server = ServerSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
if (server == null)
{
server = new EFServer()
{
Port = sv.GetPort(),
Active = true,
ServerId = serverId
};
ServerSvc.Insert(server);
}
// this doesn't need to be async as it's during initialization
ServerSvc.SaveChanges();
Servers.Add(sv.GetHashCode(), new ServerStats(server));
}
catch (Exception e)
{
Log.WriteWarning($"Could not add server to ServerStats - {e.Message}");
}
}
/// <summary>
/// Add Player to the player stats
/// </summary>
/// <param name="pl">Player to add/retrieve stats for</param>
/// <returns>EFClientStatistic of specified player</returns>
public EFClientStatistics AddPlayer(Player pl)
{
int serverId = pl.CurrentServer.GetHashCode();
var playerStats = Servers[serverId].PlayerStats;
// get the client's stats from the database if it exists, otherwise create and attach a new one
// if this fails we want to throw an exception
var clientStats = ClientStatSvc.Find(c => c.ClientId == pl.ClientId && c.ServerId == serverId).FirstOrDefault();
if (clientStats == null)
{
clientStats = new EFClientStatistics()
{
Active = true,
ClientId = pl.ClientId,
Deaths = 0,
Kills = 0,
ServerId = serverId,
Skill = 0.0,
SPM = 0.0,
};
clientStats = ClientStatSvc.Insert(clientStats);
}
else
lock (playerStats)
playerStats.Add(pl.ClientNumber, clientStats);
return clientStats;
}
public async Task RemovePlayer(Player pl)
{
int serverId = pl.CurrentServer.GetHashCode();
var playerStats = Servers[serverId].PlayerStats;
// get individual client's stats
var clientStats = playerStats[pl.ClientNumber];
// remove the client from the stats dictionary as they're leaving
lock (playerStats)
playerStats.Remove(pl.ClientNumber);
// update in database
await ClientStatSvc.SaveChangesAsync();
}
/// <summary>
/// Process stats for kill event
/// </summary>
/// <returns></returns>
public async Task AddKill(Player attacker, Player victim, int serverId, string map, string hitLoc, string type,
string damage, string weapon, string killOrigin, string deathOrigin)
{
var attackerStats = Servers[serverId].PlayerStats[attacker.ClientNumber];
attackerStats.Kills += 1;
var victimStats = Servers[serverId].PlayerStats[victim.ClientNumber];
victimStats.Deaths += 1;
var kill = new EFClientKill()
{
Active = true,
AttackerId = attacker.ClientId,
VictimId = victim.ClientId,
ServerId = serverId,
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName)),
DeathOrigin = Vector3.Parse(deathOrigin),
KillOrigin = Vector3.Parse(killOrigin),
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
Damage = Int32.Parse(damage),
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName))
};
KillSvc.Insert(kill);
await KillSvc.SaveChangesAsync();
}
private EFClientStatistics UpdateStats(EFClientStatistics cs)
{
// todo: everything
return cs;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharedLibrary.Database.Models;
using System.ComponentModel.DataAnnotations.Schema;
using SharedLibrary.Helpers;
using System.ComponentModel.DataAnnotations;
namespace StatsPlugin.Models
{
public class EFClientKill : SharedEntity
{
public EFClientKill() { }
[Key]
public long KillId { get; set; }
public int VictimId { get; set; }
[ForeignKey("VictimId")]
public virtual EFClient Victim { get; set; }
public int AttackerId { get; set; }
[ForeignKey("AttackerId")]
public virtual EFClient Attacker { get; set; }
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
public IW4Info.HitLocation HitLoc { get; set; }
public IW4Info.MeansOfDeath DeathType { get; set; }
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
[NotMapped]
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public IW4Info.MapName Map { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharedLibrary.Database.Models;
namespace StatsPlugin.Models
{
public class EFClientStatistics : SharedEntity
{
[Key, Column(Order = 0)]
public int ClientId { get; set; }
[ForeignKey("ClientId")]
public virtual EFClient Client { get; set; }
[Key, Column(Order = 1)]
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
[Required]
public int Kills { get; set; }
[Required]
public int Deaths { get; set; }
[Required]
[NotMapped]
public double KDR
{
get => Deaths == 0 ? 0.0 : Math.Round((float)Kills / (float)Deaths, 2);
}
[Required]
public double SPM { get; set; }
[Required]
public double Skill { get; set; }
}
}

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using SharedLibrary.Database.Models;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace StatsPlugin.Models
{
public class EFServer : SharedEntity
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public int ServerId { get; set; }
[Required]
public int Port { get; set; }
}
}

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using SharedLibrary;
using SharedLibrary.Helpers;
using System;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharedLibrary.Objects;
using SharedLibrary;
using SharedLibrary.Interfaces;
using StatsPlugin.Helpers;
namespace StatsPlugin
{
public class CViewStats : Command
class Plugin : IPlugin
{
public CViewStats() : base("stats", "view your stats", "xlrstats", Player.Permission.User, false, new CommandArgument[]
{
new CommandArgument()
{
Name = "player",
Required = false
}
})
{ }
public string Name => "Simple Stats";
public override async Task ExecuteAsync(Event E)
{
String statLine;
PlayerStats pStats;
if (E.Data.Length > 0 && E.Target == null)
{
await E.Origin.Tell("Cannot find the player you specified");
return;
}
if (E.Target != null)
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Target);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
else
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
if (E.Message.IsBroadcastCommand())
{
string name = E.Target == null ? E.Origin.Name : E.Target.Name;
await E.Owner.Broadcast($"Stats for ^5{name}^7");
await E.Owner.Broadcast(statLine);
}
else
{
if (E.Target != null)
await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
await E.Origin.Tell(statLine);
}
}
}
public class CViewTopStats : Command
{
public CViewTopStats() :
base("topstats", "view the top 5 players on this server", "ts", Player.Permission.User, false)
{ }
public override async Task ExecuteAsync(Event E)
{
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats();
StringBuilder msgBlder = new StringBuilder();
await E.Origin.Tell("^5--Top Players--");
foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
{
Player P = E.Owner.Manager.GetDatabase().GetClient(pStat.Key) as Player;
if (P == null)
continue;
await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
}
}
}
public class CResetStats : Command
{
public CResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { }
public override async Task ExecuteAsync(Event E)
{
var stats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
stats.Deaths = 0;
stats.Kills = 0;
stats.scorePerMinute = 1.0;
stats.Skill = 1;
stats.KDR = 0.0;
await Task.Run(() => { Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.UpdateStats(E.Origin, stats); });
await E.Origin.Tell("Your stats have been reset");
}
}
public class CPruneAdmins : Command
{
public CPruneAdmins() : base("prune", "demote any admins that have not connected recently (defaults to 30 days)", "p", Player.Permission.Owner, false, new CommandArgument[]
{
new CommandArgument()
{
Name = "inactive days",
Required = false
}
})
{ }
public override async Task ExecuteAsync(Event E)
{
int inactiveDays = 30;
try
{
if (E.Data.Length > 0)
{
inactiveDays = Int32.Parse(E.Data);
if (inactiveDays < 1)
throw new FormatException();
}
}
catch (FormatException)
{
await E.Origin.Tell("Invalid number of inactive days");
return;
}
var inactiveAdmins = await E.Owner.Manager.GetDatabase().PruneInactivePrivilegedClients(inactiveDays);
await E.Origin.Tell($"Pruned inactive {inactiveAdmins.Count} privileged users");
}
}
/// <summary>
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
/// So, to have multiple stat tracking, we must store a stat struct for each server
/// </summary>
public class Stats : SharedLibrary.Interfaces.IPlugin
{
public static SharedLibrary.Interfaces.IManager ManagerInstance;
public static int MAX_KILLEVENTS = 1000;
public static Dictionary<int, ServerStatInfo> ServerStats { get; private set; }
public static ChatDatabase ChatDB { get; private set; }
public class ServerStatInfo
{
public ServerStatInfo()
{
KillQueue = new Queue<KillInfo>();
ServerStartTime = DateTime.Now;
}
public DateTime ServerStartTime { get; private set; }
public DateTime RoundStartTime { get; set; }
public string Uptime => Utilities.GetTimePassed(ServerStartTime, false);
public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime);
private Queue<KillInfo> KillQueue { get; set; }
public Queue<KillInfo> GetKillQueue() { return KillQueue; }
}
public class KillInfo
{
public IW4Info.HitLocation HitLoc { get; set; }
public string HitLocString => HitLoc.ToString();
public IW4Info.MeansOfDeath DeathType { get; set; }
public string DeathTypeString => DeathType.ToString();
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public string WeaponString => Weapon.ToString();
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public string KillerPlayer { get; set; }
public int KillerPlayerID { get; set; }
public string VictimPlayer { get; set; }
public int VictimPlayerID { get; set; }
public IW4Info.MapName Map { get; set; }
public int ID => GetHashCode();
public KillInfo() { }
public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin)
{
KillerPlayerID = killer;
VictimPlayerID = victim;
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName));
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hit, typeof(IW4Info.HitLocation));
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath));
Damage = Int32.Parse(damage);
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName));
KillOrigin = Vector3.Parse(kOrigin);
DeathOrigin = Vector3.Parse(dOrigin);
}
}
public static List<StatTracking> statLists;
public class StatTracking
{
public StatsDB playerStats;
public DateTime[] lastKill, connectionTime;
public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
public int Port;
public StatTracking(int port)
{
playerStats = new StatsDB("Database/stats_" + port + ".rm", ManagerInstance.GetLogger());
inactiveMinutes = new int[18];
Kills = new int[18];
deathStreaks = new int[18];
killStreaks = new int[18];
lastKill = new DateTime[18];
connectionTime = new DateTime[18];
Port = port;
}
}
public string Name => "Basic Stats";
public float Version => 1.1f;
public float Version => 1.0f;
public string Author => "RaidMax";
public async Task OnLoadAsync(SharedLibrary.Interfaces.IManager manager)
private StatManager Manager;
public async Task OnEventAsync(Event E, Server S)
{
statLists = new List<StatTracking>();
ServerStats = new Dictionary<int, ServerStatInfo>();
ManagerInstance = manager;
WebService.PageList.Add(new StatsPage());
WebService.PageList.Add(new KillStatsJSON());
WebService.PageList.Add(new Chat.WordCloudJSON());
WebService.PageList.Add(new Chat.ClientChatJSON());
WebService.PageList.Add(new Chat.ChatPage());
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills));
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime));
ChatDB = new ChatDatabase("Database/ChatHistory.rm", ManagerInstance.GetLogger());
try
switch (E.Type)
{
var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg");
}
catch (SharedLibrary.Exceptions.SerializeException e)
{
MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps());
case Event.GType.Start:
Manager.AddServer(S);
break;
case Event.GType.Stop:
break;
case Event.GType.Connect:
Manager.AddPlayer(E.Origin);
break;
case Event.GType.Disconnect:
await Manager.RemovePlayer(E.Origin);
break;
case Event.GType.Say:
break;
case Event.GType.MapChange:
break;
case Event.GType.MapEnd:
break;
case Event.GType.Broadcast:
break;
case Event.GType.Tell:
break;
case Event.GType.Kick:
break;
case Event.GType.Ban:
break;
case Event.GType.Remote:
break;
case Event.GType.Unknown:
break;
case Event.GType.Report:
break;
case Event.GType.Flag:
break;
case Event.GType.Script:
break;
case Event.GType.Kill:
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
await Manager.AddKill(E.Origin, E.Target, S.GetHashCode(), S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4]);
break;
case Event.GType.Death:
break;
}
}
public async Task OnUnloadAsync()
public Task OnLoadAsync(IManager manager)
{
statLists.Clear();
return Task.FromResult(
Manager = new StatManager(manager)
);
}
public async Task OnTickAsync(Server S)
{
return;
}
public async Task OnEventAsync(Event E, Server S)
public Task OnUnloadAsync()
{
try
{
if (E.Type == Event.GType.Start)
{
statLists.Add(new StatTracking(S.GetPort()));
ServerStats.Add(S.GetPort(), new ServerStatInfo());
var config = new ConfigurationManager(S);
if (config.GetProperty("EnableTrusted") == null)
config.AddProperty(new KeyValuePair<string, object>("EnableTrusted", true));
}
if (E.Type == Event.GType.Stop)
{
statLists.RemoveAll(s => s.Port == S.GetPort());
ServerStats.Remove(S.GetPort());
}
if (E.Type == Event.GType.Connect)
{
ResetCounters(E.Origin.ClientNumber, S.GetPort());
var config = new ConfigurationManager(E.Owner);
if (!(bool)config.GetProperty("EnableTrusted"))
return;
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin);
//todo: move this out of here!!
if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted && E.Origin.Level != Player.Permission.Flagged)
{
E.Origin.Level = Player.Permission.Trusted;
await E.Owner.Manager.GetDatabase().UpdateClient(E.Origin);
await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
}
}
if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
{
foreach (Player P in S.GetPlayersAsList())
{
if (P == null)
continue;
CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(P.ClientNumber, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for {P}");
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.ClientNumber].ToShortTimeString(), inactiveMinutes[P.ClientNumber], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
}
}
if (E.Type == Event.GType.MapChange)
{
ServerStats[S.GetPort()].GetKillQueue().Clear();
ServerStats[S.GetPort()].RoundStartTime = DateTime.Now;
}
if (E.Type == Event.GType.Disconnect)
{
CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(E.Origin.ClientNumber, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for disconnecting client {E.Origin}");
}
if (E.Type == Event.GType.Kill)
{
if (E.Origin == E.Target || E.Origin == null)
return;
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
{
var killEvent = new KillInfo(E.Origin.ClientNumber, E.Target.ClientNumber, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4])
{
KillerPlayer = E.Origin.Name,
VictimPlayer = E.Target.Name,
};
if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1)
ServerStats[S.GetPort()].GetKillQueue().Dequeue();
ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent);
//S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}");
var cs = statLists.Find(x => x.Port == S.GetPort());
cs.playerStats.AddKill(killEvent);
}
Player Killer = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
PlayerStats killerStats = curServer.playerStats.GetStats(Killer);
if (killerStats == null)
killerStats = new PlayerStats(0, 0, 0, 0, 0, 0);
curServer.lastKill[E.Origin.ClientNumber] = DateTime.Now;
curServer.Kills[E.Origin.ClientNumber]++;
if ((DateTime.Now - curServer.lastKill[E.Origin.ClientNumber]).TotalSeconds > 120)
curServer.inactiveMinutes[E.Origin.ClientNumber] += 2;
killerStats.Kills++;
killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
curServer.playerStats.UpdateStats(Killer, killerStats);
curServer.killStreaks[Killer.ClientNumber] += 1;
curServer.deathStreaks[Killer.ClientNumber] = 0;
await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientNumber], curServer.deathStreaks[Killer.ClientNumber]));
}
if (E.Type == Event.GType.Death)
{
if (E.Origin == E.Target || E.Origin == null)
return;
Player Victim = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
if (victimStats == null)
victimStats = new PlayerStats(0, 0, 0, 0, 0, 0);
victimStats.Deaths++;
victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2);
curServer.playerStats.UpdateStats(Victim, victimStats);
curServer.deathStreaks[Victim.ClientNumber] += 1;
curServer.killStreaks[Victim.ClientNumber] = 0;
await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientNumber], curServer.deathStreaks[Victim.ClientNumber]));
}
if (E.Type == Event.GType.Say)
{
ChatDB.AddChatHistory(E.Origin.ClientNumber, E.Owner.GetPort(), E.Data);
}
}
catch (Exception e)
{
S.Logger.WriteWarning("StatsPlugin::OnEventAsync failed to complete");
S.Logger.WriteDebug($"Server:{S}\r\nOrigin:{E.Origin}\r\nTarget:{E.Target}");
S.Logger.WriteDebug($"Exception: {e.Message}");
}
}
public static string GetTotalKills()
{
long Kills = 0;
foreach (var S in statLists)
Kills += S.playerStats.GetTotalServerKills();
return Kills.ToString("#,##0");
}
public static string GetTotalPlaytime()
{
long Playtime = 0;
foreach (var S in statLists)
Playtime += S.playerStats.GetTotalServerPlaytime();
return Playtime.ToString("#,##0");
}
private void CalculateAndSaveSkill(Player P, StatTracking curServer)
{
if (P == null)
return;
PlayerStats DisconnectingPlayerStats = curServer.playerStats.GetStats(P);
if (DisconnectingPlayerStats == null || curServer.Kills[P.ClientNumber] == 0)
return;
else if (curServer.lastKill[P.ClientNumber] > curServer.connectionTime[P.ClientNumber])
curServer.inactiveMinutes[P.ClientNumber] += (int)(DateTime.Now - curServer.lastKill[P.ClientNumber]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.ClientNumber]).TotalMinutes - curServer.inactiveMinutes[P.ClientNumber];
if (newPlayTime < 2)
return;
// calculate the players Score Per Minute for the current session
double SessionSPM = curServer.Kills[P.ClientNumber] * 100 / Math.Max(1, newPlayTime);
// calculate how much the KDR should way
// 1.637 is a Eddie-Generated number that weights the KDR nicely
double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
double SPMWeightAgainstAverage;
// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
SPMWeightAgainstAverage = (DisconnectingPlayerStats.scorePerMinute == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.scorePerMinute;
// calculate the weight of the new play time againmst lifetime playtime
double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, DisconnectingPlayerStats.TotalPlayTime + newPlayTime);
// calculate the new weight against average times the weight against play time
double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM;
// if the weight is greater than 1, add, else subtract
DisconnectingPlayerStats.scorePerMinute += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.scorePerMinute * KDRWeight * 10;
DisconnectingPlayerStats.TotalPlayTime += newPlayTime;
curServer.playerStats.UpdateStats(P, DisconnectingPlayerStats);
}
private void ResetCounters(int cID, int serverPort)
{
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
if (selectedPlayers == null)
return;
selectedPlayers.Kills[cID] = 0;
selectedPlayers.connectionTime[cID] = DateTime.Now;
selectedPlayers.inactiveMinutes[cID] = 0;
selectedPlayers.deathStreaks[cID] = 0;
selectedPlayers.killStreaks[cID] = 0;
}
private String MessageOnStreak(int killStreak, int deathStreak)
{
String Message = "";
switch (killStreak)
{
case 5:
Message = "Great job! You're on a ^55 killstreak!";
break;
case 10:
Message = "Amazing! ^510 kills ^7without dying!";
break;
}
switch (deathStreak)
{
case 5:
Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
break;
case 10:
Message = "Seriously? ^510 deaths ^7without getting a kill?";
break;
}
return Message;
return Task.FromResult(
Manager = null
);
}
}
public class StatsDB : _Database
{
public StatsDB(String FN, SharedLibrary.Interfaces.ILogger logger) : base(FN, logger) { }
public override void Init()
{
if (!File.Exists(FileName))
{
String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);";
String createKillsTable = @"CREATE TABLE `KILLS` (
`KillerID` INTEGER NOT NULL,
`VictimID` INTEGER NOT NULL,
`MapID` INTEGER NOT NULL,
`DeathOrigin` TEXT NOT NULL,
`MeansOfDeath` INTEGER NOT NULL,
`Weapon` INTEGER NOT NULL,
`HitLocation` INTEGER NOT NULL,
`Damage` INTEGER,
`KillOrigin` TEXT NOT NULL
); ";
ExecuteNonQuery(Create);
ExecuteNonQuery(createKillsTable);
}
}
public void AddKill(Stats.KillInfo info)
{
var kill = new Dictionary<string, object>
{
{ "KillerID", info.KillerPlayerID },
{ "VictimID", info.VictimPlayerID },
{ "MapID", (int)info.Map },
{ "KillOrigin", info.KillOrigin.ToString() },
{ "DeathOrigin", info.DeathOrigin.ToString() },
{ "MeansOfDeath", (int)info.DeathType },
{ "Weapon", (int)info.Weapon },
{ "HitLocation", (int)info.HitLoc },
{ "Damage", info.Damage }
};
Insert("KILLS", kill);
}
public List<Stats.KillInfo> GetKillsByPlayer(int databaseID)
{
var queryResult = GetDataTable("KILLS", new KeyValuePair<string, object>("KillerID", databaseID));
var resultList = new List<Stats.KillInfo>();
if (queryResult?.Rows.Count > 0)
{
foreach (DataRow resultRow in queryResult.Rows)
{
resultList.Add(new Stats.KillInfo()
{
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
Map = (IW4Info.MapName)resultRow["MapID"],
HitLoc = (IW4Info.HitLocation)resultRow["HitLocation"],
DeathType = (IW4Info.MeansOfDeath)resultRow["MeansOfDeath"],
Damage = (int)resultRow["Damage"],
Weapon = (IW4Info.WeaponName)resultRow["Weapon"],
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
});
}
}
return resultList;
}
public List<Stats.KillInfo> GetKillsByMap(Map map, int count)
{
var mapID = ParseEnum<IW4Info.MapName>.Get(map.Name, typeof(IW4Info.MapName));
var queryResult = GetDataTable($"select * from KILLS where MapID == {(int)mapID} LIMIT {count} OFFSET (SELECT COUNT(*) FROM KILLS) - {count}");
var resultList = new List<Stats.KillInfo>();
if (queryResult?.Rows.Count > 0)
{
foreach (DataRow resultRow in queryResult.Rows)
{
resultList.Add(new Stats.KillInfo()
{
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
Map = ParseEnum<IW4Info.MapName>.Get(resultRow["MapID"].ToString(), typeof(IW4Info.MapName)),
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(resultRow["HitLocation"].ToString(), typeof(IW4Info.HitLocation)),
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(resultRow["MeansOfDeath"].ToString(), typeof(IW4Info.MeansOfDeath)),
Damage = Convert.ToInt32(resultRow["Damage"]),
Weapon = ParseEnum<IW4Info.WeaponName>.Get(resultRow["Weapon"].ToString(), typeof(IW4Info.WeaponName)),
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
});
}
}
return resultList;
}
public void AddPlayer(Player P)
{
Dictionary<String, object> newPlayer = new Dictionary<String, object>
{
{ "npID", P.NetworkId },
{ "KILLS", 0 },
{ "DEATHS", 0 },
{ "KDR", 0.0 },
{ "SKILL", 1.0 },
{ "SPM", 1.0 },
{ "PLAYTIME", 1.0 }
};
Insert("STATS", newPlayer);
}
public PlayerStats GetStats(Player P)
{
DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.NetworkId));
if (Result != null && Result.Rows.Count > 0)
{
DataRow ResponseRow = Result.Rows[0];
return new PlayerStats(
Convert.ToInt32(ResponseRow["KILLS"]),
Convert.ToInt32(ResponseRow["DEATHS"]),
Convert.ToDouble(ResponseRow["KDR"]),
Convert.ToDouble(ResponseRow["SKILL"]),
Convert.ToDouble(ResponseRow["SPM"]),
Convert.ToInt32(ResponseRow["PLAYTIME"])
);
}
else
{
AddPlayer(P);
return GetStats(P);
}
}
public long GetTotalServerKills()
{
var Result = GetDataTable("SELECT SUM(KILLS) FROM STATS");
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]);
}
public long GetTotalServerPlaytime()
{
var Result = GetDataTable("SELECT SUM(PLAYTIME) FROM STATS");
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]) / 60;
}
public void UpdateStats(Player P, PlayerStats S)
{
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>
{
{ "KILLS", S.Kills },
{ "DEATHS", S.Deaths },
{ "KDR", Math.Round(S.KDR, 2) },
{ "SKILL", Math.Round(S.Skill, 2) },
{ "SPM", Math.Round(S.scorePerMinute, 2) },
{ "PLAYTIME", S.TotalPlayTime }
};
Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.NetworkId));
}
public List<KeyValuePair<String, PlayerStats>> GetTopStats()
{
String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
DataTable Result = GetDataTable(Query);
List<KeyValuePair<String, PlayerStats>> pStats = new List<KeyValuePair<String, PlayerStats>>();
if (Result != null && Result.Rows.Count > 0)
{
foreach (DataRow ResponseRow in Result.Rows)
{
pStats.Add(new KeyValuePair<String, PlayerStats>(ResponseRow["npID"].ToString(),
new PlayerStats(
Convert.ToInt32(ResponseRow["KILLS"]),
Convert.ToInt32(ResponseRow["DEATHS"]),
Convert.ToDouble(ResponseRow["KDR"]),
Convert.ToDouble(ResponseRow["SKILL"]),
Convert.ToDouble(ResponseRow["SPM"]),
Convert.ToInt32(ResponseRow["PLAYTIME"])
)
));
}
}
return pStats;
}
}
public class PlayerStats
{
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
{
Kills = K;
Deaths = D;
KDR = DR;
Skill = S;
scorePerMinute = sc;
TotalPlayTime = P;
}
public int Kills;
public int Deaths;
public double KDR;
public double Skill;
public double scorePerMinute;
public int TotalPlayTime;
}
}
}

View File

@ -58,10 +58,8 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Core" />
<Reference Include="System.Data.SQLite">
<HintPath>..\..\Admin\lib\System.Data.SQLite.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@ -69,15 +67,21 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Chat\ChatDatabase.cs" />
<Compile Include="Chat\ChatHistory.cs" />
<Compile Include="Chat\ChatHistoryPage.cs" />
<None Include="Chat\ChatDatabase.cs" />
<None Include="Chat\ChatHistory.cs" />
<None Include="Chat\ChatHistoryPage.cs" />
<Compile Include="Helpers\ServerStats.cs" />
<Compile Include="Helpers\StatManager.cs" />
<Compile Include="IW4Info.cs" />
<Compile Include="MinimapConfig.cs" />
<Compile Include="Models\EFClientKill.cs" />
<Compile Include="Models\EFServer.cs" />
<Compile Include="Models\EFClientStatistics.cs" />
<Compile Include="Plugin.cs" />
<None Include="_Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StatsPage.cs" />
<Compile Include="TrustedGroupCommands.cs" />
<None Include="StatsPage.cs" />
<None Include="TrustedGroupCommands.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\SharedLibrary\SharedLibrary.csproj">

View File

@ -0,0 +1,578 @@
using SharedLibrary;
using SharedLibrary.Helpers;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using SharedLibrary.Objects;
using System.Linq;
using StatsPlugin.Models;
namespace StatsPlugin
{
public class CViewStats : Command
{
public CViewStats() : base("stats", "view your stats", "xlrstats", Player.Permission.User, false, new CommandArgument[]
{
new CommandArgument()
{
Name = "player",
Required = false
}
})
{ }
public override async Task ExecuteAsync(Event E)
{
if (E.Origin.ClientNumber < 0)
{
await E.Origin.Tell("You must be ingame to view your stats");
return;
}
String statLine;
EFClientStatistics pStats;
if (E.Data.Length > 0 && E.Target == null)
{
await E.Origin.Tell("Cannot find the player you specified");
return;
}
if (E.Target != null)
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber];
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
else
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber];
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
if (E.Message.IsBroadcastCommand())
{
string name = E.Target == null ? E.Origin.Name : E.Target.Name;
await E.Owner.Broadcast($"Stats for ^5{name}^7");
await E.Owner.Broadcast(statLine);
}
else
{
if (E.Target != null)
await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
await E.Origin.Tell(statLine);
}
}
}
public class CViewTopStats : Command
{
public CViewTopStats() :
base("topstats", "view the top 5 players on this server", "ts", Player.Permission.User, false)
{ }
public override async Task ExecuteAsync(Event E)
{
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats();
StringBuilder msgBlder = new StringBuilder();
await E.Origin.Tell("^5--Top Players--");
foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
{
/* Player P = E.Owner.Manager.GetDatabase().GetClient(pStat.Key) as Player;
if (P == null)
continue;
await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));*/
}
}
}
public class CResetStats : Command
{
public CResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { }
public override async Task ExecuteAsync(Event E)
{
if (E.Origin.ClientNumber >= 0)
{
var svc = new SharedLibrary.Services.GenericService<EFClientStatistics>();
var stats = Stats.statLists[E.Owner.GetPort()].clientStats[E.Origin.ClientNumber];
await svc.Delete(stats);
await E.Origin.Tell("Your stats have been reset");
}
else
{
await E.Origin.Tell("You must be connected to a server to reset your stats");
}
}
}
public class CPruneAdmins : Command
{
public CPruneAdmins() : base("prune", "demote any admins that have not connected recently (defaults to 30 days)", "p", Player.Permission.Owner, false, new CommandArgument[]
{
new CommandArgument()
{
Name = "inactive days",
Required = false
}
})
{ }
public override async Task ExecuteAsync(Event E)
{
int inactiveDays = 30;
try
{
if (E.Data.Length > 0)
{
inactiveDays = Int32.Parse(E.Data);
if (inactiveDays < 1)
throw new FormatException();
}
}
catch (FormatException)
{
await E.Origin.Tell("Invalid number of inactive days");
return;
}
var inactiveAdmins = await E.Owner.Manager.GetDatabase().PruneInactivePrivilegedClients(inactiveDays);
await E.Origin.Tell($"Pruned inactive {inactiveAdmins.Count} privileged users");
}
}
/// <summary>
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
/// So, to have multiple stat tracking, we must store a stat struct for each server
/// </summary>
public class Stats : SharedLibrary.Interfaces.IPlugin
{
public static SharedLibrary.Interfaces.IManager ManagerInstance;
public static int MAX_KILLEVENTS = 1000;
public static Dictionary<int, ServerStatInfo> ServerStats { get; private set; }
public static SharedLibrary.Services.GenericService<Models.EFClientStatistics> ClientStatsSvc;
public static SharedLibrary.Services.GenericService<Models.EFServer> ServerSvc;
public class ServerStatInfo
{
public ServerStatInfo()
{
KillQueue = new Queue<KillInfo>();
ServerStartTime = DateTime.Now;
}
public DateTime ServerStartTime { get; private set; }
public DateTime RoundStartTime { get; set; }
public string Uptime => Utilities.GetTimePassed(ServerStartTime, false);
public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime);
private Queue<KillInfo> KillQueue { get; set; }
public Queue<KillInfo> GetKillQueue() { return KillQueue; }
}
public class KillInfo
{
public IW4Info.HitLocation HitLoc { get; set; }
public string HitLocString => HitLoc.ToString();
public IW4Info.MeansOfDeath DeathType { get; set; }
public string DeathTypeString => DeathType.ToString();
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public string WeaponString => Weapon.ToString();
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public string KillerPlayer { get; set; }
public int KillerPlayerID { get; set; }
public string VictimPlayer { get; set; }
public int VictimPlayerID { get; set; }
public IW4Info.MapName Map { get; set; }
public int ID => GetHashCode();
public KillInfo() { }
public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin)
{
KillerPlayerID = killer;
VictimPlayerID = victim;
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName));
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hit, typeof(IW4Info.HitLocation));
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath));
Damage = Int32.Parse(damage);
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName));
KillOrigin = Vector3.Parse(kOrigin);
DeathOrigin = Vector3.Parse(dOrigin);
}
}
public static List<StatTracking> statLists;
public class StatTracking
{
public DateTime[] lastKill, connectionTime;
public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
public int Port;
public Models.EFClientStatistics[] clientStats;
public StatTracking(int port)
{
clientStats = new Models.EFClientStatistics[18];
inactiveMinutes = new int[18];
Kills = new int[18];
deathStreaks = new int[18];
killStreaks = new int[18];
lastKill = new DateTime[18];
connectionTime = new DateTime[18];
Port = port;
}
}
public string Name => "Basic Stats";
public float Version => 1.1f;
public string Author => "RaidMax";
public async Task OnLoadAsync(SharedLibrary.Interfaces.IManager manager)
{
statLists = new List<StatTracking>();
ServerStats = new Dictionary<int, ServerStatInfo>();
ManagerInstance = manager;
WebService.PageList.Add(new StatsPage());
WebService.PageList.Add(new KillStatsJSON());
WebService.PageList.Add(new Chat.WordCloudJSON());
WebService.PageList.Add(new Chat.ClientChatJSON());
WebService.PageList.Add(new Chat.ChatPage());
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills));
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime));
ClientStatsSvc = new SharedLibrary.Services.GenericService<Models.EFClientStatistics>();
ServerSvc = new SharedLibrary.Services.GenericService<Models.EFServer>()
ChatDB = new ChatDatabase("Database/ChatHistory.rm", ManagerInstance.GetLogger());
try
{
var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg");
}
catch (SharedLibrary.Exceptions.SerializeException e)
{
MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps());
}
}
public async Task OnUnloadAsync()
{
statLists.Clear();
}
public async Task OnTickAsync(Server S)
{
return;
}
public async Task OnEventAsync(Event E, Server S)
{
try
{
if (E.Type == Event.GType.Start)
{
statLists.Add(new StatTracking(S.GetPort()));
ServerStats.Add(S.GetPort(), new ServerStatInfo());
var config = new ConfigurationManager(S);
if (config.GetProperty("EnableTrusted") == null)
config.AddProperty(new KeyValuePair<string, object>("EnableTrusted", true));
}
if (E.Type == Event.GType.Stop)
{
statLists.RemoveAll(s => s.Port == S.GetPort());
ServerStats.Remove(S.GetPort());
}
if (E.Type == Event.GType.Connect)
{
ResetCounters(E.Origin.ClientNumber, S.GetPort());
var serverStats = statLists.First(s => s.Port == E.Owner.GetPort());
var clientStats = await ClientStatsSvc.Get(new int[] { E.Origin.ClientNumber });
var server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First();
// create stats if not exist already
serverStats.clientStats[E.Origin.ClientNumber] = clientStats ?? await ClientStatsSvc.Create(new Models.EFClientStatistics()
{
Active = false,
Client = E.Target,
ClientId = E.Target.ClientId,
Deaths = 0,
KDR = 0,
Kills = 0,
Server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First(),
ServerId = server.ServerId,
Skill = 0,
SPM = 0,
});
/* var config = new ConfigurationManager(E.Owner);
if (!(bool)config.GetProperty("EnableTrusted"))
return;
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin);
//todo: move this out of here!!
if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted && E.Origin.Level != Player.Permission.Flagged)
{
E.Origin.Level = Player.Permission.Trusted;
await E.Owner.Manager.GetDatabase().UpdateClient(E.Origin);
await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
}*/
}
if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
{
foreach (Player P in S.GetPlayersAsList())
{
if (P == null)
continue;
CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(P.ClientNumber, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for {P}");
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.ClientNumber].ToShortTimeString(), inactiveMinutes[P.ClientNumber], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
}
}
if (E.Type == Event.GType.MapChange)
{
ServerStats[S.GetPort()].GetKillQueue().Clear();
ServerStats[S.GetPort()].RoundStartTime = DateTime.Now;
}
if (E.Type == Event.GType.Disconnect)
{
CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(E.Origin.ClientNumber, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for disconnecting client {E.Origin}");
}
if (E.Type == Event.GType.Kill)
{
if (E.Origin == E.Target || E.Origin == null)
return;
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
{
var killEvent = new KillInfo(E.Origin.ClientNumber, E.Target.ClientNumber, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4])
{
KillerPlayer = E.Origin.Name,
VictimPlayer = E.Target.Name,
};
if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1)
ServerStats[S.GetPort()].GetKillQueue().Dequeue();
ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent);
//S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}");
var cs = statLists.Find(x => x.Port == S.GetPort());
cs.playerStats.AddKill(killEvent);
}
Player Killer = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
var killerStats = curServer.clientStats[]
if (killerStats == null)
killerStats = new PlayerStats(0, 0, 0, 0, 0, 0);
curServer.lastKill[E.Origin.ClientNumber] = DateTime.Now;
curServer.Kills[E.Origin.ClientNumber]++;
if ((DateTime.Now - curServer.lastKill[E.Origin.ClientNumber]).TotalSeconds > 120)
curServer.inactiveMinutes[E.Origin.ClientNumber] += 2;
killerStats.Kills++;
killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
curServer.playerStats.UpdateStats(Killer, killerStats);
curServer.killStreaks[Killer.ClientNumber] += 1;
curServer.deathStreaks[Killer.ClientNumber] = 0;
await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientNumber], curServer.deathStreaks[Killer.ClientNumber]));
}
if (E.Type == Event.GType.Death)
{
if (E.Origin == E.Target || E.Origin == null)
return;
Player Victim = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
if (victimStats == null)
victimStats = new PlayerStats(0, 0, 0, 0, 0, 0);
victimStats.Deaths++;
victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2);
curServer.playerStats.UpdateStats(Victim, victimStats);
curServer.deathStreaks[Victim.ClientNumber] += 1;
curServer.killStreaks[Victim.ClientNumber] = 0;
await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientNumber], curServer.deathStreaks[Victim.ClientNumber]));
}
if (E.Type == Event.GType.Say)
{
ChatDB.AddChatHistory(E.Origin.ClientNumber, E.Owner.GetPort(), E.Data);
}
}
catch (Exception e)
{
S.Logger.WriteWarning("StatsPlugin::OnEventAsync failed to complete");
S.Logger.WriteDebug($"Server:{S}\r\nOrigin:{E.Origin}\r\nTarget:{E.Target}");
S.Logger.WriteDebug($"Exception: {e.Message}");
}
}
public static string GetTotalKills()
{
long Kills = 0;
foreach (var S in statLists)
Kills += S.playerStats.GetTotalServerKills();
return Kills.ToString("#,##0");
}
public static string GetTotalPlaytime()
{
long Playtime = 0;
foreach (var S in statLists)
Playtime += S.playerStats.GetTotalServerPlaytime();
return Playtime.ToString("#,##0");
}
private void CalculateAndSaveSkill(Player P, StatTracking curServer)
{
if (P == null)
return;
var DisconnectingPlayerStats = curServer.clientStats[P.ClientNumber];
if (curServer.Kills[P.ClientNumber] == 0)
return;
//else if (curServer.lastKill[P.ClientNumber] > curServer.connectionTime[P.ClientNumber])
// curServer.inactiveMinutes[P.ClientNumber] += (int)(DateTime.Now - curServer.lastKill[P.ClientNumber]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - P.LastConnection).TotalMinutes;
// (int)(DateTime.Now - curServer.connectionTime[P.ClientNumber]).TotalMinutes - curServer.inactiveMinutes[P.ClientNumber];
// calculate the players Score Per Minute for the current session
double SessionSPM = curServer.Kills[P.ClientNumber] * 100 / Math.Max(1, newPlayTime);
// calculate how much the KDR should way
// 1.637 is a Eddie-Generated number that weights the KDR nicely
double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
double SPMWeightAgainstAverage;
// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
SPMWeightAgainstAverage = (DisconnectingPlayerStats.SPM == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.SPM;
// calculate the weight of the new play time againmst lifetime playtime
double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, P.TotalConnectionTime + newPlayTime);
// calculate the new weight against average times the weight against play time
double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM;
// if the weight is greater than 1, add, else subtract
DisconnectingPlayerStats.SPM += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.SPM * KDRWeight * 10;
ClientStatsSvc.Update(DisconnectingPlayerStats);
}
private void ResetCounters(int cID, int serverPort)
{
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
if (selectedPlayers == null)
return;
selectedPlayers.Kills[cID] = 0;
selectedPlayers.connectionTime[cID] = DateTime.Now;
selectedPlayers.inactiveMinutes[cID] = 0;
selectedPlayers.deathStreaks[cID] = 0;
selectedPlayers.killStreaks[cID] = 0;
}
private String MessageOnStreak(int killStreak, int deathStreak)
{
String Message = "";
switch (killStreak)
{
case 5:
Message = "Great job! You're on a ^55 killstreak!";
break;
case 10:
Message = "Amazing! ^510 kills ^7without dying!";
break;
}
switch (deathStreak)
{
case 5:
Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
break;
case 10:
Message = "Seriously? ^510 deaths ^7without getting a kill?";
break;
}
return Message;
}
}
public class PlayerStats
{
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
{
Kills = K;
Deaths = D;
KDR = DR;
Skill = S;
scorePerMinute = sc;
TotalPlayTime = P;
}
public int Kills;
public int Deaths;
public double KDR;
public double Skill;
public double scorePerMinute;
public int TotalPlayTime;
}
}