mirror of
https://github.com/RaidMax/IW4M-Admin.git
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Add libraries for EntityFramework
Stats plugin work Allow plugins to dynamically add EF classes to the context
This commit is contained in:
22
Plugins/SimpleStats/Helpers/ServerStats.cs
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22
Plugins/SimpleStats/Helpers/ServerStats.cs
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@ -0,0 +1,22 @@
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using SharedLibrary;
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using StatsPlugin.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StatsPlugin.Helpers
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{
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public class ServerStats
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{
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public Dictionary<int, EFClientStatistics> PlayerStats { get; set; }
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public EFServer Server { get; private set; }
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public ServerStats(EFServer sv)
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{
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PlayerStats = new Dictionary<int, EFClientStatistics>();
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Server = sv;
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}
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}
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}
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165
Plugins/SimpleStats/Helpers/StatManager.cs
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165
Plugins/SimpleStats/Helpers/StatManager.cs
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@ -0,0 +1,165 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary;
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using SharedLibrary.Helpers;
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using SharedLibrary.Interfaces;
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using SharedLibrary.Objects;
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using SharedLibrary.Services;
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using StatsPlugin.Models;
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namespace StatsPlugin.Helpers
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{
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public class StatManager
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{
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private Dictionary<int, ServerStats> Servers;
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private ILogger Log;
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private IManager Manager;
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private GenericRepository<EFClientStatistics> ClientStatSvc;
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private GenericRepository<EFServer> ServerSvc;
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private GenericRepository<EFClientKill> KillSvc;
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public StatManager(IManager mgr)
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{
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Servers = new Dictionary<int, ServerStats>();
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Log = mgr.GetLogger();
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Manager = mgr;
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ClientStatSvc = new GenericRepository<EFClientStatistics>();
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ServerSvc = new GenericRepository<EFServer>();
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KillSvc = new GenericRepository<EFClientKill>();
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}
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~StatManager()
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{
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Servers.Clear();
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Log.WriteInfo("Cleared StatManager servers");
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Log = null;
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Servers = null;
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}
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/// <summary>
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/// Add a server to the StatManager server pool
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/// </summary>
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/// <param name="sv"></param>
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public void AddServer(Server sv)
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{
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try
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{
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int serverId = sv.GetHashCode();
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// get the server from the database if it exists, otherwise create and insert a new one
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var server = ServerSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
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if (server == null)
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{
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server = new EFServer()
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{
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Port = sv.GetPort(),
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Active = true,
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ServerId = serverId
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};
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ServerSvc.Insert(server);
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}
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// this doesn't need to be async as it's during initialization
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ServerSvc.SaveChanges();
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Servers.Add(sv.GetHashCode(), new ServerStats(server));
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}
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catch (Exception e)
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{
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Log.WriteWarning($"Could not add server to ServerStats - {e.Message}");
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}
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}
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/// <summary>
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/// Add Player to the player stats
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/// </summary>
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/// <param name="pl">Player to add/retrieve stats for</param>
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/// <returns>EFClientStatistic of specified player</returns>
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public EFClientStatistics AddPlayer(Player pl)
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{
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int serverId = pl.CurrentServer.GetHashCode();
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var playerStats = Servers[serverId].PlayerStats;
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// get the client's stats from the database if it exists, otherwise create and attach a new one
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// if this fails we want to throw an exception
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var clientStats = ClientStatSvc.Find(c => c.ClientId == pl.ClientId && c.ServerId == serverId).FirstOrDefault();
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if (clientStats == null)
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{
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clientStats = new EFClientStatistics()
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{
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Active = true,
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ClientId = pl.ClientId,
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Deaths = 0,
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Kills = 0,
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ServerId = serverId,
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Skill = 0.0,
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SPM = 0.0,
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};
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clientStats = ClientStatSvc.Insert(clientStats);
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}
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else
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lock (playerStats)
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playerStats.Add(pl.ClientNumber, clientStats);
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return clientStats;
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}
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public async Task RemovePlayer(Player pl)
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{
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int serverId = pl.CurrentServer.GetHashCode();
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var playerStats = Servers[serverId].PlayerStats;
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// get individual client's stats
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var clientStats = playerStats[pl.ClientNumber];
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// remove the client from the stats dictionary as they're leaving
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lock (playerStats)
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playerStats.Remove(pl.ClientNumber);
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// update in database
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await ClientStatSvc.SaveChangesAsync();
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}
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/// <summary>
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/// Process stats for kill event
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/// </summary>
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/// <returns></returns>
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public async Task AddKill(Player attacker, Player victim, int serverId, string map, string hitLoc, string type,
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string damage, string weapon, string killOrigin, string deathOrigin)
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{
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var attackerStats = Servers[serverId].PlayerStats[attacker.ClientNumber];
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attackerStats.Kills += 1;
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var victimStats = Servers[serverId].PlayerStats[victim.ClientNumber];
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victimStats.Deaths += 1;
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var kill = new EFClientKill()
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{
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Active = true,
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AttackerId = attacker.ClientId,
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VictimId = victim.ClientId,
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ServerId = serverId,
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Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName)),
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DeathOrigin = Vector3.Parse(deathOrigin),
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KillOrigin = Vector3.Parse(killOrigin),
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DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
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Damage = Int32.Parse(damage),
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HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
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Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName))
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};
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KillSvc.Insert(kill);
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await KillSvc.SaveChangesAsync();
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}
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private EFClientStatistics UpdateStats(EFClientStatistics cs)
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{
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// todo: everything
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return cs;
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}
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}
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}
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40
Plugins/SimpleStats/Models/EFClientKill.cs
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40
Plugins/SimpleStats/Models/EFClientKill.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary.Database.Models;
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using System.ComponentModel.DataAnnotations.Schema;
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using SharedLibrary.Helpers;
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using System.ComponentModel.DataAnnotations;
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namespace StatsPlugin.Models
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{
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public class EFClientKill : SharedEntity
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{
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public EFClientKill() { }
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[Key]
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public long KillId { get; set; }
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public int VictimId { get; set; }
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[ForeignKey("VictimId")]
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public virtual EFClient Victim { get; set; }
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public int AttackerId { get; set; }
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[ForeignKey("AttackerId")]
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public virtual EFClient Attacker { get; set; }
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public int ServerId { get; set; }
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[ForeignKey("ServerId")]
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public virtual EFServer Server { get; set; }
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public IW4Info.HitLocation HitLoc { get; set; }
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public IW4Info.MeansOfDeath DeathType { get; set; }
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public int Damage { get; set; }
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public IW4Info.WeaponName Weapon { get; set; }
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public Vector3 KillOrigin { get; set; }
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public Vector3 DeathOrigin { get; set; }
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// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
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[NotMapped]
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public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
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public IW4Info.MapName Map { get; set; }
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}
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}
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38
Plugins/SimpleStats/Models/EFClientStatistics.cs
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38
Plugins/SimpleStats/Models/EFClientStatistics.cs
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@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary.Database.Models;
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namespace StatsPlugin.Models
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{
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public class EFClientStatistics : SharedEntity
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{
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[Key, Column(Order = 0)]
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public int ClientId { get; set; }
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[ForeignKey("ClientId")]
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public virtual EFClient Client { get; set; }
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[Key, Column(Order = 1)]
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public int ServerId { get; set; }
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[ForeignKey("ServerId")]
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public virtual EFServer Server { get; set; }
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[Required]
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public int Kills { get; set; }
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[Required]
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public int Deaths { get; set; }
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[Required]
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[NotMapped]
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public double KDR
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{
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get => Deaths == 0 ? 0.0 : Math.Round((float)Kills / (float)Deaths, 2);
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}
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[Required]
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public double SPM { get; set; }
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[Required]
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public double Skill { get; set; }
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}
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}
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16
Plugins/SimpleStats/Models/EFServer.cs
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16
Plugins/SimpleStats/Models/EFServer.cs
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@ -0,0 +1,16 @@
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using SharedLibrary.Database.Models;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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namespace StatsPlugin.Models
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{
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public class EFServer : SharedEntity
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public int ServerId { get; set; }
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[Required]
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public int Port { get; set; }
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}
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}
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@ -1,735 +1,91 @@
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using SharedLibrary;
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using SharedLibrary.Helpers;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary.Objects;
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using SharedLibrary;
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using SharedLibrary.Interfaces;
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using StatsPlugin.Helpers;
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namespace StatsPlugin
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{
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public class CViewStats : Command
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class Plugin : IPlugin
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{
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public CViewStats() : base("stats", "view your stats", "xlrstats", Player.Permission.User, false, new CommandArgument[]
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{
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new CommandArgument()
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{
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Name = "player",
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Required = false
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}
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})
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{ }
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public string Name => "Simple Stats";
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public override async Task ExecuteAsync(Event E)
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{
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String statLine;
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PlayerStats pStats;
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if (E.Data.Length > 0 && E.Target == null)
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{
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await E.Origin.Tell("Cannot find the player you specified");
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return;
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}
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if (E.Target != null)
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Target);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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else
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{
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pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
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statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
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}
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if (E.Message.IsBroadcastCommand())
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{
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string name = E.Target == null ? E.Origin.Name : E.Target.Name;
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await E.Owner.Broadcast($"Stats for ^5{name}^7");
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await E.Owner.Broadcast(statLine);
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}
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else
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{
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if (E.Target != null)
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await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
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await E.Origin.Tell(statLine);
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}
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}
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}
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public class CViewTopStats : Command
|
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{
|
||||
public CViewTopStats() :
|
||||
base("topstats", "view the top 5 players on this server", "ts", Player.Permission.User, false)
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||||
{ }
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||||
|
||||
public override async Task ExecuteAsync(Event E)
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{
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List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats();
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||||
StringBuilder msgBlder = new StringBuilder();
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await E.Origin.Tell("^5--Top Players--");
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foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
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{
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||||
Player P = E.Owner.Manager.GetDatabase().GetClient(pStat.Key) as Player;
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if (P == null)
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||||
continue;
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||||
await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class CResetStats : Command
|
||||
{
|
||||
public CResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { }
|
||||
|
||||
public override async Task ExecuteAsync(Event E)
|
||||
{
|
||||
var stats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
|
||||
stats.Deaths = 0;
|
||||
stats.Kills = 0;
|
||||
stats.scorePerMinute = 1.0;
|
||||
stats.Skill = 1;
|
||||
stats.KDR = 0.0;
|
||||
await Task.Run(() => { Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.UpdateStats(E.Origin, stats); });
|
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await E.Origin.Tell("Your stats have been reset");
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||||
}
|
||||
}
|
||||
|
||||
public class CPruneAdmins : Command
|
||||
{
|
||||
public CPruneAdmins() : base("prune", "demote any admins that have not connected recently (defaults to 30 days)", "p", Player.Permission.Owner, false, new CommandArgument[]
|
||||
{
|
||||
new CommandArgument()
|
||||
{
|
||||
Name = "inactive days",
|
||||
Required = false
|
||||
}
|
||||
})
|
||||
{ }
|
||||
|
||||
public override async Task ExecuteAsync(Event E)
|
||||
{
|
||||
int inactiveDays = 30;
|
||||
|
||||
try
|
||||
{
|
||||
if (E.Data.Length > 0)
|
||||
{
|
||||
inactiveDays = Int32.Parse(E.Data);
|
||||
if (inactiveDays < 1)
|
||||
throw new FormatException();
|
||||
}
|
||||
}
|
||||
|
||||
catch (FormatException)
|
||||
{
|
||||
await E.Origin.Tell("Invalid number of inactive days");
|
||||
return;
|
||||
}
|
||||
|
||||
var inactiveAdmins = await E.Owner.Manager.GetDatabase().PruneInactivePrivilegedClients(inactiveDays);
|
||||
await E.Origin.Tell($"Pruned inactive {inactiveAdmins.Count} privileged users");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
|
||||
/// So, to have multiple stat tracking, we must store a stat struct for each server
|
||||
/// </summary>
|
||||
public class Stats : SharedLibrary.Interfaces.IPlugin
|
||||
{
|
||||
public static SharedLibrary.Interfaces.IManager ManagerInstance;
|
||||
public static int MAX_KILLEVENTS = 1000;
|
||||
public static Dictionary<int, ServerStatInfo> ServerStats { get; private set; }
|
||||
public static ChatDatabase ChatDB { get; private set; }
|
||||
|
||||
public class ServerStatInfo
|
||||
{
|
||||
public ServerStatInfo()
|
||||
{
|
||||
KillQueue = new Queue<KillInfo>();
|
||||
ServerStartTime = DateTime.Now;
|
||||
}
|
||||
|
||||
public DateTime ServerStartTime { get; private set; }
|
||||
public DateTime RoundStartTime { get; set; }
|
||||
public string Uptime => Utilities.GetTimePassed(ServerStartTime, false);
|
||||
public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime);
|
||||
private Queue<KillInfo> KillQueue { get; set; }
|
||||
public Queue<KillInfo> GetKillQueue() { return KillQueue; }
|
||||
}
|
||||
|
||||
public class KillInfo
|
||||
{
|
||||
public IW4Info.HitLocation HitLoc { get; set; }
|
||||
public string HitLocString => HitLoc.ToString();
|
||||
public IW4Info.MeansOfDeath DeathType { get; set; }
|
||||
public string DeathTypeString => DeathType.ToString();
|
||||
public int Damage { get; set; }
|
||||
public IW4Info.WeaponName Weapon { get; set; }
|
||||
public string WeaponString => Weapon.ToString();
|
||||
public Vector3 KillOrigin { get; set; }
|
||||
public Vector3 DeathOrigin { get; set; }
|
||||
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
|
||||
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
|
||||
public string KillerPlayer { get; set; }
|
||||
public int KillerPlayerID { get; set; }
|
||||
public string VictimPlayer { get; set; }
|
||||
public int VictimPlayerID { get; set; }
|
||||
public IW4Info.MapName Map { get; set; }
|
||||
public int ID => GetHashCode();
|
||||
|
||||
public KillInfo() { }
|
||||
|
||||
public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin)
|
||||
{
|
||||
KillerPlayerID = killer;
|
||||
VictimPlayerID = victim;
|
||||
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName));
|
||||
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hit, typeof(IW4Info.HitLocation));
|
||||
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath));
|
||||
Damage = Int32.Parse(damage);
|
||||
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName));
|
||||
KillOrigin = Vector3.Parse(kOrigin);
|
||||
DeathOrigin = Vector3.Parse(dOrigin);
|
||||
}
|
||||
}
|
||||
|
||||
public static List<StatTracking> statLists;
|
||||
|
||||
public class StatTracking
|
||||
{
|
||||
public StatsDB playerStats;
|
||||
public DateTime[] lastKill, connectionTime;
|
||||
public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
|
||||
public int Port;
|
||||
|
||||
public StatTracking(int port)
|
||||
{
|
||||
playerStats = new StatsDB("Database/stats_" + port + ".rm", ManagerInstance.GetLogger());
|
||||
inactiveMinutes = new int[18];
|
||||
Kills = new int[18];
|
||||
deathStreaks = new int[18];
|
||||
killStreaks = new int[18];
|
||||
lastKill = new DateTime[18];
|
||||
connectionTime = new DateTime[18];
|
||||
Port = port;
|
||||
}
|
||||
}
|
||||
|
||||
public string Name => "Basic Stats";
|
||||
|
||||
public float Version => 1.1f;
|
||||
public float Version => 1.0f;
|
||||
|
||||
public string Author => "RaidMax";
|
||||
|
||||
public async Task OnLoadAsync(SharedLibrary.Interfaces.IManager manager)
|
||||
private StatManager Manager;
|
||||
|
||||
public async Task OnEventAsync(Event E, Server S)
|
||||
{
|
||||
statLists = new List<StatTracking>();
|
||||
ServerStats = new Dictionary<int, ServerStatInfo>();
|
||||
ManagerInstance = manager;
|
||||
|
||||
WebService.PageList.Add(new StatsPage());
|
||||
WebService.PageList.Add(new KillStatsJSON());
|
||||
WebService.PageList.Add(new Chat.WordCloudJSON());
|
||||
WebService.PageList.Add(new Chat.ClientChatJSON());
|
||||
WebService.PageList.Add(new Chat.ChatPage());
|
||||
|
||||
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills));
|
||||
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime));
|
||||
|
||||
ChatDB = new ChatDatabase("Database/ChatHistory.rm", ManagerInstance.GetLogger());
|
||||
|
||||
try
|
||||
switch (E.Type)
|
||||
{
|
||||
var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg");
|
||||
}
|
||||
|
||||
catch (SharedLibrary.Exceptions.SerializeException e)
|
||||
{
|
||||
MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps());
|
||||
case Event.GType.Start:
|
||||
Manager.AddServer(S);
|
||||
break;
|
||||
case Event.GType.Stop:
|
||||
break;
|
||||
case Event.GType.Connect:
|
||||
Manager.AddPlayer(E.Origin);
|
||||
break;
|
||||
case Event.GType.Disconnect:
|
||||
await Manager.RemovePlayer(E.Origin);
|
||||
break;
|
||||
case Event.GType.Say:
|
||||
break;
|
||||
case Event.GType.MapChange:
|
||||
break;
|
||||
case Event.GType.MapEnd:
|
||||
break;
|
||||
case Event.GType.Broadcast:
|
||||
break;
|
||||
case Event.GType.Tell:
|
||||
break;
|
||||
case Event.GType.Kick:
|
||||
break;
|
||||
case Event.GType.Ban:
|
||||
break;
|
||||
case Event.GType.Remote:
|
||||
break;
|
||||
case Event.GType.Unknown:
|
||||
break;
|
||||
case Event.GType.Report:
|
||||
break;
|
||||
case Event.GType.Flag:
|
||||
break;
|
||||
case Event.GType.Script:
|
||||
break;
|
||||
case Event.GType.Kill:
|
||||
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
|
||||
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
|
||||
await Manager.AddKill(E.Origin, E.Target, S.GetHashCode(), S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4]);
|
||||
break;
|
||||
case Event.GType.Death:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task OnUnloadAsync()
|
||||
public Task OnLoadAsync(IManager manager)
|
||||
{
|
||||
statLists.Clear();
|
||||
return Task.FromResult(
|
||||
Manager = new StatManager(manager)
|
||||
);
|
||||
}
|
||||
|
||||
public async Task OnTickAsync(Server S)
|
||||
{
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
public async Task OnEventAsync(Event E, Server S)
|
||||
public Task OnUnloadAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (E.Type == Event.GType.Start)
|
||||
{
|
||||
statLists.Add(new StatTracking(S.GetPort()));
|
||||
ServerStats.Add(S.GetPort(), new ServerStatInfo());
|
||||
|
||||
var config = new ConfigurationManager(S);
|
||||
if (config.GetProperty("EnableTrusted") == null)
|
||||
config.AddProperty(new KeyValuePair<string, object>("EnableTrusted", true));
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Stop)
|
||||
{
|
||||
statLists.RemoveAll(s => s.Port == S.GetPort());
|
||||
ServerStats.Remove(S.GetPort());
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Connect)
|
||||
{
|
||||
ResetCounters(E.Origin.ClientNumber, S.GetPort());
|
||||
|
||||
var config = new ConfigurationManager(E.Owner);
|
||||
|
||||
if (!(bool)config.GetProperty("EnableTrusted"))
|
||||
return;
|
||||
|
||||
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin);
|
||||
//todo: move this out of here!!
|
||||
if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted && E.Origin.Level != Player.Permission.Flagged)
|
||||
{
|
||||
E.Origin.Level = Player.Permission.Trusted;
|
||||
await E.Owner.Manager.GetDatabase().UpdateClient(E.Origin);
|
||||
await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
|
||||
await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
|
||||
}
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
|
||||
{
|
||||
foreach (Player P in S.GetPlayersAsList())
|
||||
{
|
||||
|
||||
if (P == null)
|
||||
continue;
|
||||
|
||||
CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort()));
|
||||
ResetCounters(P.ClientNumber, S.GetPort());
|
||||
|
||||
E.Owner.Logger.WriteInfo($"Updated skill for {P}");
|
||||
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.ClientNumber].ToShortTimeString(), inactiveMinutes[P.ClientNumber], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
|
||||
}
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.MapChange)
|
||||
{
|
||||
ServerStats[S.GetPort()].GetKillQueue().Clear();
|
||||
ServerStats[S.GetPort()].RoundStartTime = DateTime.Now;
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Disconnect)
|
||||
{
|
||||
CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort()));
|
||||
ResetCounters(E.Origin.ClientNumber, S.GetPort());
|
||||
E.Owner.Logger.WriteInfo($"Updated skill for disconnecting client {E.Origin}");
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Kill)
|
||||
{
|
||||
if (E.Origin == E.Target || E.Origin == null)
|
||||
return;
|
||||
|
||||
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
|
||||
|
||||
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
|
||||
{
|
||||
var killEvent = new KillInfo(E.Origin.ClientNumber, E.Target.ClientNumber, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4])
|
||||
{
|
||||
KillerPlayer = E.Origin.Name,
|
||||
VictimPlayer = E.Target.Name,
|
||||
};
|
||||
|
||||
if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1)
|
||||
ServerStats[S.GetPort()].GetKillQueue().Dequeue();
|
||||
ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent);
|
||||
//S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}");
|
||||
var cs = statLists.Find(x => x.Port == S.GetPort());
|
||||
cs.playerStats.AddKill(killEvent);
|
||||
}
|
||||
|
||||
Player Killer = E.Origin;
|
||||
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
|
||||
PlayerStats killerStats = curServer.playerStats.GetStats(Killer);
|
||||
|
||||
if (killerStats == null)
|
||||
killerStats = new PlayerStats(0, 0, 0, 0, 0, 0);
|
||||
|
||||
curServer.lastKill[E.Origin.ClientNumber] = DateTime.Now;
|
||||
curServer.Kills[E.Origin.ClientNumber]++;
|
||||
|
||||
if ((DateTime.Now - curServer.lastKill[E.Origin.ClientNumber]).TotalSeconds > 120)
|
||||
curServer.inactiveMinutes[E.Origin.ClientNumber] += 2;
|
||||
|
||||
killerStats.Kills++;
|
||||
|
||||
killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
|
||||
|
||||
curServer.playerStats.UpdateStats(Killer, killerStats);
|
||||
|
||||
curServer.killStreaks[Killer.ClientNumber] += 1;
|
||||
curServer.deathStreaks[Killer.ClientNumber] = 0;
|
||||
|
||||
await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientNumber], curServer.deathStreaks[Killer.ClientNumber]));
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Death)
|
||||
{
|
||||
if (E.Origin == E.Target || E.Origin == null)
|
||||
return;
|
||||
|
||||
Player Victim = E.Origin;
|
||||
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
|
||||
PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
|
||||
|
||||
if (victimStats == null)
|
||||
victimStats = new PlayerStats(0, 0, 0, 0, 0, 0);
|
||||
|
||||
victimStats.Deaths++;
|
||||
victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2);
|
||||
|
||||
curServer.playerStats.UpdateStats(Victim, victimStats);
|
||||
|
||||
curServer.deathStreaks[Victim.ClientNumber] += 1;
|
||||
curServer.killStreaks[Victim.ClientNumber] = 0;
|
||||
|
||||
await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientNumber], curServer.deathStreaks[Victim.ClientNumber]));
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Say)
|
||||
{
|
||||
ChatDB.AddChatHistory(E.Origin.ClientNumber, E.Owner.GetPort(), E.Data);
|
||||
}
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
S.Logger.WriteWarning("StatsPlugin::OnEventAsync failed to complete");
|
||||
S.Logger.WriteDebug($"Server:{S}\r\nOrigin:{E.Origin}\r\nTarget:{E.Target}");
|
||||
S.Logger.WriteDebug($"Exception: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetTotalKills()
|
||||
{
|
||||
long Kills = 0;
|
||||
foreach (var S in statLists)
|
||||
Kills += S.playerStats.GetTotalServerKills();
|
||||
return Kills.ToString("#,##0");
|
||||
}
|
||||
|
||||
public static string GetTotalPlaytime()
|
||||
{
|
||||
long Playtime = 0;
|
||||
foreach (var S in statLists)
|
||||
Playtime += S.playerStats.GetTotalServerPlaytime();
|
||||
return Playtime.ToString("#,##0");
|
||||
}
|
||||
|
||||
private void CalculateAndSaveSkill(Player P, StatTracking curServer)
|
||||
{
|
||||
if (P == null)
|
||||
return;
|
||||
|
||||
PlayerStats DisconnectingPlayerStats = curServer.playerStats.GetStats(P);
|
||||
|
||||
if (DisconnectingPlayerStats == null || curServer.Kills[P.ClientNumber] == 0)
|
||||
return;
|
||||
|
||||
else if (curServer.lastKill[P.ClientNumber] > curServer.connectionTime[P.ClientNumber])
|
||||
curServer.inactiveMinutes[P.ClientNumber] += (int)(DateTime.Now - curServer.lastKill[P.ClientNumber]).TotalMinutes;
|
||||
|
||||
int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.ClientNumber]).TotalMinutes - curServer.inactiveMinutes[P.ClientNumber];
|
||||
|
||||
if (newPlayTime < 2)
|
||||
return;
|
||||
|
||||
// calculate the players Score Per Minute for the current session
|
||||
double SessionSPM = curServer.Kills[P.ClientNumber] * 100 / Math.Max(1, newPlayTime);
|
||||
// calculate how much the KDR should way
|
||||
// 1.637 is a Eddie-Generated number that weights the KDR nicely
|
||||
double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
|
||||
double SPMWeightAgainstAverage;
|
||||
|
||||
// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
|
||||
SPMWeightAgainstAverage = (DisconnectingPlayerStats.scorePerMinute == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.scorePerMinute;
|
||||
|
||||
// calculate the weight of the new play time againmst lifetime playtime
|
||||
double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, DisconnectingPlayerStats.TotalPlayTime + newPlayTime);
|
||||
// calculate the new weight against average times the weight against play time
|
||||
double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM;
|
||||
|
||||
// if the weight is greater than 1, add, else subtract
|
||||
DisconnectingPlayerStats.scorePerMinute += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
|
||||
|
||||
DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.scorePerMinute * KDRWeight * 10;
|
||||
DisconnectingPlayerStats.TotalPlayTime += newPlayTime;
|
||||
|
||||
curServer.playerStats.UpdateStats(P, DisconnectingPlayerStats);
|
||||
}
|
||||
|
||||
private void ResetCounters(int cID, int serverPort)
|
||||
{
|
||||
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
|
||||
|
||||
if (selectedPlayers == null)
|
||||
return;
|
||||
|
||||
selectedPlayers.Kills[cID] = 0;
|
||||
selectedPlayers.connectionTime[cID] = DateTime.Now;
|
||||
selectedPlayers.inactiveMinutes[cID] = 0;
|
||||
selectedPlayers.deathStreaks[cID] = 0;
|
||||
selectedPlayers.killStreaks[cID] = 0;
|
||||
}
|
||||
|
||||
private String MessageOnStreak(int killStreak, int deathStreak)
|
||||
{
|
||||
String Message = "";
|
||||
switch (killStreak)
|
||||
{
|
||||
case 5:
|
||||
Message = "Great job! You're on a ^55 killstreak!";
|
||||
break;
|
||||
case 10:
|
||||
Message = "Amazing! ^510 kills ^7without dying!";
|
||||
break;
|
||||
}
|
||||
|
||||
switch (deathStreak)
|
||||
{
|
||||
case 5:
|
||||
Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
|
||||
break;
|
||||
case 10:
|
||||
Message = "Seriously? ^510 deaths ^7without getting a kill?";
|
||||
break;
|
||||
}
|
||||
|
||||
return Message;
|
||||
return Task.FromResult(
|
||||
Manager = null
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public class StatsDB : _Database
|
||||
{
|
||||
public StatsDB(String FN, SharedLibrary.Interfaces.ILogger logger) : base(FN, logger) { }
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
if (!File.Exists(FileName))
|
||||
{
|
||||
String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);";
|
||||
String createKillsTable = @"CREATE TABLE `KILLS` (
|
||||
`KillerID` INTEGER NOT NULL,
|
||||
`VictimID` INTEGER NOT NULL,
|
||||
`MapID` INTEGER NOT NULL,
|
||||
`DeathOrigin` TEXT NOT NULL,
|
||||
`MeansOfDeath` INTEGER NOT NULL,
|
||||
`Weapon` INTEGER NOT NULL,
|
||||
`HitLocation` INTEGER NOT NULL,
|
||||
`Damage` INTEGER,
|
||||
`KillOrigin` TEXT NOT NULL
|
||||
); ";
|
||||
ExecuteNonQuery(Create);
|
||||
ExecuteNonQuery(createKillsTable);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddKill(Stats.KillInfo info)
|
||||
{
|
||||
var kill = new Dictionary<string, object>
|
||||
{
|
||||
{ "KillerID", info.KillerPlayerID },
|
||||
{ "VictimID", info.VictimPlayerID },
|
||||
{ "MapID", (int)info.Map },
|
||||
{ "KillOrigin", info.KillOrigin.ToString() },
|
||||
{ "DeathOrigin", info.DeathOrigin.ToString() },
|
||||
{ "MeansOfDeath", (int)info.DeathType },
|
||||
{ "Weapon", (int)info.Weapon },
|
||||
{ "HitLocation", (int)info.HitLoc },
|
||||
{ "Damage", info.Damage }
|
||||
};
|
||||
|
||||
Insert("KILLS", kill);
|
||||
}
|
||||
|
||||
public List<Stats.KillInfo> GetKillsByPlayer(int databaseID)
|
||||
{
|
||||
var queryResult = GetDataTable("KILLS", new KeyValuePair<string, object>("KillerID", databaseID));
|
||||
var resultList = new List<Stats.KillInfo>();
|
||||
|
||||
if (queryResult?.Rows.Count > 0)
|
||||
{
|
||||
foreach (DataRow resultRow in queryResult.Rows)
|
||||
{
|
||||
resultList.Add(new Stats.KillInfo()
|
||||
{
|
||||
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
|
||||
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
|
||||
Map = (IW4Info.MapName)resultRow["MapID"],
|
||||
HitLoc = (IW4Info.HitLocation)resultRow["HitLocation"],
|
||||
DeathType = (IW4Info.MeansOfDeath)resultRow["MeansOfDeath"],
|
||||
Damage = (int)resultRow["Damage"],
|
||||
Weapon = (IW4Info.WeaponName)resultRow["Weapon"],
|
||||
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
|
||||
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return resultList;
|
||||
}
|
||||
|
||||
public List<Stats.KillInfo> GetKillsByMap(Map map, int count)
|
||||
{
|
||||
var mapID = ParseEnum<IW4Info.MapName>.Get(map.Name, typeof(IW4Info.MapName));
|
||||
var queryResult = GetDataTable($"select * from KILLS where MapID == {(int)mapID} LIMIT {count} OFFSET (SELECT COUNT(*) FROM KILLS) - {count}");
|
||||
var resultList = new List<Stats.KillInfo>();
|
||||
|
||||
if (queryResult?.Rows.Count > 0)
|
||||
{
|
||||
foreach (DataRow resultRow in queryResult.Rows)
|
||||
{
|
||||
resultList.Add(new Stats.KillInfo()
|
||||
{
|
||||
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
|
||||
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
|
||||
Map = ParseEnum<IW4Info.MapName>.Get(resultRow["MapID"].ToString(), typeof(IW4Info.MapName)),
|
||||
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(resultRow["HitLocation"].ToString(), typeof(IW4Info.HitLocation)),
|
||||
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(resultRow["MeansOfDeath"].ToString(), typeof(IW4Info.MeansOfDeath)),
|
||||
Damage = Convert.ToInt32(resultRow["Damage"]),
|
||||
Weapon = ParseEnum<IW4Info.WeaponName>.Get(resultRow["Weapon"].ToString(), typeof(IW4Info.WeaponName)),
|
||||
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
|
||||
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return resultList;
|
||||
}
|
||||
|
||||
public void AddPlayer(Player P)
|
||||
{
|
||||
Dictionary<String, object> newPlayer = new Dictionary<String, object>
|
||||
{
|
||||
{ "npID", P.NetworkId },
|
||||
{ "KILLS", 0 },
|
||||
{ "DEATHS", 0 },
|
||||
{ "KDR", 0.0 },
|
||||
{ "SKILL", 1.0 },
|
||||
{ "SPM", 1.0 },
|
||||
{ "PLAYTIME", 1.0 }
|
||||
};
|
||||
Insert("STATS", newPlayer);
|
||||
}
|
||||
|
||||
public PlayerStats GetStats(Player P)
|
||||
{
|
||||
DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.NetworkId));
|
||||
|
||||
if (Result != null && Result.Rows.Count > 0)
|
||||
{
|
||||
DataRow ResponseRow = Result.Rows[0];
|
||||
return new PlayerStats(
|
||||
Convert.ToInt32(ResponseRow["KILLS"]),
|
||||
Convert.ToInt32(ResponseRow["DEATHS"]),
|
||||
Convert.ToDouble(ResponseRow["KDR"]),
|
||||
Convert.ToDouble(ResponseRow["SKILL"]),
|
||||
Convert.ToDouble(ResponseRow["SPM"]),
|
||||
Convert.ToInt32(ResponseRow["PLAYTIME"])
|
||||
);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
AddPlayer(P);
|
||||
return GetStats(P);
|
||||
}
|
||||
}
|
||||
|
||||
public long GetTotalServerKills()
|
||||
{
|
||||
var Result = GetDataTable("SELECT SUM(KILLS) FROM STATS");
|
||||
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]);
|
||||
}
|
||||
|
||||
public long GetTotalServerPlaytime()
|
||||
{
|
||||
var Result = GetDataTable("SELECT SUM(PLAYTIME) FROM STATS");
|
||||
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]) / 60;
|
||||
}
|
||||
|
||||
public void UpdateStats(Player P, PlayerStats S)
|
||||
{
|
||||
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>
|
||||
{
|
||||
{ "KILLS", S.Kills },
|
||||
{ "DEATHS", S.Deaths },
|
||||
{ "KDR", Math.Round(S.KDR, 2) },
|
||||
{ "SKILL", Math.Round(S.Skill, 2) },
|
||||
{ "SPM", Math.Round(S.scorePerMinute, 2) },
|
||||
{ "PLAYTIME", S.TotalPlayTime }
|
||||
};
|
||||
Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.NetworkId));
|
||||
}
|
||||
|
||||
public List<KeyValuePair<String, PlayerStats>> GetTopStats()
|
||||
{
|
||||
String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
|
||||
DataTable Result = GetDataTable(Query);
|
||||
List<KeyValuePair<String, PlayerStats>> pStats = new List<KeyValuePair<String, PlayerStats>>();
|
||||
|
||||
if (Result != null && Result.Rows.Count > 0)
|
||||
{
|
||||
foreach (DataRow ResponseRow in Result.Rows)
|
||||
{
|
||||
pStats.Add(new KeyValuePair<String, PlayerStats>(ResponseRow["npID"].ToString(),
|
||||
new PlayerStats(
|
||||
Convert.ToInt32(ResponseRow["KILLS"]),
|
||||
Convert.ToInt32(ResponseRow["DEATHS"]),
|
||||
Convert.ToDouble(ResponseRow["KDR"]),
|
||||
Convert.ToDouble(ResponseRow["SKILL"]),
|
||||
Convert.ToDouble(ResponseRow["SPM"]),
|
||||
Convert.ToInt32(ResponseRow["PLAYTIME"])
|
||||
)
|
||||
));
|
||||
}
|
||||
}
|
||||
return pStats;
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerStats
|
||||
{
|
||||
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
|
||||
{
|
||||
Kills = K;
|
||||
Deaths = D;
|
||||
KDR = DR;
|
||||
Skill = S;
|
||||
scorePerMinute = sc;
|
||||
TotalPlayTime = P;
|
||||
}
|
||||
|
||||
public int Kills;
|
||||
public int Deaths;
|
||||
public double KDR;
|
||||
public double Skill;
|
||||
public double scorePerMinute;
|
||||
public int TotalPlayTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -58,10 +58,8 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.DataAnnotations" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Data.SQLite">
|
||||
<HintPath>..\..\Admin\lib\System.Data.SQLite.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
@ -69,15 +67,21 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Chat\ChatDatabase.cs" />
|
||||
<Compile Include="Chat\ChatHistory.cs" />
|
||||
<Compile Include="Chat\ChatHistoryPage.cs" />
|
||||
<None Include="Chat\ChatDatabase.cs" />
|
||||
<None Include="Chat\ChatHistory.cs" />
|
||||
<None Include="Chat\ChatHistoryPage.cs" />
|
||||
<Compile Include="Helpers\ServerStats.cs" />
|
||||
<Compile Include="Helpers\StatManager.cs" />
|
||||
<Compile Include="IW4Info.cs" />
|
||||
<Compile Include="MinimapConfig.cs" />
|
||||
<Compile Include="Models\EFClientKill.cs" />
|
||||
<Compile Include="Models\EFServer.cs" />
|
||||
<Compile Include="Models\EFClientStatistics.cs" />
|
||||
<Compile Include="Plugin.cs" />
|
||||
<None Include="_Plugin.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="StatsPage.cs" />
|
||||
<Compile Include="TrustedGroupCommands.cs" />
|
||||
<None Include="StatsPage.cs" />
|
||||
<None Include="TrustedGroupCommands.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SharedLibrary\SharedLibrary.csproj">
|
||||
|
578
Plugins/SimpleStats/_Plugin.cs
Normal file
578
Plugins/SimpleStats/_Plugin.cs
Normal file
@ -0,0 +1,578 @@
|
||||
using SharedLibrary;
|
||||
using SharedLibrary.Helpers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SharedLibrary.Objects;
|
||||
using System.Linq;
|
||||
using StatsPlugin.Models;
|
||||
|
||||
namespace StatsPlugin
|
||||
{
|
||||
public class CViewStats : Command
|
||||
{
|
||||
public CViewStats() : base("stats", "view your stats", "xlrstats", Player.Permission.User, false, new CommandArgument[]
|
||||
{
|
||||
new CommandArgument()
|
||||
{
|
||||
Name = "player",
|
||||
Required = false
|
||||
}
|
||||
})
|
||||
{ }
|
||||
|
||||
public override async Task ExecuteAsync(Event E)
|
||||
{
|
||||
|
||||
if (E.Origin.ClientNumber < 0)
|
||||
{
|
||||
await E.Origin.Tell("You must be ingame to view your stats");
|
||||
return;
|
||||
}
|
||||
|
||||
String statLine;
|
||||
EFClientStatistics pStats;
|
||||
|
||||
if (E.Data.Length > 0 && E.Target == null)
|
||||
{
|
||||
await E.Origin.Tell("Cannot find the player you specified");
|
||||
return;
|
||||
}
|
||||
|
||||
if (E.Target != null)
|
||||
{
|
||||
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber];
|
||||
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber];
|
||||
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
|
||||
}
|
||||
|
||||
if (E.Message.IsBroadcastCommand())
|
||||
{
|
||||
string name = E.Target == null ? E.Origin.Name : E.Target.Name;
|
||||
await E.Owner.Broadcast($"Stats for ^5{name}^7");
|
||||
await E.Owner.Broadcast(statLine);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (E.Target != null)
|
||||
await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
|
||||
await E.Origin.Tell(statLine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class CViewTopStats : Command
|
||||
{
|
||||
public CViewTopStats() :
|
||||
base("topstats", "view the top 5 players on this server", "ts", Player.Permission.User, false)
|
||||
{ }
|
||||
|
||||
public override async Task ExecuteAsync(Event E)
|
||||
{
|
||||
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats();
|
||||
StringBuilder msgBlder = new StringBuilder();
|
||||
|
||||
await E.Origin.Tell("^5--Top Players--");
|
||||
foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
|
||||
{
|
||||
/* Player P = E.Owner.Manager.GetDatabase().GetClient(pStat.Key) as Player;
|
||||
if (P == null)
|
||||
continue;
|
||||
await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class CResetStats : Command
|
||||
{
|
||||
public CResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { }
|
||||
|
||||
public override async Task ExecuteAsync(Event E)
|
||||
{
|
||||
if (E.Origin.ClientNumber >= 0)
|
||||
{
|
||||
var svc = new SharedLibrary.Services.GenericService<EFClientStatistics>();
|
||||
var stats = Stats.statLists[E.Owner.GetPort()].clientStats[E.Origin.ClientNumber];
|
||||
await svc.Delete(stats);
|
||||
await E.Origin.Tell("Your stats have been reset");
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
await E.Origin.Tell("You must be connected to a server to reset your stats");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class CPruneAdmins : Command
|
||||
{
|
||||
public CPruneAdmins() : base("prune", "demote any admins that have not connected recently (defaults to 30 days)", "p", Player.Permission.Owner, false, new CommandArgument[]
|
||||
{
|
||||
new CommandArgument()
|
||||
{
|
||||
Name = "inactive days",
|
||||
Required = false
|
||||
}
|
||||
})
|
||||
{ }
|
||||
|
||||
public override async Task ExecuteAsync(Event E)
|
||||
{
|
||||
int inactiveDays = 30;
|
||||
|
||||
try
|
||||
{
|
||||
if (E.Data.Length > 0)
|
||||
{
|
||||
inactiveDays = Int32.Parse(E.Data);
|
||||
if (inactiveDays < 1)
|
||||
throw new FormatException();
|
||||
}
|
||||
}
|
||||
|
||||
catch (FormatException)
|
||||
{
|
||||
await E.Origin.Tell("Invalid number of inactive days");
|
||||
return;
|
||||
}
|
||||
|
||||
var inactiveAdmins = await E.Owner.Manager.GetDatabase().PruneInactivePrivilegedClients(inactiveDays);
|
||||
await E.Origin.Tell($"Pruned inactive {inactiveAdmins.Count} privileged users");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
|
||||
/// So, to have multiple stat tracking, we must store a stat struct for each server
|
||||
/// </summary>
|
||||
public class Stats : SharedLibrary.Interfaces.IPlugin
|
||||
{
|
||||
public static SharedLibrary.Interfaces.IManager ManagerInstance;
|
||||
public static int MAX_KILLEVENTS = 1000;
|
||||
public static Dictionary<int, ServerStatInfo> ServerStats { get; private set; }
|
||||
public static SharedLibrary.Services.GenericService<Models.EFClientStatistics> ClientStatsSvc;
|
||||
public static SharedLibrary.Services.GenericService<Models.EFServer> ServerSvc;
|
||||
|
||||
public class ServerStatInfo
|
||||
{
|
||||
public ServerStatInfo()
|
||||
{
|
||||
KillQueue = new Queue<KillInfo>();
|
||||
ServerStartTime = DateTime.Now;
|
||||
}
|
||||
|
||||
public DateTime ServerStartTime { get; private set; }
|
||||
public DateTime RoundStartTime { get; set; }
|
||||
public string Uptime => Utilities.GetTimePassed(ServerStartTime, false);
|
||||
public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime);
|
||||
private Queue<KillInfo> KillQueue { get; set; }
|
||||
public Queue<KillInfo> GetKillQueue() { return KillQueue; }
|
||||
}
|
||||
|
||||
public class KillInfo
|
||||
{
|
||||
public IW4Info.HitLocation HitLoc { get; set; }
|
||||
public string HitLocString => HitLoc.ToString();
|
||||
public IW4Info.MeansOfDeath DeathType { get; set; }
|
||||
public string DeathTypeString => DeathType.ToString();
|
||||
public int Damage { get; set; }
|
||||
public IW4Info.WeaponName Weapon { get; set; }
|
||||
public string WeaponString => Weapon.ToString();
|
||||
public Vector3 KillOrigin { get; set; }
|
||||
public Vector3 DeathOrigin { get; set; }
|
||||
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
|
||||
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
|
||||
public string KillerPlayer { get; set; }
|
||||
public int KillerPlayerID { get; set; }
|
||||
public string VictimPlayer { get; set; }
|
||||
public int VictimPlayerID { get; set; }
|
||||
public IW4Info.MapName Map { get; set; }
|
||||
public int ID => GetHashCode();
|
||||
|
||||
public KillInfo() { }
|
||||
|
||||
public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin)
|
||||
{
|
||||
KillerPlayerID = killer;
|
||||
VictimPlayerID = victim;
|
||||
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName));
|
||||
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hit, typeof(IW4Info.HitLocation));
|
||||
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath));
|
||||
Damage = Int32.Parse(damage);
|
||||
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName));
|
||||
KillOrigin = Vector3.Parse(kOrigin);
|
||||
DeathOrigin = Vector3.Parse(dOrigin);
|
||||
}
|
||||
}
|
||||
|
||||
public static List<StatTracking> statLists;
|
||||
|
||||
public class StatTracking
|
||||
{
|
||||
public DateTime[] lastKill, connectionTime;
|
||||
public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
|
||||
public int Port;
|
||||
public Models.EFClientStatistics[] clientStats;
|
||||
|
||||
public StatTracking(int port)
|
||||
{
|
||||
clientStats = new Models.EFClientStatistics[18];
|
||||
inactiveMinutes = new int[18];
|
||||
Kills = new int[18];
|
||||
deathStreaks = new int[18];
|
||||
killStreaks = new int[18];
|
||||
lastKill = new DateTime[18];
|
||||
connectionTime = new DateTime[18];
|
||||
Port = port;
|
||||
}
|
||||
}
|
||||
|
||||
public string Name => "Basic Stats";
|
||||
|
||||
public float Version => 1.1f;
|
||||
|
||||
public string Author => "RaidMax";
|
||||
|
||||
public async Task OnLoadAsync(SharedLibrary.Interfaces.IManager manager)
|
||||
{
|
||||
statLists = new List<StatTracking>();
|
||||
ServerStats = new Dictionary<int, ServerStatInfo>();
|
||||
ManagerInstance = manager;
|
||||
|
||||
WebService.PageList.Add(new StatsPage());
|
||||
WebService.PageList.Add(new KillStatsJSON());
|
||||
WebService.PageList.Add(new Chat.WordCloudJSON());
|
||||
WebService.PageList.Add(new Chat.ClientChatJSON());
|
||||
WebService.PageList.Add(new Chat.ChatPage());
|
||||
|
||||
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills));
|
||||
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime));
|
||||
|
||||
ClientStatsSvc = new SharedLibrary.Services.GenericService<Models.EFClientStatistics>();
|
||||
ServerSvc = new SharedLibrary.Services.GenericService<Models.EFServer>()
|
||||
|
||||
ChatDB = new ChatDatabase("Database/ChatHistory.rm", ManagerInstance.GetLogger());
|
||||
|
||||
try
|
||||
{
|
||||
var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg");
|
||||
}
|
||||
|
||||
catch (SharedLibrary.Exceptions.SerializeException e)
|
||||
{
|
||||
MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps());
|
||||
}
|
||||
}
|
||||
|
||||
public async Task OnUnloadAsync()
|
||||
{
|
||||
statLists.Clear();
|
||||
}
|
||||
|
||||
public async Task OnTickAsync(Server S)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public async Task OnEventAsync(Event E, Server S)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (E.Type == Event.GType.Start)
|
||||
{
|
||||
statLists.Add(new StatTracking(S.GetPort()));
|
||||
ServerStats.Add(S.GetPort(), new ServerStatInfo());
|
||||
|
||||
var config = new ConfigurationManager(S);
|
||||
if (config.GetProperty("EnableTrusted") == null)
|
||||
config.AddProperty(new KeyValuePair<string, object>("EnableTrusted", true));
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Stop)
|
||||
{
|
||||
statLists.RemoveAll(s => s.Port == S.GetPort());
|
||||
ServerStats.Remove(S.GetPort());
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Connect)
|
||||
{
|
||||
ResetCounters(E.Origin.ClientNumber, S.GetPort());
|
||||
|
||||
var serverStats = statLists.First(s => s.Port == E.Owner.GetPort());
|
||||
var clientStats = await ClientStatsSvc.Get(new int[] { E.Origin.ClientNumber });
|
||||
var server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First();
|
||||
// create stats if not exist already
|
||||
serverStats.clientStats[E.Origin.ClientNumber] = clientStats ?? await ClientStatsSvc.Create(new Models.EFClientStatistics()
|
||||
{
|
||||
Active = false,
|
||||
Client = E.Target,
|
||||
ClientId = E.Target.ClientId,
|
||||
Deaths = 0,
|
||||
KDR = 0,
|
||||
Kills = 0,
|
||||
Server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First(),
|
||||
ServerId = server.ServerId,
|
||||
Skill = 0,
|
||||
SPM = 0,
|
||||
});
|
||||
|
||||
/* var config = new ConfigurationManager(E.Owner);
|
||||
|
||||
if (!(bool)config.GetProperty("EnableTrusted"))
|
||||
return;
|
||||
|
||||
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin);
|
||||
//todo: move this out of here!!
|
||||
if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted && E.Origin.Level != Player.Permission.Flagged)
|
||||
{
|
||||
E.Origin.Level = Player.Permission.Trusted;
|
||||
await E.Owner.Manager.GetDatabase().UpdateClient(E.Origin);
|
||||
await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
|
||||
await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
|
||||
}*/
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
|
||||
{
|
||||
foreach (Player P in S.GetPlayersAsList())
|
||||
{
|
||||
|
||||
if (P == null)
|
||||
continue;
|
||||
|
||||
CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort()));
|
||||
ResetCounters(P.ClientNumber, S.GetPort());
|
||||
|
||||
E.Owner.Logger.WriteInfo($"Updated skill for {P}");
|
||||
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.ClientNumber].ToShortTimeString(), inactiveMinutes[P.ClientNumber], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
|
||||
}
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.MapChange)
|
||||
{
|
||||
ServerStats[S.GetPort()].GetKillQueue().Clear();
|
||||
ServerStats[S.GetPort()].RoundStartTime = DateTime.Now;
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Disconnect)
|
||||
{
|
||||
CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort()));
|
||||
ResetCounters(E.Origin.ClientNumber, S.GetPort());
|
||||
E.Owner.Logger.WriteInfo($"Updated skill for disconnecting client {E.Origin}");
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Kill)
|
||||
{
|
||||
if (E.Origin == E.Target || E.Origin == null)
|
||||
return;
|
||||
|
||||
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
|
||||
|
||||
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
|
||||
{
|
||||
var killEvent = new KillInfo(E.Origin.ClientNumber, E.Target.ClientNumber, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4])
|
||||
{
|
||||
KillerPlayer = E.Origin.Name,
|
||||
VictimPlayer = E.Target.Name,
|
||||
};
|
||||
|
||||
if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1)
|
||||
ServerStats[S.GetPort()].GetKillQueue().Dequeue();
|
||||
ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent);
|
||||
//S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}");
|
||||
var cs = statLists.Find(x => x.Port == S.GetPort());
|
||||
cs.playerStats.AddKill(killEvent);
|
||||
}
|
||||
|
||||
Player Killer = E.Origin;
|
||||
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
|
||||
var killerStats = curServer.clientStats[]
|
||||
|
||||
if (killerStats == null)
|
||||
killerStats = new PlayerStats(0, 0, 0, 0, 0, 0);
|
||||
|
||||
curServer.lastKill[E.Origin.ClientNumber] = DateTime.Now;
|
||||
curServer.Kills[E.Origin.ClientNumber]++;
|
||||
|
||||
if ((DateTime.Now - curServer.lastKill[E.Origin.ClientNumber]).TotalSeconds > 120)
|
||||
curServer.inactiveMinutes[E.Origin.ClientNumber] += 2;
|
||||
|
||||
killerStats.Kills++;
|
||||
|
||||
killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
|
||||
|
||||
|
||||
|
||||
curServer.playerStats.UpdateStats(Killer, killerStats);
|
||||
|
||||
curServer.killStreaks[Killer.ClientNumber] += 1;
|
||||
curServer.deathStreaks[Killer.ClientNumber] = 0;
|
||||
|
||||
await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientNumber], curServer.deathStreaks[Killer.ClientNumber]));
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Death)
|
||||
{
|
||||
if (E.Origin == E.Target || E.Origin == null)
|
||||
return;
|
||||
|
||||
Player Victim = E.Origin;
|
||||
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
|
||||
PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
|
||||
|
||||
if (victimStats == null)
|
||||
victimStats = new PlayerStats(0, 0, 0, 0, 0, 0);
|
||||
|
||||
victimStats.Deaths++;
|
||||
victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2);
|
||||
|
||||
curServer.playerStats.UpdateStats(Victim, victimStats);
|
||||
|
||||
curServer.deathStreaks[Victim.ClientNumber] += 1;
|
||||
curServer.killStreaks[Victim.ClientNumber] = 0;
|
||||
|
||||
await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientNumber], curServer.deathStreaks[Victim.ClientNumber]));
|
||||
}
|
||||
|
||||
if (E.Type == Event.GType.Say)
|
||||
{
|
||||
ChatDB.AddChatHistory(E.Origin.ClientNumber, E.Owner.GetPort(), E.Data);
|
||||
}
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
S.Logger.WriteWarning("StatsPlugin::OnEventAsync failed to complete");
|
||||
S.Logger.WriteDebug($"Server:{S}\r\nOrigin:{E.Origin}\r\nTarget:{E.Target}");
|
||||
S.Logger.WriteDebug($"Exception: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetTotalKills()
|
||||
{
|
||||
long Kills = 0;
|
||||
foreach (var S in statLists)
|
||||
Kills += S.playerStats.GetTotalServerKills();
|
||||
return Kills.ToString("#,##0");
|
||||
}
|
||||
|
||||
public static string GetTotalPlaytime()
|
||||
{
|
||||
long Playtime = 0;
|
||||
foreach (var S in statLists)
|
||||
Playtime += S.playerStats.GetTotalServerPlaytime();
|
||||
return Playtime.ToString("#,##0");
|
||||
}
|
||||
|
||||
private void CalculateAndSaveSkill(Player P, StatTracking curServer)
|
||||
{
|
||||
if (P == null)
|
||||
return;
|
||||
|
||||
var DisconnectingPlayerStats = curServer.clientStats[P.ClientNumber];
|
||||
|
||||
if (curServer.Kills[P.ClientNumber] == 0)
|
||||
return;
|
||||
|
||||
//else if (curServer.lastKill[P.ClientNumber] > curServer.connectionTime[P.ClientNumber])
|
||||
// curServer.inactiveMinutes[P.ClientNumber] += (int)(DateTime.Now - curServer.lastKill[P.ClientNumber]).TotalMinutes;
|
||||
|
||||
int newPlayTime = (int)(DateTime.Now - P.LastConnection).TotalMinutes;
|
||||
// (int)(DateTime.Now - curServer.connectionTime[P.ClientNumber]).TotalMinutes - curServer.inactiveMinutes[P.ClientNumber];
|
||||
// calculate the players Score Per Minute for the current session
|
||||
double SessionSPM = curServer.Kills[P.ClientNumber] * 100 / Math.Max(1, newPlayTime);
|
||||
// calculate how much the KDR should way
|
||||
// 1.637 is a Eddie-Generated number that weights the KDR nicely
|
||||
double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
|
||||
double SPMWeightAgainstAverage;
|
||||
|
||||
// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
|
||||
SPMWeightAgainstAverage = (DisconnectingPlayerStats.SPM == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.SPM;
|
||||
|
||||
// calculate the weight of the new play time againmst lifetime playtime
|
||||
double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, P.TotalConnectionTime + newPlayTime);
|
||||
// calculate the new weight against average times the weight against play time
|
||||
double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM;
|
||||
|
||||
// if the weight is greater than 1, add, else subtract
|
||||
DisconnectingPlayerStats.SPM += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
|
||||
|
||||
DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.SPM * KDRWeight * 10;
|
||||
|
||||
ClientStatsSvc.Update(DisconnectingPlayerStats);
|
||||
}
|
||||
|
||||
private void ResetCounters(int cID, int serverPort)
|
||||
{
|
||||
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
|
||||
|
||||
if (selectedPlayers == null)
|
||||
return;
|
||||
|
||||
selectedPlayers.Kills[cID] = 0;
|
||||
selectedPlayers.connectionTime[cID] = DateTime.Now;
|
||||
selectedPlayers.inactiveMinutes[cID] = 0;
|
||||
selectedPlayers.deathStreaks[cID] = 0;
|
||||
selectedPlayers.killStreaks[cID] = 0;
|
||||
}
|
||||
|
||||
private String MessageOnStreak(int killStreak, int deathStreak)
|
||||
{
|
||||
String Message = "";
|
||||
switch (killStreak)
|
||||
{
|
||||
case 5:
|
||||
Message = "Great job! You're on a ^55 killstreak!";
|
||||
break;
|
||||
case 10:
|
||||
Message = "Amazing! ^510 kills ^7without dying!";
|
||||
break;
|
||||
}
|
||||
|
||||
switch (deathStreak)
|
||||
{
|
||||
case 5:
|
||||
Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
|
||||
break;
|
||||
case 10:
|
||||
Message = "Seriously? ^510 deaths ^7without getting a kill?";
|
||||
break;
|
||||
}
|
||||
|
||||
return Message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class PlayerStats
|
||||
{
|
||||
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
|
||||
{
|
||||
Kills = K;
|
||||
Deaths = D;
|
||||
KDR = DR;
|
||||
Skill = S;
|
||||
scorePerMinute = sc;
|
||||
TotalPlayTime = P;
|
||||
}
|
||||
|
||||
public int Kills;
|
||||
public int Deaths;
|
||||
public double KDR;
|
||||
public double Skill;
|
||||
public double scorePerMinute;
|
||||
public int TotalPlayTime;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user