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Add libraries for EntityFramework
Stats plugin work Allow plugins to dynamically add EF classes to the context
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40
Plugins/SimpleStats/Models/EFClientKill.cs
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40
Plugins/SimpleStats/Models/EFClientKill.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharedLibrary.Database.Models;
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using System.ComponentModel.DataAnnotations.Schema;
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using SharedLibrary.Helpers;
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using System.ComponentModel.DataAnnotations;
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namespace StatsPlugin.Models
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{
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public class EFClientKill : SharedEntity
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{
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public EFClientKill() { }
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[Key]
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public long KillId { get; set; }
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public int VictimId { get; set; }
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[ForeignKey("VictimId")]
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public virtual EFClient Victim { get; set; }
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public int AttackerId { get; set; }
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[ForeignKey("AttackerId")]
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public virtual EFClient Attacker { get; set; }
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public int ServerId { get; set; }
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[ForeignKey("ServerId")]
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public virtual EFServer Server { get; set; }
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public IW4Info.HitLocation HitLoc { get; set; }
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public IW4Info.MeansOfDeath DeathType { get; set; }
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public int Damage { get; set; }
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public IW4Info.WeaponName Weapon { get; set; }
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public Vector3 KillOrigin { get; set; }
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public Vector3 DeathOrigin { get; set; }
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// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
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[NotMapped]
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public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
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public IW4Info.MapName Map { get; set; }
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}
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}
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