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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

hopefulyl fix aliasing issue

bans are applied to an account if the accounts are linked but penallty on a different accounts
This commit is contained in:
RaidMax
2018-12-29 12:43:40 -06:00
parent e31c36a1d7
commit 0e2ad04dad
5 changed files with 226 additions and 148 deletions

View File

@ -29,6 +29,7 @@ namespace SharedLibraryCore.Services
{
Active = false
},
ReceivedPenalties = new List<EFPenalty>()
};
client.CurrentAlias = new Alias()
@ -63,14 +64,15 @@ namespace SharedLibraryCore.Services
string name = entity.Name;
int? ip = entity.IPAddress;
// indicates if someone appears to have played before
bool hasExistingAlias = false;
// get all aliases by IP
// get all aliases by IP address and LinkId
var iqAliases = context.Aliases
.Include(a => a.Link)
.Where(a => a.Link.Active)
.Where(a => (a.IPAddress != null && a.IPAddress == ip) ||
a.LinkId == entity.AliasLinkId);
a.LinkId == entity.AliasLinkId);
#if DEBUG == true
var aliasSql = iqAliases.ToSql();
@ -78,102 +80,97 @@ namespace SharedLibraryCore.Services
var aliases = await iqAliases.ToListAsync();
// see if they have a matching IP + Name but new NetworkId
var existingAlias = aliases.FirstOrDefault(a => a.Name == name);
var existingAlias = aliases.FirstOrDefault(a => a.Name == name && a.IPAddress == ip);
bool exactAliasMatch = existingAlias != null;
// if existing alias matches link them
EFAliasLink aliasLink = existingAlias?.Link;
// if no exact matches find the first IP that matches
aliasLink = aliasLink ?? aliases.FirstOrDefault()?.Link;
// if no exact or IP matches, create new link
// if no matches are found, create new link
aliasLink = aliasLink ?? new EFAliasLink();
// this has to be set here because we can't evalute it properly later
hasExistingAlias = existingAlias != null;
hasExistingAlias = aliases.Count > 0;
if (hasExistingAlias && !entity.AliasLink.Active)
// the existing alias matches ip and name, so we can just ignore the temporary one
if (exactAliasMatch)
{
entity.CurrentServer.Logger.WriteDebug($"Removing temporary alias for ${entity}");
// we want to delete the temporary alias
context.Entry(entity.CurrentAlias).State = EntityState.Deleted;
entity.CurrentAlias = null;
// we want to delete the temporary alias link
context.Entry(entity.AliasLink).State = EntityState.Deleted;
entity.AliasLink = null;
// they have an existing alias so assign it
entity.CurrentAlias = existingAlias;
entity.AliasLink = aliasLink;
await context.SaveChangesAsync();
entity.AliasLinkId = aliasLink.AliasLinkId;
}
// update the temporary alias to permanent one
else if (!entity.AliasLink.Active)
{
entity.CurrentServer.Logger.WriteDebug($"Linking permanent alias for ${entity}");
// we want to track the current alias and link
var alias = context.Update(entity.CurrentAlias).Entity;
var _aliasLink = context.Update(entity.AliasLink).Entity;
alias.Active = true;
alias.IPAddress = ip;
alias.Name = name;
_aliasLink.Active = true;
existingAlias = alias;
aliasLink = _aliasLink;
await context.SaveChangesAsync();
entity.AliasLinkId = aliasLink.AliasLinkId;
}
// if no existing alias create new alias
existingAlias = existingAlias ?? new EFAlias()
{
DateAdded = DateTime.UtcNow,
IPAddress = ip,
Link = aliasLink,
Name = name,
};
if (!hasExistingAlias)
{
entity.CurrentServer.Logger.WriteDebug($"Connecting player does not have an existing alias {entity}");
}
else
{
var linkIds = aliases.Select(a => a.LinkId);
if (linkIds.Count() > 0)
// they're using the same alias as before, so we need to make sure the current aliases is set to it
if (entity.CurrentAliasId != existingAlias.AliasId)
{
var highestLevel = await context.Clients
.Where(c => linkIds.Contains(c.AliasLinkId))
.MaxAsync(c => c.Level);
context.Update(entity);
if (entity.Level != highestLevel)
{
context.Update(entity);
entity.Level = highestLevel;
await context.SaveChangesAsync();
}
entity.CurrentAlias = existingAlias;
entity.CurrentAliasId = existingAlias.AliasId;
}
}
if (entity.CurrentAlias != existingAlias ||
entity.AliasLink != aliasLink)
// theres no exact match, but they've played before with the GUID or IP
else if (hasExistingAlias)
{
entity.CurrentAlias = existingAlias;
entity.AliasLink = aliasLink;
// the current link is temporary so we need to update
if (!entity.AliasLink.Active)
{
// we want to delete the temporary alias link
context.Entry(entity.AliasLink).State = EntityState.Deleted;
context.Update(entity);
entity.AliasLink = aliasLink;
entity.AliasLinkId = aliasLink.AliasLinkId;
await context.SaveChangesAsync();
}
// they have an existing link
context.Update(entity);
entity.CurrentServer.Logger.WriteDebug($"Connecting player is using a new alias {entity}");
entity.CurrentAlias = new EFAlias()
{
DateAdded = DateTime.UtcNow,
IPAddress = ip,
Link = aliasLink,
LinkId = aliasLink.AliasLinkId,
Name = name
};
entity.AliasLink.Children.Add(entity.CurrentAlias);
await context.SaveChangesAsync();
}
// no record of them playing
else
{
context.Update(entity);
context.Update(entity.AliasLink);
entity.CurrentAlias = new EFAlias()
{
DateAdded = DateTime.UtcNow,
IPAddress = ip,
Link = aliasLink,
Name = name
};
entity.AliasLink.Active = true;
entity.AliasLink.Children.Add(entity.CurrentAlias);
await context.SaveChangesAsync();
}
var linkIds = aliases.Select(a => a.LinkId);
if (linkIds.Count() > 0)
{
var highestLevel = await context.Clients
.Where(c => linkIds.Contains(c.AliasLinkId))
.MaxAsync(c => c.Level);
if (entity.Level != highestLevel)
{
// todo: log level changes here
context.Update(entity);
entity.Level = highestLevel;
await context.SaveChangesAsync();
}
}
await context.SaveChangesAsync();
}
}
@ -251,6 +248,7 @@ namespace SharedLibraryCore.Services
context.Clients
.Include(c => c.CurrentAlias)
.Include(c => c.AliasLink.Children)
.Include(c => c.ReceivedPenalties)
.FirstOrDefault(c => c.NetworkId == networkId)
);