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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-11 15:52:25 -05:00

Branch for IW4X practically everything refactored

This commit is contained in:
RaidMax
2017-05-26 17:49:27 -05:00
parent 85a658b987
commit 10075b0d3f
107 changed files with 7426 additions and 3995 deletions

View File

@ -5,92 +5,152 @@ using System.IO;
using System.Collections.Generic;
using System.Data;
using SharedLibrary.Extensions;
using System.Threading.Tasks;
namespace StatsPlugin
{
public class StatCommand : Command
{
public StatCommand() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { }
public override void Execute(Event E)
public override async Task ExecuteAsync(Event E)
{
String statLine;
PlayerStats pStats;
if (E.Target != null)
{
pStats = Stats.playerStats.getStats(E.Target);
pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Target);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
else
{
pStats = Stats.playerStats.getStats(E.Origin);
pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.getStats(E.Origin);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
E.Origin.Tell(statLine);
await E.Origin.Tell(statLine);
}
}
public class topStats : Command
public class TopStats : Command
{
public topStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "!ts", Player.Permission.User, 0, false) { }
public TopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "!ts", Player.Permission.User, 0, false) { }
public override void Execute(Event E)
public override async Task ExecuteAsync(Event E)
{
List<KeyValuePair<String, PlayerStats>> pStats = Stats.playerStats.topStats();
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.getPort()).playerStats.topStats();
StringBuilder msgBlder = new StringBuilder();
E.Origin.Tell("^5--Top Players--");
await E.Origin.Tell("^5--Top Players--");
foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
{
Player P = E.Owner.clientDB.getPlayer(pStat.Key, -1);
if (P == null)
continue;
E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
}
}
}
public class Stats : Plugin
/// <summary>
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
/// So, to have multiple stat tracking, we must store a stat struct for each server
/// </summary>
public class Stats : IPlugin
{
public static StatsDB playerStats { get; private set; }
private DateTime[] lastKill = new DateTime[18];
private DateTime[] connectionTime = new DateTime[18];
private int[] inactiveMinutes = new int[18];
private int[] Kills = new int[18];
private int[] deathStreaks = new int[18];
private int[] killStreaks = new int[18];
public static List<StatTracking> statLists;
public override void onEvent(Event E)
public struct StatTracking
{
playerStats = new StatsDB("stats_" + E.Owner.getPort() + ".rm");
public StatsDB playerStats;
public DateTime[] lastKill, connectionTime;
public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
public int Port;
public StatTracking(int port)
{
playerStats = new StatsDB("Database/stats_" + port + ".rm");
inactiveMinutes = new int[18];
Kills = new int[18];
deathStreaks = new int[18];
killStreaks = new int[18];
lastKill = new DateTime[18];
connectionTime = new DateTime[18];
Port = port;
}
}
public string Name
{
get { return "Basic Stats"; }
}
public float Version
{
get { return 1f; }
}
public string Author
{
get { return "RaidMax"; }
}
public async Task OnLoad()
{
statLists = new List<StatTracking>();
await Task.Delay(0);
}
public async Task OnUnload()
{
statLists.Clear();
await Task.Delay(0);
}
public async Task OnTick(Server S)
{
await Task.Delay(0);
}
public async Task OnEvent(Event E, Server S)
{
if (E.Type == Event.GType.Start)
{
statLists.Add(new StatTracking(S.getPort()));
}
if (E.Type == Event.GType.Stop)
{
statLists.RemoveAll(x => x.Port == S.getPort());
}
if (E.Type == Event.GType.Connect)
{
resetCounters(E.Origin.clientID);
resetCounters(E.Origin.clientID, S.getPort());
PlayerStats checkForTrusted = playerStats.getStats(E.Origin);
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.getPort()).playerStats.getStats(E.Origin);
if (checkForTrusted.playTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
{
E.Origin.setLevel(Player.Permission.Trusted);
E.Owner.clientDB.updatePlayer(E.Origin);
E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
}
}
if (E.Type == Event.GType.MapEnd)
if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
{
foreach (Player P in E.Owner.getPlayers())
foreach (Player P in S.getPlayers())
{
if (P == null)
continue;
calculateAndSaveSkill(P);
resetCounters(P.clientID);
calculateAndSaveSkill(P, statLists.Find(x =>x.Port == S.getPort()));
resetCounters(P.clientID, S.getPort());
E.Owner.Log.Write("Updated skill for client #" + P.databaseID, Log.Level.Debug);
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
@ -99,8 +159,8 @@ namespace StatsPlugin
if (E.Type == Event.GType.Disconnect)
{
calculateAndSaveSkill(E.Origin);
resetCounters(E.Origin.clientID);
calculateAndSaveSkill(E.Origin, statLists.Find(x=>x.Port == S.getPort()));
resetCounters(E.Origin.clientID, S.getPort());
E.Owner.Log.Write("Updated skill for disconnecting client #" + E.Origin.databaseID, Log.Level.Debug);
}
@ -110,27 +170,29 @@ namespace StatsPlugin
return;
Player Killer = E.Origin;
PlayerStats killerStats = playerStats.getStats(Killer);
StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
PlayerStats killerStats = curServer.playerStats.getStats(Killer);
lastKill[E.Origin.clientID] = DateTime.Now;
Kills[E.Origin.clientID]++;
if ((lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60)
inactiveMinutes[E.Origin.clientID]++;
curServer.lastKill[E.Origin.clientID] = DateTime.Now;
curServer.Kills[E.Origin.clientID]++;
if ((curServer.lastKill[E.Origin.clientID] - DateTime.Now).TotalSeconds > 60)
curServer.inactiveMinutes[E.Origin.clientID]++;
killerStats.Kills++;
if (killerStats.Deaths == 0)
killerStats.KDR = killerStats.Kills;
else
killerStats.KDR = killerStats.Kills / killerStats.Deaths;
killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
playerStats.updateStats(Killer, killerStats);
curServer.playerStats.updateStats(Killer, killerStats);
killStreaks[Killer.clientID] += 1;
deathStreaks[Killer.clientID] = 0;
curServer.killStreaks[Killer.clientID] += 1;
curServer.deathStreaks[Killer.clientID] = 0;
Killer.Tell(messageOnStreak(killStreaks[Killer.clientID], deathStreaks[Killer.clientID]));
await Killer.Tell(messageOnStreak(curServer.killStreaks[Killer.clientID], curServer.deathStreaks[Killer.clientID]));
}
if (E.Type == Event.GType.Death)
@ -139,38 +201,39 @@ namespace StatsPlugin
return;
Player Victim = E.Origin;
PlayerStats victimStats = playerStats.getStats(Victim);
StatTracking curServer = statLists.Find(x => x.Port == S.getPort());
PlayerStats victimStats = curServer.playerStats.getStats(Victim);
victimStats.Deaths++;
victimStats.KDR = victimStats.Kills / victimStats.Deaths;
victimStats.KDR = Math.Round((double)victimStats.Kills / (double)victimStats.Deaths, 2);
playerStats.updateStats(Victim, victimStats);
curServer.playerStats.updateStats(Victim, victimStats);
deathStreaks[Victim.clientID] += 1;
killStreaks[Victim.clientID] = 0;
curServer.deathStreaks[Victim.clientID] += 1;
curServer.killStreaks[Victim.clientID] = 0;
Victim.Tell(messageOnStreak(killStreaks[Victim.clientID], deathStreaks[Victim.clientID]));
await Victim.Tell(messageOnStreak(curServer.killStreaks[Victim.clientID], curServer.deathStreaks[Victim.clientID]));
}
}
private void calculateAndSaveSkill(Player P)
private void calculateAndSaveSkill(Player P, StatTracking curServer)
{
if (P == null)
return;
PlayerStats disconnectStats = playerStats.getStats(P);
if (Kills[P.clientID] == 0)
PlayerStats disconnectStats = curServer.playerStats.getStats(P);
if (curServer.Kills[P.clientID] == 0)
return;
else if (lastKill[P.clientID] > connectionTime[P.clientID])
inactiveMinutes[P.clientID] += (int)(DateTime.Now - lastKill[P.clientID]).TotalMinutes;
else if (curServer.lastKill[P.clientID] > curServer.connectionTime[P.clientID])
curServer.inactiveMinutes[P.clientID] += (int)(DateTime.Now - curServer.lastKill[P.clientID]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - connectionTime[P.clientID]).TotalMinutes - inactiveMinutes[P.clientID];
int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.clientID]).TotalMinutes - curServer.inactiveMinutes[P.clientID];
if (newPlayTime < 2)
return;
double newSPM = Kills[P.clientID] * 50 / newPlayTime;
double newSPM = curServer.Kills[P.clientID] * 50 / Math.Max(1, newPlayTime);
double kdrWeight = Math.Round(Math.Pow(disconnectStats.KDR, 2 / Math.E), 3);
double Multiplier;
@ -190,34 +253,18 @@ namespace StatsPlugin
disconnectStats.Skill = disconnectStats.scorePerMinute * kdrWeight / 10;
disconnectStats.playTime += newPlayTime;
playerStats.updateStats(P, disconnectStats);
curServer.playerStats.updateStats(P, disconnectStats);
}
private void resetCounters(int cID)
{
Kills[cID] = 0;
connectionTime[cID] = DateTime.Now;
inactiveMinutes[cID] = 0;
deathStreaks[cID] = 0;
killStreaks[cID] = 0;
}
public override void onLoad()
{
for (int i = 0; i < 18; i++)
{
Kills[i] = 0;
connectionTime[i] = DateTime.Now;
inactiveMinutes[i] = 0;
deathStreaks[i] = 0;
killStreaks[i] = 0;
}
}
public override void onUnload()
private void resetCounters(int cID, int serverPort)
{
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
selectedPlayers.Kills[cID] = 0;
selectedPlayers.connectionTime[cID] = DateTime.Now;
selectedPlayers.inactiveMinutes[cID] = 0;
selectedPlayers.deathStreaks[cID] = 0;
selectedPlayers.killStreaks[cID] = 0;
}
private String messageOnStreak(int killStreak, int deathStreak)
@ -245,30 +292,6 @@ namespace StatsPlugin
return Message;
}
public override string Name
{
get
{
return "Basic Stats";
}
}
public override float Version
{
get
{
return 0.3f;
}
}
public override string Author
{
get
{
return "RaidMax";
}
}
}
public class StatsDB : Database
@ -332,15 +355,15 @@ namespace StatsPlugin
updatedPlayer.Add("DEATHS", S.Deaths);
updatedPlayer.Add("KDR", Math.Round(S.KDR, 2));
updatedPlayer.Add("SKILL", Math.Round(S.Skill, 1));
updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 0));
updatedPlayer.Add("SPM", Math.Round(S.scorePerMinute, 1));
updatedPlayer.Add("PLAYTIME", S.playTime);
Update("STATS", updatedPlayer, String.Format("npID = '{0}'", P.npID));
Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.npID));
}
public List<KeyValuePair<String, PlayerStats>> topStats()
{
String Query = String.Format("SELECT * FROM STATS WHERE KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
DataTable Result = GetDataTable(Query);
List<KeyValuePair<String, PlayerStats>> pStats = new List<KeyValuePair<String, PlayerStats>>();

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@ -9,8 +9,9 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StatsPlugin</RootNamespace>
<AssemblyName>StatsPlugin</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -20,6 +21,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -28,12 +30,9 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharedLibrary, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Admin\lib\SharedLibrary.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
@ -43,12 +42,19 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SharedLibrary\SharedLibrary.csproj">
<Project>{d51eeceb-438a-47da-870f-7d7b41bc24d6}</Project>
<Name>SharedLibrary</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /Y "$(TargetDir)$(TargetName).dll" "$(SolutionDir)Admin\plugins\SimpleStatsPlugin.dll"</PostBuildEvent>
<PostBuildEvent>copy /Y "$(TargetDir)$(TargetName).dll" "$(SolutionDir)BUILD\plugins\"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.