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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

moved validate command into shared library.

reworked connection system to read from log file for join/quits and authenticate later with polling
This commit is contained in:
RaidMax
2018-06-30 20:55:16 -05:00
parent cd330eef97
commit 104bdf590b
13 changed files with 437 additions and 288 deletions

View File

@ -81,18 +81,14 @@ namespace IW4MAdmin.Application
public async Task UpdateStatus(object state)
{
var taskList = new Dictionary<int, Task>();
var taskList = new List<Task>();
while (Running)
{
var tasksToRemove = taskList.Where(t => t.Value.Status == TaskStatus.RanToCompletion)
.Select(t => t.Key).ToList();
tasksToRemove.ForEach(t => taskList.Remove(t));
taskList.Clear();
foreach (var server in Servers)
{
var newTask = Task.Run(async () =>
taskList.Add(Task.Run(async () =>
{
try
{
@ -105,12 +101,7 @@ namespace IW4MAdmin.Application
Logger.WriteDebug($"Exception: {e.Message}");
Logger.WriteDebug($"StackTrace: {e.StackTrace}");
}
});
if (!taskList.ContainsKey(server.GetHashCode()))
{
taskList.Add(server.GetHashCode(), newTask);
}
}));
}
#if DEBUG
Logger.WriteDebug($"{taskList.Count} servers queued for stats updates");
@ -119,35 +110,7 @@ namespace IW4MAdmin.Application
Logger.WriteDebug($"There are {workerThreads - availableThreads} active threading tasks");
#endif
await Task.WhenAny(taskList.Values.ToArray());
GameEvent sensitiveEvent;
while ((sensitiveEvent = Handler.GetNextSensitiveEvent()) != null)
{
try
{
await sensitiveEvent.Owner.ExecuteEvent(sensitiveEvent);
#if DEBUG
Logger.WriteDebug($"Processed Sensitive Event {sensitiveEvent.Type}");
#endif
}
catch (NetworkException e)
{
Logger.WriteError(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_COMMUNICATION"]);
Logger.WriteDebug(e.Message);
}
catch (Exception E)
{
Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_EXCEPTION"]} {sensitiveEvent.Owner}");
Logger.WriteDebug("Error Message: " + E.Message);
Logger.WriteDebug("Error Trace: " + E.StackTrace);
}
sensitiveEvent.OnProcessed.Set();
}
await Task.WhenAny(taskList);
await Task.Delay(ConfigHandler.Configuration().RConPollRate);
}
}
@ -460,15 +423,34 @@ namespace IW4MAdmin.Application
{
// wait for new event to be added
OnEvent.Wait();
var taskList = new List<Task>();
// todo: sequencially or parallelize?
while ((queuedEvent = Handler.GetNextEvent()) != null)
{
if (queuedEvent.Origin != null &&
!queuedEvent.Origin.IsAuthenticated &&
// we want to allow join events
queuedEvent.Type != GameEvent.EventType.Join &&
queuedEvent.Type != GameEvent.EventType.Quit &&
// we don't care about unknown events
queuedEvent.Origin.NetworkId != 0)
{
Logger.WriteDebug($"Delaying execution of event type {queuedEvent.Type} for {queuedEvent.Origin} because they are not authed");
// update the event origin for possible authed client
queuedEvent.Origin = queuedEvent.Owner.Players.FirstOrDefault(p => p != null && p.NetworkId == queuedEvent.Origin.NetworkId);
queuedEvent.Target = queuedEvent.Target == null ? null : queuedEvent.Owner.Players.FirstOrDefault(p => p != null && p.NetworkId == queuedEvent.Target.NetworkId);
// add it back to the queue for reprocessing
Handler.AddEvent(queuedEvent, true);
continue;
}
await processEvent(queuedEvent);
}
// this should allow parallel processing of events
// await Task.WhenAll(eventList);
if (taskList.Count > 0)
{
// this should allow parallel processing of events
await Task.WhenAny(taskList);
}
// signal that all events have been processed
OnEvent.Reset();