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moved validate command into shared library.
reworked connection system to read from log file for join/quits and authenticate later with polling
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@ -13,7 +13,8 @@ namespace SharedLibraryCore.Interfaces
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/// Add a game event event to the queue to be processed
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/// </summary>
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/// <param name="gameEvent">Game event</param>
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void AddEvent(GameEvent gameEvent);
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/// <param name="delayedExecution">don't signal that an event has been aded</param>
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void AddEvent(GameEvent gameEvent, bool delayedExecution = false);
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/// <summary>
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/// Get the next event to be processed
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/// </summary>
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