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https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
use "world client" when recieving fall damage/damage
fix rare bug with GetClientByName refactor some alias/ef stuff. still more to do
This commit is contained in:
@ -22,13 +22,8 @@ namespace SharedLibraryCore.Services
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Level = Permission.User,
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FirstConnection = DateTime.UtcNow,
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LastConnection = DateTime.UtcNow,
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Masked = false,
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NetworkId = entity.NetworkId,
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AliasLink = new EFAliasLink()
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{
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Active = false
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},
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ReceivedPenalties = new List<EFPenalty>()
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};
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client.CurrentAlias = new Alias()
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@ -37,9 +32,6 @@ namespace SharedLibraryCore.Services
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Link = client.AliasLink,
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DateAdded = DateTime.UtcNow,
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IPAddress = entity.IPAddress,
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// the first time a client is created, we may not have their ip,
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// so we create a temporary alias
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Active = false
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};
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context.Clients.Add(client);
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@ -55,8 +47,8 @@ namespace SharedLibraryCore.Services
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// get all aliases by IP address and LinkId
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var iqAliases = context.Aliases
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.Include(a => a.Link)
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.Where(a => (a.IPAddress == ip) ||
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a.LinkId == entity.AliasLinkId);
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// we only want alias that have the same IP address or share a link
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.Where(_alias => _alias.IPAddress == ip || (_alias.LinkId == entity.AliasLinkId && _alias.Active));
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#if DEBUG == true
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var aliasSql = iqAliases.ToSql();
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@ -65,75 +57,66 @@ namespace SharedLibraryCore.Services
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// see if they have a matching IP + Name but new NetworkId
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var existingExactAlias = aliases.FirstOrDefault(a => a.Name == name && a.IPAddress == ip);
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bool exactAliasMatch = existingExactAlias != null;
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bool hasExactAliasMatch = existingExactAlias != null;
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// if existing alias matches link them
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EFAliasLink aliasLink = existingExactAlias?.Link;
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// if no exact matches find the first IP that matches
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aliasLink = aliasLink ?? aliases.FirstOrDefault()?.Link;
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// if no matches are found, use our current one
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aliasLink = aliasLink ?? entity.AliasLink;
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var newAliasLink = existingExactAlias?.Link;
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// if no exact matches find the first IP or LinkId that matches
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newAliasLink = newAliasLink ?? aliases.FirstOrDefault()?.Link;
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// if no matches are found, use our current one ( it will become permanent )
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newAliasLink = newAliasLink ?? entity.AliasLink;
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bool hasExistingAlias = aliases.Count > 0;
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bool isAliasLinkUpdated = newAliasLink.AliasLinkId != entity.AliasLink.AliasLinkId;
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// this happens when an alias exists but the current link is a temporary one
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if ((exactAliasMatch || hasExistingAlias) &&
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(!entity.AliasLink.Active && entity.AliasLinkId != aliasLink.AliasLinkId))
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// this happens when the link we found is different than the one we create before adding an IP
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if (isAliasLinkUpdated)
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{
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entity.AliasLinkId = aliasLink.AliasLinkId;
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entity.AliasLink = aliasLink;
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entity.CurrentServer.Logger.WriteDebug($"found a link for {entity} so we are updating link from {entity.AliasLink.AliasLinkId} to {newAliasLink.AliasLinkId}");
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var oldAliasLink = entity.AliasLink;
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entity.AliasLink = newAliasLink;
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entity.AliasLinkId = newAliasLink.AliasLinkId;
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// update all previous aliases
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await context.Aliases
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.Where(_alias => _alias.LinkId == oldAliasLink.AliasLinkId)
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.ForEachAsync(_alias => { _alias.LinkId = newAliasLink.AliasLinkId; _alias.Active = true; });
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//entity.CurrentServer.Logger.WriteDebug($"Updating alias link for {entity}");
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await context.SaveChangesAsync();
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foreach (var alias in aliases.Append(entity.CurrentAlias)
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.Where(_alias => !_alias.Active ||
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_alias.LinkId != aliasLink.AliasLinkId))
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{
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entity.CurrentServer.Logger.WriteDebug($"{entity} updating alias-link id is {alias.LinkId}");
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alias.Active = true;
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alias.LinkId = aliasLink.AliasLinkId;
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}
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//entity.CurrentServer.Logger.WriteDebug($"Saving updated aliases for {entity}");
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// we want to delete the now inactive alias
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context.AliasLinks.Remove(oldAliasLink);
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await context.SaveChangesAsync();
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// todo: fix this
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/*context.AliasLinks.Remove(entity.AliasLink);
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entity.AliasLink = null;
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//entity.CurrentServer.Logger.WriteDebug($"Removing temporary link for {entity}");
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try
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{
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await context.SaveChangesAsync();
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}
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catch
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{
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// entity.CurrentServer.Logger.WriteDebug($"Failed to remove link for {entity}");
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}*/
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}
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// the existing alias matches ip and name, so we can just ignore the temporary one
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if (exactAliasMatch)
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if (hasExactAliasMatch)
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{
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entity.CurrentServer.Logger.WriteDebug($"{entity} has exact alias match");
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var oldAlias = entity.CurrentAlias;
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entity.CurrentAliasId = existingExactAlias.AliasId;
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entity.CurrentAlias = existingExactAlias;
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await context.SaveChangesAsync();
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// the alias is the same so we can just remove it
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if (oldAlias.AliasId != existingExactAlias.AliasId)
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{
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context.Aliases.Remove(oldAlias);
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await context.SaveChangesAsync();
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}
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}
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// theres no exact match, but they've played before with the GUID or IP
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else if (hasExistingAlias)
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{
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//entity.CurrentServer.Logger.WriteDebug($"Connecting player is using a new alias {entity}");
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entity.CurrentServer.Logger.WriteDebug($"Connecting player is using a new alias {entity}");
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// this happens when a temporary alias gets updated
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if (entity.CurrentAlias.Name == name && entity.CurrentAlias.IPAddress == null)
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{
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entity.CurrentAlias.IPAddress = ip;
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entity.CurrentAlias.Active = true;
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//entity.CurrentServer.Logger.WriteDebug($"Updating temporary alias for {entity}");
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await context.SaveChangesAsync();
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}
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@ -143,13 +126,12 @@ namespace SharedLibraryCore.Services
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{
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DateAdded = DateTime.UtcNow,
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IPAddress = ip,
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LinkId = aliasLink.AliasLinkId,
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LinkId = newAliasLink.AliasLinkId,
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Name = name,
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Active = true,
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};
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entity.CurrentAlias = newAlias;
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//entity.CurrentServer.Logger.WriteDebug($"Saving new alias for {entity}");
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await context.SaveChangesAsync();
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}
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}
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@ -157,35 +139,87 @@ namespace SharedLibraryCore.Services
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// no record of them playing
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else
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{
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//entity.CurrentServer.Logger.WriteDebug($"{entity} has not be seen before");
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entity.AliasLink.Active = true;
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entity.CurrentAlias.Active = true;
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entity.CurrentAlias.IPAddress = ip;
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entity.CurrentAlias.Name = name;
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//entity.CurrentServer.Logger.WriteDebug($"updating new alias for {entity}");
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await context.SaveChangesAsync();
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}
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var linkIds = aliases.Select(a => a.LinkId);
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//var linkIds = aliases.Select(a => a.LinkId);
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if (linkIds.Count() > 0 &&
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aliases.Count(_alias => _alias.Name == name && _alias.IPAddress == ip) > 0)
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//if (linkIds.Count() > 0 &&
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// aliases.Count(_alias => _alias.Name == name && _alias.IPAddress == ip) > 0)
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//{
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// var highestLevel = await context.Clients
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// .Where(c => linkIds.Contains(c.AliasLinkId))
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// .MaxAsync(c => c.Level);
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// if (entity.Level != highestLevel)
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// {
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// entity.CurrentServer.Logger.WriteDebug($"{entity} updating user level");
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// // todo: log level changes here
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// context.Update(entity);
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// entity.SetLevel(highestLevel, Utilities.IW4MAdminClient(entity.CurrentServer));
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// await context.SaveChangesAsync();
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// }
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//}
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}
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/// <summary>
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/// updates the permission level of the given target to the given permission level
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/// </summary>
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/// <param name="newPermission"></param>
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/// <param name="temporalClient"></param>
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/// <param name="origin"></param>
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/// <param name="ctx"></param>
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/// <returns></returns>
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public async Task UpdateLevel(Permission newPermission, EFClient temporalClient, EFClient origin)
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{
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using (var ctx = new DatabaseContext())
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{
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var highestLevel = await context.Clients
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.Where(c => linkIds.Contains(c.AliasLinkId))
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.MaxAsync(c => c.Level);
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var entity = await ctx.Clients
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.Where(_client => _client.AliasLinkId == temporalClient.AliasLinkId)
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.FirstAsync();
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if (entity.Level != highestLevel)
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// if their permission level has been changed to level that needs to be updated on all accounts
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if ((entity.Level != newPermission) &&
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(newPermission == Permission.Banned ||
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newPermission == Permission.Flagged ||
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newPermission == Permission.User))
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{
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entity.CurrentServer.Logger.WriteDebug($"{entity} updating user level");
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// todo: log level changes here
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context.Update(entity);
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entity.Level = highestLevel;
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await context.SaveChangesAsync();
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var changeSvc = new ChangeHistoryService();
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// get all clients that have the same linkId
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var iqMatchingClients = ctx.Clients
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.Where(_client => _client.AliasLinkId == entity.AliasLinkId)
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// make sure we don't select ourselves twice
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.Where(_client => _client.ClientId != temporalClient.ClientId);
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var matchingClients = await iqMatchingClients.ToListAsync();
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// this updates the level for all the clients with the same LinkId
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// only if their new level is flagged or banned
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foreach (var client in matchingClients)
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{
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client.Level = newPermission;
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// hack this saves our change to the change history log
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await changeSvc.Add(new GameEvent()
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{
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Type = GameEvent.EventType.ChangePermission,
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Extra = newPermission,
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Origin = origin,
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Target = client
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}, ctx);
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}
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}
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entity.Level = newPermission;
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await ctx.SaveChangesAsync();
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}
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temporalClient.Level = newPermission;
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}
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public async Task<EFClient> Delete(EFClient entity)
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@ -274,73 +308,52 @@ namespace SharedLibraryCore.Services
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}
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}
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public async Task UpdateAlias(EFClient entity)
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public async Task UpdateAlias(EFClient temporalClient)
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{
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using (var context = new DatabaseContext())
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{
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var client = context.Clients
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var entity = context.Clients
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.Include(c => c.AliasLink)
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.Include(c => c.CurrentAlias)
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.First(e => e.ClientId == entity.ClientId);
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.First(e => e.ClientId == temporalClient.ClientId);
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client.CurrentServer = entity.CurrentServer;
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entity.CurrentServer = temporalClient.CurrentServer;
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await UpdateAlias(entity.Name, entity.IPAddress, client, context);
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await UpdateAlias(temporalClient.Name, temporalClient.IPAddress, entity, context);
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entity.CurrentAlias = client.CurrentAlias;
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entity.CurrentAliasId = client.CurrentAliasId;
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entity.AliasLink = client.AliasLink;
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entity.AliasLinkId = client.AliasLinkId;
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temporalClient.CurrentAlias = entity.CurrentAlias;
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temporalClient.CurrentAliasId = entity.CurrentAliasId;
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temporalClient.AliasLink = entity.AliasLink;
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temporalClient.AliasLinkId = entity.AliasLinkId;
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}
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}
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public async Task<EFClient> Update(EFClient entity)
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public async Task<EFClient> Update(EFClient temporalClient)
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{
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using (var context = new DatabaseContext())
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{
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// grab the context version of the entity
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var client = context.Clients
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.First(e => e.ClientId == entity.ClientId);
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var entity = context.Clients
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.First(client => client.ClientId == temporalClient.ClientId);
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client.CurrentServer = entity.CurrentServer;
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// if their level has been changed
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if (entity.Level != client.Level)
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{
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// get all clients that use the same aliasId
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var matchingClients = context.Clients
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.Where(c => c.CurrentAliasId == client.CurrentAliasId)
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// make sure we don't select ourselves twice
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.Where(c => c.ClientId != entity.ClientId);
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// update all related clients level
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await matchingClients.ForEachAsync(c =>
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{
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// todo: log that it has changed here
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c.Level = entity.Level;
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});
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}
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// set remaining non-navigation properties that may have been updated
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client.Level = entity.Level;
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client.LastConnection = entity.LastConnection;
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client.Connections = entity.Connections;
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client.FirstConnection = entity.FirstConnection;
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client.Masked = entity.Masked;
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client.TotalConnectionTime = entity.TotalConnectionTime;
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client.Password = entity.Password;
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client.PasswordSalt = entity.PasswordSalt;
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entity.LastConnection = temporalClient.LastConnection;
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entity.Connections = temporalClient.Connections;
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entity.FirstConnection = temporalClient.FirstConnection;
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entity.Masked = temporalClient.Masked;
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entity.TotalConnectionTime = temporalClient.TotalConnectionTime;
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entity.Password = temporalClient.Password;
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entity.PasswordSalt = temporalClient.PasswordSalt;
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// update in database
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await context.SaveChangesAsync();
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// this is set so future updates don't trigger a new alias add
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if (entity.CurrentAlias.AliasId == 0)
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if (temporalClient.CurrentAlias.AliasId == 0)
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{
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entity.CurrentAlias.AliasId = client.CurrentAlias.AliasId;
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temporalClient.CurrentAlias.AliasId = entity.CurrentAlias.AliasId;
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}
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return client;
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return entity;
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}
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}
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