mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 07:13:58 -05:00
clean-up and make game interface gsc consistent
This commit is contained in:
@ -19,11 +19,15 @@ Setup()
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level.commonFunctions = spawnstruct();
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level.commonFunctions.setDvar = "SetDvarIfUninitialized";
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level.commonFunctions.isBot = "IsBot";
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level.commonFunctions.getXuid = "GetXuid";
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level.commonFunctions.getPlayerFromClientNum = "GetPlayerFromClientNum";
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level.commonFunctions.waittillNotifyOrTimeout = "WaittillNotifyOrTimeout";
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level.overrideMethods = [];
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level.overrideMethods[level.commonFunctions.setDvar] = scripts\_integration_base::NotImplementedFunction;
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level.overrideMethods[level.commonFunctions.getPlayerFromClientNum] = ::_GetPlayerFromClientNum;
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level.commonKeys = spawnstruct();
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level.commonKeys.enabled = "sv_iw4madmin_integration_enabled";
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level.notifyTypes = spawnstruct();
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level.notifyTypes.gameFunctionsInitialized = "GameFunctionsInitialized";
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@ -51,12 +55,11 @@ Setup()
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level.clientCommandCallbacks = [];
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level.clientCommandRusAsTarget = [];
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level.logger = spawnstruct();
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level.overrideMethods = [];
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level.iw4madminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
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InitializeLogger();
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wait ( 0.05 ); // needed to give script engine time to propagate notifies
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wait ( 0.05 * 2 ); // needed to give script engine time to propagate notifies
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level notify( level.notifyTypes.integrationBootstrapInitialized );
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level waittill( level.notifyTypes.gameFunctionsInitialized );
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@ -65,105 +68,26 @@ Setup()
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_SetDvarIfUninitialized( level.eventBus.inVar, "" );
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_SetDvarIfUninitialized( level.eventBus.outVar, "" );
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_SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 );
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_SetDvarIfUninitialized( level.commonKeys.enabled, 1 );
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_SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
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if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
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if ( GetDvarInt( level.commonKeys.enabled) != 1 )
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{
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return;
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}
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// start long running tasks
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level thread MonitorClientEvents();
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level thread MonitorBus();
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level thread OnPlayerConnect();
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thread MonitorClientEvents();
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thread MonitorBus();
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}
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//////////////////////////////////
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// Client Methods
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//////////////////////////////////
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OnPlayerConnect()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill( "connected", player );
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if ( _IsBot( player ) )
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{
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// we don't want to track bots
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continue;
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}
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if ( !IsDefined( player.pers[level.clientDataKey] ) )
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{
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player.pers[level.clientDataKey] = spawnstruct();
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}
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player thread OnPlayerSpawned();
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}
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}
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OnPlayerSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self PlayerSpawnEvents();
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}
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}
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OnGameEnded()
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{
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for ( ;; )
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{
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level waittill( "game_ended" );
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// note: you can run data code here but it's possible for
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// data to get truncated, so we will try a timer based approach for now
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}
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}
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DisplayWelcomeData()
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{
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self endon( "disconnect" );
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clientData = self.pers[level.clientDataKey];
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if ( clientData.permissionLevel == "User" || clientData.permissionLevel == "Flagged" )
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{
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return;
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}
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self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel );
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wait( 2.0 );
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self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection );
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}
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PlayerSpawnEvents()
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{
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self endon( "disconnect" );
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clientData = self.pers[level.clientDataKey];
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// this gives IW4MAdmin some time to register the player before making the request;
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// although probably not necessary some users might have a slow database or poll rate
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wait ( 2 );
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if ( IsDefined( clientData.state ) && clientData.state == "complete" )
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{
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return;
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}
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self RequestClientBasicData();
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}
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MonitorClientEvents()
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{
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level endon( "game_ended" );
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level endon( level.eventTypes.gameEnd );
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for ( ;; )
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{
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@ -178,6 +102,7 @@ MonitorClientEvents()
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client [[eventHandler]]( client.event );
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LogDebug( "notify client for " + client.event.type );
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client notify( level.eventTypes.localClientEvent, client.event );
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client notify( client.event.type, client.event );
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}
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client.eventData = [];
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@ -188,11 +113,13 @@ MonitorClientEvents()
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// Helper Methods
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//////////////////////////////////
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_IsBot( entity )
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NotImplementedFunction( a, b, c, d, e, f )
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{
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// there already is a cgame function exists as "IsBot", for IW4, but unsure what all titles have it defined,
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// so we are defining it here
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return IsDefined( entity.pers["isBot"] ) && entity.pers["isBot"];
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LogWarning( "Function not implemented" );
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if ( IsDefined ( a ) )
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{
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LogWarning( a );
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}
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}
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_SetDvarIfUninitialized( dvarName, dvarValue )
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@ -200,9 +127,22 @@ _SetDvarIfUninitialized( dvarName, dvarValue )
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[[level.overrideMethods[level.commonFunctions.setDvar]]]( dvarName, dvarValue );
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}
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NotImplementedFunction( a, b, c, d, e, f )
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_GetPlayerFromClientNum( clientNum )
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{
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LogWarning( "Function not implemented" );
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if ( clientNum < 0 )
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{
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return undefined;
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}
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for ( i = 0; i < level.players.size; i++ )
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{
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if ( level.players[i] getEntityNumber() == clientNum )
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{
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return level.players[i];
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}
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}
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return undefined;
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}
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// Not every game can output to console or even game log.
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@ -285,13 +225,13 @@ RegisterLogger( logger )
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RequestClientMeta( metaKey )
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{
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getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
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level thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
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thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
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}
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RequestClientBasicData()
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{
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getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
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level thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
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thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
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}
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IncrementClientMeta( metaKey, incrementValue, clientId )
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@ -326,7 +266,7 @@ SetClientMeta( metaKey, metaValue, clientId, direction )
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}
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setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data );
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level thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
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thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
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}
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BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
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@ -359,7 +299,7 @@ BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
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MonitorBus()
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{
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level endon( "game_ended" );
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level endon( level.eventTypes.gameEnd );
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for( ;; )
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{
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@ -387,7 +327,7 @@ MonitorBus()
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QueueEvent( request, eventType, notifyEntity )
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{
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level endon( "game_ended" );
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level endon( level.eventTypes.gameEnd );
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start = GetTime();
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maxWait = level.eventBus.timeout * 1000; // 30 seconds
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@ -395,7 +335,7 @@ QueueEvent( request, eventType, notifyEntity )
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while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait )
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{
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level [[level.overrideMethods["waittill_notify_or_timeout"]]]( "bus_ready", 1 );
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level [[level.overrideMethods[level.commonFunctions.waittillNotifyOrTimeout]]]( "bus_ready", 1 );
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if ( GetDvar( level.eventBus.inVar ) != "" )
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{
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@ -541,7 +481,7 @@ OnClientDataReceived( event )
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metaKey = event.data[0];
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clientData.meta[metaKey] = event.data[metaKey];
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LogDebug( "Meta Key=" + metaKey + ", Meta Value=" + event.data[metaKey] );
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LogDebug( "Meta Key=" + CoerceUndefined( metaKey ) + ", Meta Value=" + CoerceUndefined( event.data[metaKey] ) );
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return;
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}
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@ -553,8 +493,6 @@ OnClientDataReceived( event )
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clientData.performance = event.data["performance"];
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clientData.state = "complete";
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self.persistentClientId = event.data["clientId"];
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self thread DisplayWelcomeData();
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}
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OnExecuteCommand( event )
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@ -590,5 +528,15 @@ OnExecuteCommand( event )
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OnSetClientDataCompleted( event )
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{
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// IW4MAdmin let us know it persisted (success or fail)
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LogDebug( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
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LogDebug( "Set Client Data -> subtype = " + CoerceUndefined( event.subType ) + ", status = " + CoerceUndefined( event.data["status"] ) );
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}
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CoerceUndefined( object )
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{
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if ( !IsDefined( object ) )
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{
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return "undefined";
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}
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return object;
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}
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