1
0
mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 23:31:13 -05:00

update schema to support unique guid + game combinations

This commit is contained in:
RaidMax
2022-06-15 19:37:34 -05:00
parent 32c4ac5bf3
commit 16d295024e
46 changed files with 5449 additions and 181 deletions

View File

@ -9,40 +9,42 @@ namespace IW4MAdmin.Application.Misc
{
internal class TokenAuthentication : ITokenAuthentication
{
private readonly ConcurrentDictionary<long, TokenState> _tokens;
private readonly ConcurrentDictionary<string, TokenState> _tokens;
private readonly RandomNumberGenerator _random;
private static readonly TimeSpan TimeoutPeriod = new TimeSpan(0, 0, 120);
private static readonly TimeSpan TimeoutPeriod = new(0, 0, 120);
private const short TokenLength = 4;
public TokenAuthentication()
{
_tokens = new ConcurrentDictionary<long, TokenState>();
_tokens = new ConcurrentDictionary<string, TokenState>();
_random = RandomNumberGenerator.Create();
}
public bool AuthorizeToken(long networkId, string token)
public bool AuthorizeToken(ITokenIdentifier authInfo)
{
var authorizeSuccessful = _tokens.ContainsKey(networkId) && _tokens[networkId].Token == token;
var key = BuildKey(authInfo);
var authorizeSuccessful = _tokens.ContainsKey(key) && _tokens[key].Token == key;
if (authorizeSuccessful)
{
_tokens.TryRemove(networkId, out _);
_tokens.TryRemove(key, out _);
}
return authorizeSuccessful;
}
public TokenState GenerateNextToken(long networkId)
public TokenState GenerateNextToken(ITokenIdentifier authInfo)
{
TokenState state;
var genKey = BuildKey(authInfo);
if (_tokens.ContainsKey(networkId))
if (_tokens.ContainsKey(genKey))
{
state = _tokens[networkId];
state = _tokens[genKey];
if ((DateTime.Now - state.RequestTime) > TimeoutPeriod)
if (DateTime.Now - state.RequestTime > TimeoutPeriod)
{
_tokens.TryRemove(networkId, out _);
_tokens.TryRemove(genKey, out _);
}
else
@ -53,12 +55,11 @@ namespace IW4MAdmin.Application.Misc
state = new TokenState
{
NetworkId = networkId,
Token = _generateToken(),
TokenDuration = TimeoutPeriod
};
_tokens.TryAdd(networkId, state);
_tokens.TryAdd(genKey, state);
// perform some housekeeping so we don't have built up tokens if they're not ever used
foreach (var (key, value) in _tokens)
@ -96,5 +97,7 @@ namespace IW4MAdmin.Application.Misc
_random.Dispose();
return token.ToString();
}
private string BuildKey(ITokenIdentifier authInfo) => $"{authInfo.NetworkId}_${authInfo.Game}";
}
}