mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 23:31:13 -05:00
update schema to support unique guid + game combinations
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@ -9,40 +9,42 @@ namespace IW4MAdmin.Application.Misc
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{
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internal class TokenAuthentication : ITokenAuthentication
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{
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private readonly ConcurrentDictionary<long, TokenState> _tokens;
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private readonly ConcurrentDictionary<string, TokenState> _tokens;
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private readonly RandomNumberGenerator _random;
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private static readonly TimeSpan TimeoutPeriod = new TimeSpan(0, 0, 120);
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private static readonly TimeSpan TimeoutPeriod = new(0, 0, 120);
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private const short TokenLength = 4;
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public TokenAuthentication()
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{
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_tokens = new ConcurrentDictionary<long, TokenState>();
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_tokens = new ConcurrentDictionary<string, TokenState>();
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_random = RandomNumberGenerator.Create();
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}
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public bool AuthorizeToken(long networkId, string token)
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public bool AuthorizeToken(ITokenIdentifier authInfo)
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{
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var authorizeSuccessful = _tokens.ContainsKey(networkId) && _tokens[networkId].Token == token;
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var key = BuildKey(authInfo);
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var authorizeSuccessful = _tokens.ContainsKey(key) && _tokens[key].Token == key;
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if (authorizeSuccessful)
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{
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_tokens.TryRemove(networkId, out _);
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_tokens.TryRemove(key, out _);
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}
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return authorizeSuccessful;
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}
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public TokenState GenerateNextToken(long networkId)
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public TokenState GenerateNextToken(ITokenIdentifier authInfo)
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{
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TokenState state;
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var genKey = BuildKey(authInfo);
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if (_tokens.ContainsKey(networkId))
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if (_tokens.ContainsKey(genKey))
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{
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state = _tokens[networkId];
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state = _tokens[genKey];
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if ((DateTime.Now - state.RequestTime) > TimeoutPeriod)
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if (DateTime.Now - state.RequestTime > TimeoutPeriod)
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{
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_tokens.TryRemove(networkId, out _);
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_tokens.TryRemove(genKey, out _);
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}
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else
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@ -53,12 +55,11 @@ namespace IW4MAdmin.Application.Misc
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state = new TokenState
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{
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NetworkId = networkId,
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Token = _generateToken(),
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TokenDuration = TimeoutPeriod
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};
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_tokens.TryAdd(networkId, state);
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_tokens.TryAdd(genKey, state);
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// perform some housekeeping so we don't have built up tokens if they're not ever used
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foreach (var (key, value) in _tokens)
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@ -96,5 +97,7 @@ namespace IW4MAdmin.Application.Misc
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_random.Dispose();
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return token.ToString();
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}
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private string BuildKey(ITokenIdentifier authInfo) => $"{authInfo.NetworkId}_${authInfo.Game}";
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}
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}
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