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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-09 23:00:57 -05:00

update schema to support unique guid + game combinations

This commit is contained in:
RaidMax
2022-06-15 19:37:34 -05:00
parent 32c4ac5bf3
commit 16d295024e
46 changed files with 5449 additions and 181 deletions

View File

@ -381,7 +381,7 @@ namespace SharedLibraryCore.Commands
{
// todo: don't do the lookup here
var penalties = await gameEvent.Owner.Manager.GetPenaltyService().GetActivePenaltiesAsync(gameEvent.Target.AliasLinkId,
gameEvent.Target.CurrentAliasId, gameEvent.Target.NetworkId, gameEvent.Target.CurrentAlias.IPAddress);
gameEvent.Target.CurrentAliasId, gameEvent.Target.NetworkId, gameEvent.Target.GameName, gameEvent.Target.CurrentAlias.IPAddress);
if (penalties
.FirstOrDefault(p =>
@ -897,7 +897,7 @@ namespace SharedLibraryCore.Commands
public override async Task ExecuteAsync(GameEvent E)
{
var existingPenalties = await E.Owner.Manager.GetPenaltyService()
.GetActivePenaltiesAsync(E.Target.AliasLinkId, E.Target.CurrentAliasId, E.Target.NetworkId, E.Target.IPAddress);
.GetActivePenaltiesAsync(E.Target.AliasLinkId, E.Target.CurrentAliasId, E.Target.NetworkId, E.Target.GameName, E.Target.IPAddress);
var penalty = existingPenalties.FirstOrDefault(b => b.Type > EFPenalty.PenaltyType.Kick);
if (penalty == null)

View File

@ -1,6 +1,7 @@
using System.Threading.Tasks;
using Data.Models.Client;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
namespace SharedLibraryCore.Commands
@ -19,13 +20,17 @@ namespace SharedLibraryCore.Commands
RequiresTarget = false;
}
public override Task ExecuteAsync(GameEvent E)
public override Task ExecuteAsync(GameEvent gameEvent)
{
var state = E.Owner.Manager.TokenAuthenticator.GenerateNextToken(E.Origin.NetworkId);
E.Origin.Tell(string.Format(_translationLookup["COMMANDS_GENERATETOKEN_SUCCESS"], state.Token,
$"{state.RemainingTime} {_translationLookup["GLOBAL_MINUTES"]}", E.Origin.ClientId));
var state = gameEvent.Owner.Manager.TokenAuthenticator.GenerateNextToken(new TokenIdentifier
{
Game = gameEvent.Origin.GameName,
NetworkId = gameEvent.Origin.NetworkId
});
gameEvent.Origin.Tell(string.Format(_translationLookup["COMMANDS_GENERATETOKEN_SUCCESS"], state.Token,
$"{state.RemainingTime} {_translationLookup["GLOBAL_MINUTES"]}", gameEvent.Origin.ClientId));
return Task.CompletedTask;
}
}
}
}