mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
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@ -22,6 +22,7 @@ using System.Text;
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using IW4MAdmin.Application.API.Master;
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using System.Reflection;
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using SharedLibraryCore.Database;
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using SharedLibraryCore.Events;
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namespace IW4MAdmin.Application
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{
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@ -33,7 +34,6 @@ namespace IW4MAdmin.Application
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public ILogger Logger { get; private set; }
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public bool Running { get; private set; }
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public bool IsInitialized { get; private set; }
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//public EventHandler<GameEvent> ServerEventOccurred { get; private set; }
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// define what the delagate function looks like
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public delegate void OnServerEventEventHandler(object sender, GameEventArgs e);
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// expose the event handler so we can execute the events
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@ -48,22 +48,10 @@ namespace IW4MAdmin.Application
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readonly AliasService AliasSvc;
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readonly PenaltyService PenaltySvc;
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public BaseConfigurationHandler<ApplicationConfiguration> ConfigHandler;
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EventApi Api;
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GameEventHandler Handler;
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ManualResetEventSlim OnQuit;
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readonly IPageList PageList;
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public class GameEventArgs : System.ComponentModel.AsyncCompletedEventArgs
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{
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public GameEventArgs(Exception error, bool cancelled, GameEvent userState) : base(error, cancelled, userState)
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{
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Event = userState;
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}
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public GameEvent Event { get; }
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}
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private ApplicationManager()
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{
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Logger = new Logger($@"{Utilities.OperatingDirectory}IW4MAdmin.log");
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@ -75,13 +63,12 @@ namespace IW4MAdmin.Application
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AliasSvc = new AliasService();
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PenaltySvc = new PenaltyService();
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PrivilegedClients = new Dictionary<int, Player>();
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Api = new EventApi();
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//ServerEventOccurred += Api.OnServerEvent;
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ConfigHandler = new BaseConfigurationHandler<ApplicationConfiguration>("IW4MAdminSettings");
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StartTime = DateTime.UtcNow;
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OnQuit = new ManualResetEventSlim();
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PageList = new PageList();
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OnServerEvent += OnServerEventAsync;
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OnServerEvent += EventApi.OnGameEvent;
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}
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private async void OnServerEventAsync(object sender, GameEventArgs args)
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@ -108,7 +95,7 @@ namespace IW4MAdmin.Application
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return;
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}
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await newEvent.Owner.ExecuteEvent(newEvent);
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//// todo: this is a hacky mess
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if (newEvent.Origin?.DelayedEvents.Count > 0 &&
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@ -119,7 +106,20 @@ namespace IW4MAdmin.Application
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// add the delayed event to the queue
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while(events.Count > 0)
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{
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var e = events.Dequeue();
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var oldEvent = events.Dequeue();
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var e = new GameEvent()
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{
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Type = oldEvent.Type,
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Origin = newEvent.Origin,
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Data = oldEvent.Data,
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Extra = oldEvent.Extra,
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Owner = oldEvent.Owner,
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Message = oldEvent.Message,
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Target = oldEvent.Target,
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OnProcessed = oldEvent.OnProcessed,
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Remote = oldEvent.Remote
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};
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e.Origin = newEvent.Origin;
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// check if the target was assigned
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@ -140,9 +140,10 @@ namespace IW4MAdmin.Application
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}
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}
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Api.OnServerEvent(this, newEvent);
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await newEvent.Owner.ExecuteEvent(newEvent);
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#if DEBUG
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Logger.WriteDebug("Processed Event");
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Logger.WriteDebug($"Processed event with id {newEvent.Id}");
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#endif
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}
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@ -169,7 +170,7 @@ namespace IW4MAdmin.Application
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Logger.WriteDebug("Error Trace: " + ex.StackTrace);
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}
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// tell anyone waiting for the output that we're done
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newEvent.OnProcessed.Set();
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newEvent.OnProcessed.Release();
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}
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public IList<Server> GetServers()
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@ -423,7 +424,15 @@ namespace IW4MAdmin.Application
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Logger.WriteVerbose($"{Utilities.CurrentLocalization.LocalizationIndex["MANAGER_MONITORING_TEXT"]} {ServerInstance.Hostname}");
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// add the start event for this server
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Handler.AddEvent(new GameEvent(GameEvent.EventType.Start, "Server started", null, null, ServerInstance));
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Start,
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Data = $"{ServerInstance.GameName} started",
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Owner = ServerInstance
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};
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Handler.AddEvent(e);
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}
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catch (ServerException e)
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@ -562,7 +571,6 @@ namespace IW4MAdmin.Application
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public PenaltyService GetPenaltyService() => PenaltySvc;
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public IConfigurationHandler<ApplicationConfiguration> GetApplicationSettings() => ConfigHandler;
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public IDictionary<int, Player> GetPrivilegedClients() => PrivilegedClients;
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public IEventApi GetEventApi() => Api;
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public bool ShutdownRequested() => !Running;
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public IEventHandler GetEventHandler() => Handler;
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