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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-09 23:00:57 -05:00

moved event API stuff around

finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
This commit is contained in:
RaidMax
2018-08-30 20:53:00 -05:00
parent b6f37035a1
commit 18aa6e85fc
25 changed files with 254 additions and 164 deletions

View File

@ -119,7 +119,17 @@ namespace SharedLibraryCore.Commands
{
await E.Target.Kick(E.Data, E.Origin);
await E.Origin.Tell($"^5{E.Target} ^7{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_KICK_SUCCESS"]}");
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent(GameEvent.EventType.Kick, E.Data, E.Origin, E.Target, E.Owner));
var e = new GameEvent()
{
Type = GameEvent.EventType.Kick,
Data = E.Data,
Origin = E.Origin,
Target = E.Target,
Owner = E.Owner
};
E.Owner.Manager.GetEventHandler().AddEvent(e);
}
else
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_KICK_FAIL"]} {E.Target.Name}");
@ -179,14 +189,17 @@ namespace SharedLibraryCore.Commands
{
await E.Target.TempBan(Message, length, E.Origin);
await E.Origin.Tell($"^5{E.Target} ^7{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_TEMPBAN_SUCCESS"]} ^5{length.TimeSpanText()}");
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent()
var e = new GameEvent()
{
Type = GameEvent.EventType.TempBan,
Data = E.Data,
Origin = E.Origin,
Target = E.Target,
Owner = E.Owner
});
};
E.Owner.Manager.GetEventHandler().AddEvent(e);
}
else
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_TEMPBAN_FAIL"]} {E.Target.Name}");
@ -732,7 +745,17 @@ namespace SharedLibraryCore.Commands
};
await E.Owner.Manager.GetPenaltyService().Create(newPenalty);
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent(GameEvent.EventType.Flag, E.Data, E.Origin, E.Target, E.Owner));
var e = new GameEvent()
{
Type = GameEvent.EventType.Flag,
Data = E.Data,
Origin = E.Origin,
Target = E.Target,
Owner = E.Owner
};
E.Owner.Manager.GetEventHandler().AddEvent(e);
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_FLAG_SUCCESS"]} ^5{E.Target.Name}");
}
@ -766,15 +789,16 @@ namespace SharedLibraryCore.Commands
await E.Owner.Manager.GetClientService().Update(E.Target);
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_FLAG_UNFLAG"]} ^5{E.Target.Name}");
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent()
var e = new GameEvent()
{
Data = E.Data,
Origin = E.Origin,
Target = E.Target,
Owner = E.Owner,
Type = GameEvent.EventType.Unflag
});
};
E.Owner.Manager.GetEventHandler().AddEvent(e);
}
else
@ -846,7 +870,17 @@ namespace SharedLibraryCore.Commands
await E.Owner.Manager.GetPenaltyService().Create(newReport);
await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_REPORT_SUCCESS"]);
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent(GameEvent.EventType.Report, E.Data, E.Origin, E.Target, E.Owner));
var e = new GameEvent()
{
Type = GameEvent.EventType.Report,
Data = E.Data,
Origin = E.Origin,
Target = E.Target,
Owner = E.Owner
};
E.Owner.Manager.GetEventHandler().AddEvent(e);
await E.Owner.ToAdmins(String.Format("^5{0}^7->^1{1}^7: {2}", E.Origin.Name, E.Target.Name, E.Data));
}
}

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@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using SharedLibraryCore.Dtos;
namespace SharedLibraryCore.Events
{
public class EventApi
{
const int MaxEvents = 100;
static Queue<EventInfo> RecentEvents = new Queue<EventInfo>();
public static IEnumerable<EventInfo> GetEvents(bool shouldConsume)
{
var eventList = RecentEvents.ToArray();
// clear queue if events should be consumed
if (shouldConsume)
{
RecentEvents.Clear();
}
return eventList;
}
public static void OnGameEvent(object sender, GameEventArgs eventState)
{
var E = eventState.Event;
// don't want to clog up the api with unknown events
if (E.Type == GameEvent.EventType.Unknown)
return;
var apiEvent = new EventInfo()
{
ExtraInfo = E.Extra?.ToString() ?? E.Data,
GameInfo = new EntityInfo()
{
Name = E.Owner.GameName.ToString(),
Id = (int)E.Owner.GameName
},
OwnerEntity = new EntityInfo()
{
Name = E.Owner.Hostname,
Id = E.Owner.GetHashCode()
},
OriginEntity = E.Origin == null ? null : new EntityInfo()
{
Id = E.Origin.ClientId,
Name = E.Origin.Name
},
TargetEntity = E.Target == null ? null : new EntityInfo()
{
Id = E.Target.ClientId,
Name = E.Target.Name
},
EventType = new EntityInfo()
{
Id = (int)E.Type,
Name = E.Type.ToString()
},
EventTime = E.Time
};
// add the new event to the list
AddNewEvent(apiEvent);
}
/// <summary>
/// Adds event to the list and removes first added if reached max capacity
/// </summary>
/// <param name="info">EventInfo to add</param>
private static void AddNewEvent(EventInfo info)
{
// remove the first added event
if (RecentEvents.Count >= MaxEvents)
RecentEvents.Dequeue();
RecentEvents.Enqueue(info);
}
}
}

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@ -44,29 +44,17 @@ namespace SharedLibraryCore
StatusUpdate
}
public GameEvent(EventType t, string d, Player O, Player T, Server S)
{
Type = t;
Data = d?.Trim();
Origin = O;
Target = T;
Owner = S;
OnProcessed = new ManualResetEventSlim();
Time = DateTime.UtcNow;
CurrentEventId++;
Id = CurrentEventId;
}
static long NextEventId;
static long GetNextEventId() => Interlocked.Increment(ref NextEventId);
public GameEvent()
{
OnProcessed = new ManualResetEventSlim();
OnProcessed = new SemaphoreSlim(0);
OnProcessed.Release();
Time = DateTime.UtcNow;
CurrentEventId++;
Id = CurrentEventId;
Id = GetNextEventId();
}
private static long CurrentEventId;
public EventType Type;
public string Data; // Data is usually the message sent by player
public string Message;
@ -75,8 +63,8 @@ namespace SharedLibraryCore
public Server Owner;
public Boolean Remote = false;
public object Extra { get; set; }
public ManualResetEventSlim OnProcessed { get; set; }
public DateTime Time { get; private set; }
public SemaphoreSlim OnProcessed { get; set; }
public DateTime Time { get; set; }
public long Id { get; private set; }
/// <summary>

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SharedLibraryCore.Events
{
/// <summary>
/// represents the state of a game event for event processing
/// </summary>
public class GameEventArgs : System.ComponentModel.AsyncCompletedEventArgs
{
public GameEventArgs(Exception error, bool cancelled, GameEvent userState) : base(error, cancelled, userState)
{
Event = userState;
}
/// <summary>
/// Game event that occured on a server
/// </summary>
public GameEvent Event { get; }
}
}

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@ -1,21 +0,0 @@
using SharedLibraryCore.Dtos;
using System.Collections.Generic;
namespace SharedLibraryCore.Interfaces
{
public interface IEventApi
{
/// <summary>
/// Processes event from server as event info
/// </summary>
/// <param name="sender">Object state from Delegate method call</param>
/// <param name="E">Event to process</param>
void OnServerEvent(object sender, GameEvent E);
/// <summary>
/// Get list of recent events
/// </summary>
/// <param name="shouldConsume">specify wether the request should clear all events after retrieving</param>
/// <returns>List of recent event</returns>
IEnumerable<EventInfo> GetEvents(bool shouldConsume);
}
}

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@ -13,6 +13,6 @@ namespace SharedLibraryCore.Interfaces
/// Add a game event event to the queue to be processed
/// </summary>
/// <param name="gameEvent">Game event</param>
void AddEvent(GameEvent gameEvent);
bool AddEvent(GameEvent gameEvent);
}
}

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@ -16,7 +16,7 @@ namespace SharedLibraryCore.Interfaces
/// <param name="fileSizeDiff"></param>
/// <param name="startPosition"></param>
/// <returns></returns>
ICollection<GameEvent> EventsFromLog(Server server, long fileSizeDiff, long startPosition);
ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition);
/// <summary>
/// how long the log file is
/// </summary>

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@ -23,7 +23,6 @@ namespace SharedLibraryCore.Interfaces
AliasService GetAliasService();
PenaltyService GetPenaltyService();
IDictionary<int, Player> GetPrivilegedClients();
IEventApi GetEventApi();
/// <summary>
/// Get the event handlers
/// </summary>

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@ -150,7 +150,8 @@ namespace SharedLibraryCore.RCon
// will this really prevent flooding?
if ((DateTime.Now - LastQuery).TotalMilliseconds < 350)
{
await Task.Delay(350);
//await Task.Delay(350);
Thread.Sleep(350);
}
LastQuery = DateTime.Now;

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@ -118,25 +118,17 @@ namespace SharedLibraryCore
{
#if !DEBUG
string formattedMessage = String.Format(RconParser.GetCommandPrefixes().Say, Message);
var e = new GameEvent()
{
Message = formattedMessage,
Data = formattedMessage,
Owner = this,
Type = GameEvent.EventType.Broadcast,
};
Manager.GetEventHandler().AddEvent(e);
#else
Logger.WriteVerbose(Message.StripColors());
#endif
Manager.GetEventHandler().AddEvent(new GameEvent()
var e = new GameEvent()
{
Type = GameEvent.EventType.Broadcast,
Data = Message,
Owner = this
});
};
Manager.GetEventHandler().AddEvent(e);
await Task.CompletedTask;
}