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moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
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@ -13,6 +13,6 @@ namespace SharedLibraryCore.Interfaces
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/// Add a game event event to the queue to be processed
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/// </summary>
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/// <param name="gameEvent">Game event</param>
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void AddEvent(GameEvent gameEvent);
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bool AddEvent(GameEvent gameEvent);
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}
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}
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