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moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
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@ -16,7 +16,7 @@ namespace SharedLibraryCore.Interfaces
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/// <param name="fileSizeDiff"></param>
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/// <param name="startPosition"></param>
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/// <returns></returns>
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ICollection<GameEvent> EventsFromLog(Server server, long fileSizeDiff, long startPosition);
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ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition);
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/// <summary>
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/// how long the log file is
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/// </summary>
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