mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
SPM and skill is rounded in profile now
fixed web console not waiting for reponse fixed password not saving over time web users level update properly now when promoted/demoted
This commit is contained in:
@ -389,58 +389,55 @@ namespace IW4MAdmin.Application
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
public async Task Start()
|
||||
{
|
||||
#if !DEBUG
|
||||
// start heartbeat
|
||||
HeartbeatTimer = new Timer(SendHeartbeat, new HeartbeatState(), 0, 30000);
|
||||
#endif
|
||||
// start polling servers
|
||||
// StatusUpdateTimer = new Timer(UpdateStatus, null, 0, 5000);
|
||||
// this needs to be run seperately from the main thread
|
||||
Task.Run(() => UpdateStatus(null));
|
||||
|
||||
GameEvent newEvent;
|
||||
|
||||
Task.Run(async () =>
|
||||
while (Running)
|
||||
{
|
||||
while (Running)
|
||||
// wait for new event to be added
|
||||
OnEvent.Wait();
|
||||
|
||||
// todo: sequencially or parallelize?
|
||||
while ((newEvent = Handler.GetNextEvent()) != null)
|
||||
{
|
||||
// wait for new event to be added
|
||||
OnEvent.Wait();
|
||||
|
||||
// todo: sequencially or parallelize?
|
||||
while ((newEvent = Handler.GetNextEvent()) != null)
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
await newEvent.Owner.ExecuteEvent(newEvent);
|
||||
await newEvent.Owner.ExecuteEvent(newEvent);
|
||||
#if DEBUG
|
||||
Logger.WriteDebug("Processed Event");
|
||||
Logger.WriteDebug("Processed Event");
|
||||
#endif
|
||||
}
|
||||
|
||||
catch (Exception E)
|
||||
{
|
||||
Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_EXCEPTION"]} {newEvent.Owner}");
|
||||
Logger.WriteDebug("Error Message: " + E.Message);
|
||||
Logger.WriteDebug("Error Trace: " + E.StackTrace);
|
||||
newEvent.OnProcessed.Set();
|
||||
continue;
|
||||
}
|
||||
// tell anyone waiting for the output that we're done
|
||||
newEvent.OnProcessed.Set();
|
||||
}
|
||||
|
||||
// signal that all events have been processed
|
||||
OnEvent.Reset();
|
||||
catch (Exception E)
|
||||
{
|
||||
Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_EXCEPTION"]} {newEvent.Owner}");
|
||||
Logger.WriteDebug("Error Message: " + E.Message);
|
||||
Logger.WriteDebug("Error Trace: " + E.StackTrace);
|
||||
newEvent.OnProcessed.Set();
|
||||
continue;
|
||||
}
|
||||
// tell anyone waiting for the output that we're done
|
||||
newEvent.OnProcessed.Set();
|
||||
}
|
||||
|
||||
// signal that all events have been processed
|
||||
OnEvent.Reset();
|
||||
}
|
||||
#if !DEBUG
|
||||
HeartbeatTimer.Change(0, Timeout.Infinite);
|
||||
|
||||
foreach (var S in Servers)
|
||||
S.Broadcast(Utilities.CurrentLocalization.LocalizationSet["BROADCAST_OFFLINE"]).Wait();
|
||||
#endif
|
||||
_servers.Clear();
|
||||
}).Wait();
|
||||
_servers.Clear();
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user