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https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
More work modifying client stuff
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@ -1,8 +1,7 @@
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using System;
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using SharedLibraryCore.Database.Models;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using SharedLibraryCore.Database.Models;
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using SharedLibraryCore.Objects;
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namespace SharedLibraryCore
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{
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@ -74,6 +73,18 @@ namespace SharedLibraryCore
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/// the current map changed
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/// </summary>
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MapChange,
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/// <summary>
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/// a client was detected as starting to connect
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/// </summary>
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PreConnect,
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/// <summary>
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/// a client was detecting as starting to disconnect
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/// </summary>
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PreDisconnect,
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/// <summary>
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/// a client's information was updated
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/// </summary>
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Update,
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// events "generated" by clients
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/// <summary>
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@ -159,7 +170,10 @@ namespace SharedLibraryCore
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}
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static long NextEventId;
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static long GetNextEventId() => Interlocked.Increment(ref NextEventId);
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static long GetNextEventId()
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{
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return Interlocked.Increment(ref NextEventId);
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}
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public GameEvent()
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{
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@ -186,11 +200,14 @@ namespace SharedLibraryCore
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/// asynchronously wait for GameEvent to be processed
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/// </summary>
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/// <returns>waitable task </returns>
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public Task<GameEvent> WaitAsync(int timeOut = int.MaxValue) => Task.Run(() =>
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public Task<GameEvent> WaitAsync(int timeOut = int.MaxValue)
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{
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OnProcessed.Wait(timeOut);
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return this;
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});
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return Task.Run(() =>
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{
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OnProcessed.Wait(timeOut);
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return this;
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});
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}
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/// <summary>
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/// determine whether an event should be delayed or not
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